SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 U-Boat Missions Add On
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-08-10, 02:10 PM   #1
BGrey
Watch
 
Join Date: Dec 2009
Posts: 27
Downloads: 45
Uploads: 0
Default Torpedo problems

I started playing OM with OMEGU recently and it had been going rather well up until I tried using my stern tubes in bad weather. I fired them off and both exploded at about the same point well before the target, figuring i was just unlucky I spun around and fired of two of the bow tubes, both were premature. Thinking something was very wrong I fired off the last two tubes to see what happened and they two exploded prematurely. Prior to this I hadn't missed a single shot and had only one dud and no premature torps. At first I thought I screwed something up trying to use my stern tubes but after a few similar cases using my bow tubes in this same storm ( lasted for ages), I decided it had to be something to due with the huge waves. So I ask if large waves cause torps to explode, perhaps when they are no longer underwater?
BGrey is offline   Reply With Quote
Old 06-08-10, 08:27 PM   #2
McHibbins
Seasoned Skipper
 
Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
Default

I think it is matter of choice between impact and magnetic. Magnetic in heavy waters aren´t working in early war....hm...or am I wrong ?
__________________
McHibbins is offline   Reply With Quote
Old 06-08-10, 10:43 PM   #3
BGrey
Watch
 
Join Date: Dec 2009
Posts: 27
Downloads: 45
Uploads: 0
Default

You would seem to be right, havent had any touble using impacts though there are more duds. It seems the ships that took two torps on magnetic and still took time to sink are destroyed instantly by one on impact though.
BGrey is offline   Reply With Quote
Old 06-08-10, 11:43 PM   #4
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

SH4 has the actual torpedo problems built in. Yes, magnetic exploders had problems in heavy weather, and they had problems in northern climates, closer to the magnetic north pole.

Here's the bad news: Captains reported premature detonations, and were advised to adjust the settings on the exploders. It didn't help. And, unlike the game, there was no switch that could be turned on and off. The magnetic exploders had to be removed manually, which took at least an hour to accomplish. The problems began to mount until mid-1940, when all torpedoes had the magnetic exploders removed at the depots.

Want to play realistically? In 1939 the magnetic exploders are there to stay. In 1940 it's a toss-up whether you use them or not. In 1941 and most of 1942 they don't exist. Toward the end of 1942 they should be back, and they should work properly.

Life is not fun for a u-boat kaleun.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 06-15-10, 04:49 PM   #5
BGrey
Watch
 
Join Date: Dec 2009
Posts: 27
Downloads: 45
Uploads: 0
Default

Some new but fairly related questions. Can torpedo damage be ranked in this order from least to greatest; magnetic explosion beside the ship, impact detonation on side of ship, magnetic explosion under the keel.

Another question involves the second type of torpedo (electric one, 5km range, 30knts). With the steam torpedoes I had pretty much never missed a shot with proper preparation, now with these I have half missed in exactly the same manner twice. The first torpedo hits exactly where I aimed the second one and the second one the misses behind the ship. I'm completely lost as to what could be causing this but it certainly doesn't seem likely that i was just off that much twice in a row.
BGrey is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.