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View Poll Results: What time period would you like the Cold War Mod to encompass?
Early Cold War: 1947 to the early 1960s 148 14.22%
Mid Cold War: 1960s to 1980s 195 18.73%
Late Cold War: 1980's to 1991 147 14.12%
I want the whole thing! 1947 to 1991 551 52.93%
Voters: 1041. You may not vote on this poll

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Old 04-02-08, 05:36 PM   #196
badaboom
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Hello Andy! I mean SH3D editor,I've seen it mentioned in the Russian forum,it seems to be the program they use to import things into the game.I'm curious how user friendly it is?
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Old 04-02-08, 06:52 PM   #197
difool2
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Quote:
Originally Posted by gimpy117
"AHHH The U.S is usein' teh H4X!!!"-japanese destroyer commander
You don't need to "requote" 3 pictures ya know...
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Old 04-02-08, 11:34 PM   #198
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Quote:
Originally Posted by andycaccia
@ Angeldust
The typhoon is coming (I hope soon) and as soon as it will be available I'll post the donwload link for you as usual.
The 500 meters limit is something still related to sh3 that remained in sh4. I think it must be a limit of the game engine because i could not find anything to mod for this. Probably it's hard coded.

But keep in mind that it is dangerus to dive below 1000-1200' because the depth you have under the keel is not the same everywhere, and if you'll go too deep you'll be hitting the ground continuously. I have set my 688 to a 1500' normal dive depth (quite realistic, 460meters more or less) and i had destroyed my sub at least 5 times. I had to rise at 450 very often to avoid mountains. Of course it if sufficient to check the D.U.K often and react accoridngly, also a realistic navigation may be funny for realism-lovers.
i went pop at 400' with the 688I any help??
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Old 04-03-08, 05:27 AM   #199
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how to download this mod
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Old 04-03-08, 05:42 AM   #200
andycaccia
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Quote:
Originally Posted by badaboom
Hello Andy! I mean SH3D editor,I've seen it mentioned in the Russian forum,it seems to be the program they use to import things into the game.I'm curious how user friendly it is?
S3d is quite user friendly, but it is a modding tool, and this means you should know what you are doing when you modify something. Basically this program can open and edit almost every file in the game (i.e .zon files that contain crush depth and hull point of submarine, .sim file with the speed etc, .dat files and so on)

You can find s3d here

http://www.subsim.com/radioroom/showthread.php?t=119571
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Old 04-03-08, 05:54 AM   #201
andycaccia
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@ gimpy117

This is due to the fact the .zon file of the 688I has a crush depth of 400-450'.
You can change this simply by opening the .zon file ( /data/submarine/NSS_688i/NSS_688i.zon) with s3d and go under CollisionableObject, then Properties. Hare you'll find the CrashDepth. The value you see there is not expressed in feet or meters, but it is near the crash depth in meters X1.4

i.e a crush depth of 100 meters (325') will have a value of 140. So make your calculations and modifications accoridingly.
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Old 04-03-08, 06:50 AM   #202
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Default Questions about mod

Please Someone Give Me Link Of That Mod

Pleaseeeeeeeeeeeeeeeeee I Need A Liiiiink !!!!!!!!!!!!!!

Last edited by spiksy; 04-03-08 at 07:13 AM.
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Old 04-03-08, 07:20 AM   #203
andycaccia
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Quote:
Originally Posted by spiksy
Please Someone Give Me Link Of That Mod

Pleaseeeeeeeeeeeeeeeeee I Need A Liiiiink !!!!!!!!!!!!!!
Link?? What are you looking for?
If is S3d the link is this:

http://www.subsim.com/radioroom/showthread.php?t=119571
(I posted this link 2 posts above, PLEASE READ )

If the mod you are looking for is the nuclear sub then the links are theese
(again, they can be found i my posts above)

that's the 688I Los Angeles.. (in russian, JSGME compatible)

http://slil.ru/25513964

and this is the 627 november class soviet SSN

http://slil.ru/25415672

Hope this will help, otherwise try to be more precise.
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Old 04-03-08, 10:47 AM   #204
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Why 627A cannot launch torpedoes?
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Old 04-03-08, 11:01 AM   #205
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Quote:
Originally Posted by qqbadwolf
Why 627A cannot launch torpedoes?
... weird. In my case it launches torpedoes. Does it say something? Crashing?
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Old 04-03-08, 01:56 PM   #206
andycaccia
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Quote:
Originally Posted by qqbadwolf
Why 627A cannot launch torpedoes?
Dunno:hmm: , It worked for me... does the sub have any torpedo loaded?
Are you using other mods?
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Old 04-04-08, 12:44 AM   #207
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i am not use other mod
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Old 04-04-08, 10:46 AM   #208
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Quote:
Originally Posted by qqbadwolf
i am not use other mod
tell us more:
-at what depth you try to launch
-are the torpedoes loaded?
-does it say something? ("cannot compute solution" for example)
-the game crashes?
-a screen of the firing station when you prepare to fire would be probably helpful.
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Old 04-04-08, 08:25 PM   #209
Sledgehammer427
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anyone know where and how to request joining the dev team?

i can modify some campaign folders, write mission orders, set up flotillas, and i can add something to a storyline, if there is one.

anyone know if i can or not?

PM me plz
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Old 04-04-08, 09:04 PM   #210
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I believe the team of modders for this are Russian.here is a translated link to the Sukhoi forums where they've been discussing thier work.Good Luck

http://translate.google.com/translat...hl=en&ie=UTF-8
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