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Old 05-09-13, 03:40 PM   #1
GoldenRivet
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Default Free to play games take notice...

World of Warcraft has lost an average of 14,000 players per day for the past 90 days... a whopping 1.3 million customers leave the franchise since February. The developer blames the game's "subscription based pricing model" calling it a tough sell that is getting tougher every day.

http://games.yahoo.com/blogs/plugged...233637952.html

Silent Hunter Series Devs... you guys read the news much?

Just asking
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Old 05-09-13, 03:43 PM   #2
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How does subscription based MMO have anything to do with free to play? They are completely different business models.
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Old 05-09-13, 03:47 PM   #3
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they are different...

in the way that a truck and an SUV are different.

you are still going to have to shell out money repeatedly if you want to get very far in SHO.

these developers are making this game to generate income.

to think otherwise is to swim in a sea of naivety
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Old 05-09-13, 04:01 PM   #4
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Purchasing in-apps with microtransactions is not at all the same as paying a fixed monthly subscription. It's like saying pay-per-view is just the same as subscription networks.
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Old 05-09-13, 04:33 PM   #5
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until you have about 90 or 100 microtransactions at a dollar a piece.

ive been playing SH3 for nearly a decade and it has yet to cost me more than the initial retail price.

it doesnt matter anyhow man... its going to be an arcade flash game anyhow.
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Old 05-09-13, 04:46 PM   #6
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Well, I don't think that you can cite the declining WoW figures (most of which were from Asia) as being anything other than the inevitable decline of what has become a very dated MMO. There are still MMOs that are successful with the subscription model (Eve Online), and others that are successful with microtransactions (Guild Wars 2). What those MMOs do is offer something novel, unique and deep to the player. I just don't see SHO doing that.
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Old 05-09-13, 05:02 PM   #7
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Quote:
you are still going to have to shell out money repeatedly if you want to get very far in SHO.
I don't agree. Could mean slower progress instead. It's bad business to try and make it very expensive to play.

Look I'm in the same boat as you because I would also like to see a SH6 done right, the difference is that I think SHO has a lot to offer and I welcome it. I probably won't be extremely interested in playing it, SHO is a game that's in the submarine gerne, but it's not really a subsim. It's grand strategy combined with some subsim elements, I think. And I expect it to be a bit arcady at least, but who knows.
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Old 05-09-13, 05:16 PM   #8
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after a point they will make it pay to continue your quest. it has to have something to generate money. the most common among games F2P premium memberships. and depending on what game "premium" equipment.
All in all there will probably be 2 currencies the one earned by doing things in game and the curancy you have to pay $$$$ for.
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Old 05-09-13, 05:25 PM   #9
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Quote:
Originally Posted by desertstriker View Post
after a point they will make it pay to continue your quest. it has to have something to generate money. the most common among games F2P premium memberships. and depending on what game "premium" equipment.
All in all there will probably be 2 currencies the one earned by doing things in game and the curancy you have to pay $$$$ for.
true... and my experience tells me that the "currency" you earn in game is never really enough to get anything done of consequence
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Old 05-10-13, 10:22 AM   #10
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Quote:
Originally Posted by GoldenRivet View Post
they are different...

in the way that a truck and an SUV are different.

you are still going to have to shell out money repeatedly if you want to get very far in SHO.

these developers are making this game to generate income.

to think otherwise is to swim in a sea of naivety
Of course they are making this game for income. That's what we all do for our living. As for "you are still going to have to shell out money repeatedly if you want to get very far in SHO"; if what the devs tell is in fact the case, you can go just as far in SHO playing free as if you buy credits, it just takes longer.
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Old 05-10-13, 12:44 PM   #11
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In the previous beta-phase, I reached the level cap (35) only with earned prestige points, had build four VII subs, lost three of them by depthcharges and all my credits stayed untouched. I never needed credits for better technology or better torpedos, the old torpedoes for prestige points made the same job.

Now for the current beta-phase, BlueByte gave me 150.000.000 credits for the success in the previous beta-phase, so I can test the shop-system extensively and buy me the most expensive torpedoes ...the game is now almost too easy ... lost a sub now, no matter I can buy several new ones.
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Old 05-10-13, 01:11 PM   #12
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interesting dare i ask about type XIs or is ubi leaving us with only Type VIIs again? or is that their ace in the hole for money...
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