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Old 03-13-10, 11:43 PM   #1
gutted
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Default [REL] Hidden TAI map features.

Hidden TAI Map Features v0.5


What Does It Do?

Adds two hidden buttons to your TAI map that the devs left out.

Parallel & Intercept Buttons.

Whenever you have a target locked you can:
Hit the paralell button, and the crew will turn your boat on a paralell course.
Hit the intercept button, and the crew will turn your boat to an intercept course (though it MAY just be a direct course, havent left port to really test it more).

Paralell (note: the green arrow is not photoshopped)



Intercept:



HOW TO ENABLE THIS:

Open up Silent Hunter 5\data\scripts\menu\Page Default Hud.py

Search for:
def SetMiniMap( boolvalue ):

Look down a few lines and change these values to True:
Code:
    PageDefaultHud_MapGroup_ParallelCourseButton.Visible = False
    PageDefaultHud_MapGroup_InterceptCourseButton.Visible = False
That's it.


I'm not providing it as a full mod because:
1. It's extremely gamey (the map contacts guys might like it though)
2. The changes are so miniscule.
3. Alot of other mods either already have.. or will be modifiying this file in the future.


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Last edited by gutted; 03-14-10 at 01:00 AM.
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Old 03-13-10, 11:43 PM   #2
Safe-Keeper
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Nice find!
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Old 03-13-10, 11:46 PM   #3
gutted
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There may be more. I'm still looking
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Old 03-14-10, 12:07 AM   #4
Elphaba
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Amazing Find! Well done.

Now why on earth would the Dev's leave this out??? WTH were they thinking?

Grrrrrr
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Old 03-14-10, 12:56 AM   #5
mookiemookie
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Quote:
Originally Posted by Elphaba View Post
Amazing Find! Well done.

Now why on earth would the Dev's leave this out??? WTH were they thinking?

Grrrrrr
They may have been thinking of a "shadow convoy" or "intercept convoy" order from BdU
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Old 03-14-10, 01:01 AM   #6
Elphaba
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I've found a 'slight' bug with this I think.

When the TAI is minimized, those two buttons don't get hidden - they get shunted out to the left and you can just seem one visible behind the L shaped gui on the bottom left of the screen.

Is this just me it's happening too?
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Old 03-14-10, 08:25 AM   #7
Dynd
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Why the hell did they ditch this, this is awesome! Enable all ditched things and make a new UI mod out of it.
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Old 03-14-10, 10:21 AM   #8
Ringy
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Excellent, thank you. Well spotted.

Ringy.
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Old 03-14-10, 12:13 AM   #9
gutted
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Ho Ho Ho!! Look what i found....



Heading indicator? It's fully functional btw. Why did they disable that?


In the same file.. search for:
PageDefaultHud_Feedback_BottomBar_Heading.Visible = False

and change it to True

I might try to position it better, but i suck at the menu editor.
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Old 03-14-10, 12:21 AM   #10
gutted
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There's some zoom in & out buttons at the bottom right corner as well. Not sure how useful they'll be. Ignoring them.
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Old 03-14-10, 12:50 AM   #11
gutted
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Apparently there was an orders bar they ditched.

Still pretty functional for the most part, though clicking the buttons does nothing. Probably have to enable other areas in this file to see them.


I was able to enable it partly by changing this:
DisplayPageDefaultHud_Orders = ScriptEventArgsBoolWrapper( False )

To this:
DisplayPageDefaultHud_Orders = ScriptEventArgsBoolWrapper( True )


Looking around the file to see what else is tied to this that is disabled.
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Old 03-14-10, 11:49 AM   #12
Warhead01
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How i can this " Page Default Hud.py" open?????
I am clueless
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Old 03-14-10, 05:18 PM   #13
Misfit138
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Quote:
Originally Posted by gutted View Post
Ho Ho Ho!! Look what i found....

Heading indicator? It's fully functional btw. Why did they disable that?


In the same file.. search for:
PageDefaultHud_Feedback_BottomBar_Heading.Visible = False

and change it to True

I might try to position it better, but i suck at the menu editor.

How about something like this?





Havent yet figured out how to make heading digits to work. And to be completely honest, this scripting stuff is a little over my little head but that just means that i have to take a better look into it
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