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01-06-08, 02:53 PM | #2866 | ||
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
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Best thing to do is extract the TGA from Fubars dat and import into the GWX 2 one Ordinarily the texture folder would work but the type II and XXI only work when packed in a dat |
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01-06-08, 04:32 PM | #2867 |
Old Gang
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"We advice not adding third party mods into gwx"
I readed this once... and twice GWX dev team is always working to achive perfect realist... Then why so dont they work together with another modders, like RacerBoy for instance? The open hatch mod, the sh4 effects for sh3, the torpedo damage effects mod, all of this brings so much more realism to the game, and yet looks like gwx dev team do have ever they can do to ignore this work and the nasty habit of throwing wrenches on other modders plans. And yet there they are, constantly working hard to make their mod once again compatible with the new version of gwx. Sometimes I have the feeling that this is being taken as a competition. "how to make people love my mod while i torpedo my arch-enemy's mod to the depths..." We are all here wasting our time discussing ideas on how to make sh3 each day better, coz the undeniable fact is that we all love this game. Why shouldnt we work together? |
01-06-08, 04:37 PM | #2868 | |
Chief of the Boat
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__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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01-06-08, 04:43 PM | #2869 | ||
Black Magic
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01-06-08, 04:52 PM | #2870 | |||
GWX Project Director
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Jimbuna handled that very politely considering Phillip_Thomsen's past mud throwing here. |
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01-06-08, 05:03 PM | #2871 | ||||
Old Gang
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And tell me, honestly... is this mud throwing? am I totally absurd with this am saying about modders working together? tell me, am I? Leave the mod apart... gwx ROX! what im telling is about THE PEOPLE THAT IS WORKING ON THIS MODS, AND THEIR BEHAVIOR! |
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01-06-08, 05:06 PM | #2872 | ||
Sea Lord
Join Date: Feb 2007
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01-06-08, 05:10 PM | #2873 | |
Silent Hunter
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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01-06-08, 05:14 PM | #2874 | |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
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So lets look at your posted list Open hatch mod - Diving Duck Part of the GWX team - adding the previous versions of DivingDucks open hatch mod will mess with DivingDucks new GWX 2 interiors SH4 effects for SH3 GWX policy is not to use SH4 stuff No doubt when RB gets round to it it will be updated As its his mod thats up to him to do Torpedo damage effects mod ? Not sure on that one but if its the TGA I am thinking of its already been said thats ok to use as only a TGA Now Philipp_Thomsen I know you have a bee up your jacksy where GWX is concerned but engage brain before thinking Mods that worked with GWX 1.03 WONT always work with GWX 2.0 Encouraging PPL to use mods that obviously conflict is just plain stupid Tis up to the creators of those mods to update them Not GWX Hell if we did update them you would be moaning next about grabbing everyone elses mods OLC\RB and others will update their mods when THEY see fit and have the time Many of the GWX team\crew use other outside mods I do BUT ones that are compatable |
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01-06-08, 05:19 PM | #2875 | ||
Old Gang
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And if you search my posts, you will see a lot of times i've been asking for simple assistance for changing some stuff and nobody replied. Sorry if that sounds like mud throwing, but that is just not my intention... just want to figure out whatta heck is going on! |
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01-06-08, 05:23 PM | #2876 | ||
Old Gang
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I know all that, u missunderstood me... What i did say is that gwx dev team could do something to help the compatibility of those mods, coz they're masterpieces, just like gwx. I dont know... maybe sharing information, or maybe helping to put all together into the mod... i've heard some complains about other modders about lack of interest from the gwx dev team, thats all im saying... |
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01-06-08, 05:24 PM | #2877 |
Stowaway
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If you read other modders read me files you'd realize you just
showed your ignorence. There are many modders here that receive advise and assistance from GWX members and don't mention that fact also. But you don't see a big whine over that ommision. |
01-06-08, 05:24 PM | #2878 | |
Lucky Jack
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01-06-08, 05:28 PM | #2879 | |||
Chief of the Boat
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What precisely has my post got to do with you? Let me give you a tip wise guy.....stop trying to look like Mr Holier Than Thou in a public forum whilst in the background your sending PM's of a threatening nature with contents such as and akin to "this is war" and "Lehmann or any of his henchmen can have trouble if they want it" I don't take water in like a damaged pressure hull.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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01-06-08, 05:36 PM | #2880 | |||
Rear Admiral
Join Date: Apr 2006
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Diving Duck will update his work when RL permits and has all the help he needs - not that he wants any as its his mod so he wants to work on it And I dont misunderstand you You said that we discourage ppl from using other mods As posted above are the reasons For now When they are all updated there will be no problem You cant win in here Its either GWX is taking over all modding OR not taking over enough There is also another reason no one jumps as high as you want Some of us have spent 2 years working on GWX and are just plain tired Add the holidays into that too and you get where we are Plus some of us are still working on GWX 2.1 |
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