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Old 01-22-11, 05:08 PM   #196
Arael
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Quote:
Originally Posted by keltos01 View Post
these are rsrd 's most important files as they state which sub is used and what the missions are..

but that should not mess up the textures. I dled rsrd and will take a look

regards

keltos

ps do you use any other mod ? like tmo or any other ?
I'd like using it with TMO, but I know you need someone else to do that one. So, I decided to try it with just RSRD. I wanted at the very least a historically accurate campaign rather than the random crap the stock game gives.
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Old 01-22-11, 07:02 PM   #197
keltos01
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Quote:
Originally Posted by Arael View Post
I'd like using it with TMO, but I know you need someone else to do that one. So, I decided to try it with just RSRD. I wanted at the very least a historically accurate campaign rather than the random crap the stock game gives.
I'll try it myself on monday and see what gives

k
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Old 01-24-11, 05:49 AM   #198
keltos01
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Default Surcouf Run Silent Run Deep patch

Surcouf Run Silent Run Deep patch

now the Surcouf is available to all careerstarts in all flotillas in RSRD

D/L :

http://www.mediafire.com/file/7azaae...ouf%20patch.7z


known issue : a bunch of SH4 message appear when loading the mission, basically :



the whole menu directory is missing from rsrd v 550 ?



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Old 01-24-11, 01:05 PM   #199
Arael
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Quote:
Originally Posted by keltos01 View Post
Surcouf Run Silent Run Deep patch

now the Surcouf is available to all careerstarts in all flotillas in RSRD

D/L :

http://www.mediafire.com/file/7azaae...ouf%20patch.7z


known issue : a bunch of SH4 message appear when loading the mission, basically :



the whole menu directory is missing from rsrd v 550 ?



keltos
Killer, thank you very much.
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Old 01-24-11, 05:34 PM   #200
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I've just been reading about this.

I don't know whats more incredible; that it was actually built, or that it was built by the French?



If you decide to rename it (being under British management), I have a suggestion:


ROBOSUB
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Old 01-24-11, 09:31 PM   #201
Arael
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Quote:
Originally Posted by TorpX View Post
I've just been reading about this.

I don't know whats more incredible; that it was actually built, or that it was built by the French?



If you decide to rename it (being under British management), I have a suggestion:


ROBOSUB
The British already have one.
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Old 01-25-11, 08:46 AM   #202
keltos01
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Default Long Guns Mod

I made a small mod so that AI attacks from further away with their guns :


d/l :

http://www.mediafire.com/file/7lldns...long%20guns.7z



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Old 01-25-11, 08:08 PM   #203
Arael
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Just FYI, you've created a monster. I ran into a largish convoy North of Manila, and decided to take it on. I was able to sink the Fubuki class and the three minelayers that protected it with barely a scratch. I then proceeded to put all but 6 ships of the convoy on the bottom in about two hours, and those 6 only survived because they were fishing boats that weren't worth a 203mm shell. 400 shells in exchange for 23 ships and 108,000 tons on the sea bottom before I even reached my first patrol area.
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Old 01-26-11, 12:58 AM   #204
TorpX
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Just out of curiosity, has anyone found data for the guns?
8 in. guns on a sub is really amazing.
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Old 01-26-11, 01:49 AM   #205
Arael
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Quote:
Originally Posted by TorpX View Post
Just out of curiosity, has anyone found data for the guns?
8 in. guns on a sub is really amazing.

http://www.navweaps.com/Weapons/WNFR_8-50_m1924.htm
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Old 01-26-11, 03:28 AM   #206
keltos01
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Quote:
Originally Posted by Arael View Post
Just FYI, you've created a monster. I ran into a largish convoy North of Manila, and decided to take it on. I was able to sink the Fubuki class and the three minelayers that protected it with barely a scratch. I then proceeded to put all but 6 ships of the convoy on the bottom in about two hours, and those 6 only survived because they were fishing boats that weren't worth a 203mm shell. 400 shells in exchange for 23 ships and 108,000 tons on the sea bottom before I even reached my first patrol area.
In RL she had no radar... but I guess she could've gotten one from the americans had she not been sunk before entering the Panama canal..


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Old 01-26-11, 12:22 PM   #207
Arael
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Quote:
Originally Posted by keltos01 View Post
In RL she had no radar... but I guess she could've gotten one from the americans had she not been sunk before entering the Panama canal..


keltos
I'd say the main problem with her right now is that the main guns reload waaay too quickly. I'm able to put about 8 salvos downrange in a minute, which is double what even the CAs mounting the same guns could manage. The second problem is she submerges very quickly. Like, Type VII u-boat quickly. Given how long it take a US fleet sub to submerge early in the war, the Surcouf's dive time is ridiculous. Apart from that, she seems to eat through the batteries while taking forever to recharge them, but I'm guessing that's probably realistic.

Edit: I just thought of something else. While at periscope depth minesweepers and the like will not cross over the Surcouf to drop depth charges. They begin acting like they're about to collide with another AI ship and will just jet forwards and backwards. I don't know if Destroyers act the same way because honestly, I don't want to be anywhere near periscope depth with a DD bearing down on me.

Last edited by Arael; 01-26-11 at 01:37 PM.
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Old 01-26-11, 02:35 PM   #208
TorpX
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I came accross this link:

http://www.avalanchepress.com/Surcouf.php

I thought is was rather interesting. Among other things, it says the turret was watertight! I had assumed it was free-flooding.

BTW, in your model can the guns fire seperately? In RL, they would usually fire one at a time.
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Old 03-15-11, 04:45 PM   #209
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i know this is not the right place for the question but how the heck you get the hull damage meter into 5 digits? no ofence ok? how you do it because i need help on a battleship and she has limit hull damage....waiting for pm
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Old 03-18-11, 12:30 AM   #210
colonelCJ
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Apologies for the bump,
but i am running stock 1.5, and i can launch into game, but the conning tower/periscope doesnt show?
any fixes?
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