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Old 03-07-11, 06:26 AM   #1306
W_clear
Ace of the Deep
 
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Quote:
Originally Posted by Magnum View Post
Very impressive!

Any chance that you can reduce the fogy days in campaign? There is just way too much fog right now and thats making the game almost unplayable. Stoian managed to make a mod that alternate the weather more often, but thats something like.. 1 sunny day followed by 2 days with fog :/ Better that having a whole week fog as it was before, but still..
I can create other fog for the campaign。OK?
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Old 03-07-11, 06:28 AM   #1307
stoianm
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Quote:
Originally Posted by W_clear View Post
I can create other fog for the campaign。OK?
what do you meean by other fog?... we want more no fog days for the campaingn... can you do that?
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Old 03-07-11, 06:40 AM   #1308
W_clear
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Quote:
Originally Posted by stoianm View Post
what do you meean by other fog?... we want more no fog days for the campaingn... can you do that?
I understand wrong. I can't do it.
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Old 03-07-11, 06:46 AM   #1309
Zedi
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So is not possible to reduce the days with fog? I know the weather is generated randomly, but is not possible to reduce the probability for fog? Like more days with sun, storm, rain but less or even no fog at all.
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Old 03-07-11, 09:15 AM   #1310
ustahl
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@W_clear
I try to explain in easy English:

Until now: Many days have fog. Fog can be for a long period. Fog can be for a week. There is too much fog. There is fog too often. We want this to change, if possible.

We want more days with no fog. We want longer periods with no heavy fog.

Can you help?
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Old 03-07-11, 11:44 AM   #1311
urfisch
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Quote:
Originally Posted by ustahl View Post
@W_clear
I try to explain in easy English:

Until now: Many days have fog. Fog can be for a long period. Fog can be for a week. There is too much fog. There is fog too often. We want this to change, if possible.

We want more days with no fog. We want longer periods with no heavy fog.

Can you help?
he answered, he just cant do it. the weather is hardcoded, as far as i know.
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Old 03-10-11, 11:54 PM   #1312
W_clear
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Real Environment MOD

This MOD, the new sun, the sun is more brilliant, more realistic halo. Narrowed the scope of AroundSunColor closer to reality. The same place and time, there is no fog, mist and sun, is now very real, when fog or cloud covered the sun, the sun will be red.
All of updating the color of each sea area:

Clear day
Medium cloud day
Heavy cloud day
Light fog day
Heavy fog day

The new five different sunrise(Clear day\Medium cloud day)
More white sea foam. 0 meters sea level wind speed is more calm

Last edited by W_clear; 03-11-11 at 02:52 AM.
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Old 03-11-11, 12:24 AM   #1313
Obelix
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Hooray, finally, we wait for it! Already downloaded. Thank you!
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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Old 03-11-11, 01:17 AM   #1314
WillyVic
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Have enjoyed your past environmental mods. I have a question though. In your newest mod why is the submarine folder included. Have you modded the submarine? And if so, what is modded and will it affect other mods?

WV
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Old 03-11-11, 02:26 AM   #1315
Magic1111
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Quote:
Originally Posted by W_clear View Post
Real Environment MOD

This MOD, the new sun, the sun is more brilliant, more realistic halo. Narrowed the scope of AroundSunColor closer to reality. The same place and time, there is no fog, mist and sun, is now very real, when fog or cloud covered the sun, the sun will be red.
All of updating the color of each sea area:

Clear day
Medium cloud day
Heavy cloud day
Light fog day
Heavy fog day

The new five different sunrise(Clear day\Medium cloud day)
More white sea foam.
Wonderful, many thanks !!!
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Old 03-11-11, 02:27 AM   #1316
Magic1111
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Quote:
Originally Posted by WillyVic View Post
Have enjoyed your past environmental mods. I have a question though. In your newest mod why is the submarine folder included. Have you modded the submarine? And if so, what is modded and will it affect other mods?

WV
Good question, I would like to know too...?!
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Old 03-11-11, 02:49 AM   #1317
W_clear
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Quote:
Originally Posted by WillyVic View Post
Have enjoyed your past environmental mods. I have a question though. In your newest mod why is the submarine folder included. Have you modded the submarine? And if so, what is modded and will it affect other mods?

WV
Submarine folder -----

1. increase The SUB's left-right drag smaller. Slew of smaller.
2.Added splash of sound submarine.

I think it is necessary to use!



Last edited by W_clear; 03-11-11 at 03:44 AM.
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Old 03-11-11, 02:58 AM   #1318
Magic1111
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Quote:
Originally Posted by W_clear View Post
Submarine folder ----- 1. increase The SUB's left-right drag smaller. Slew of smaller.
2.Added splash of sound submarine.

I think it is necessary to use!


Thanks for clearify this !
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Old 03-11-11, 02:16 PM   #1319
robbythesub
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Thanks W_Clear- fantastic as always, much appeciated
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Old 03-11-11, 02:39 PM   #1320
Church SUBSIM
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W_Clear,

Love your critical work to SHV and am more than pleased that you are releasing a new version. From all of us, thanks!

A quick question for you (or anyone that knows) ...

This mod alters the NSS_Uboat7x.sim files as part of the Submarine directory.

This is also altered by TDW's MO, New UI's and Depth Keeping mods.

Are the NSS_Uboat7c.sim files in Real Environment based off TDW's or are they based off stock? (In other words do they conflict with TDW's work?)

Thanks!
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