SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-27-08, 08:36 AM   #1
Mikhayl
Captain
 
Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
[REL 1.5] Playable US Small Oiler

edited

Last edited by Mikhayl; 07-31-08 at 04:24 AM.
Mikhayl is offline   Reply With Quote
Old 04-27-08, 08:43 AM   #2
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 27,343
Downloads: 90
Uploads: 0


Default

Neat idea!


Real USS Orion....subtender:

http://www.navysite.de/ships/as18.htm
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 04-27-08, 09:04 AM   #3
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
Default

This is one of the most original mods I have ever seen

I wonder if a Minelayer could be made... (Anyone ever tried making Torpedoes with 0 speed?)
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
Old 04-27-08, 09:54 AM   #4
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

nice....i think this would challenge the most seasoned players.

doing re-supply and insertion missions with only a deck gun and a flak gun or two is difficult....and staying alive when zeros and the like are on your tail is even more difficult. and just wait till you have a sub on your tail!

first one to get a kill with her gets a pat on the back !

and i guess there's no deck gun....could we have one?
__________________
Member of the Subsim Zombie Army
gimpy117 is offline   Reply With Quote
Old 04-27-08, 09:59 AM   #5
andycaccia
XO
 
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
Default

Cool! Now it's hard to run out of fuel with this...:rotfl:
Nice mod, really. if we only could create missions like "replenish subarine USS *submarine_name* (coordinates)".. maybe one day we will..

It's good to see how this game is getting better with all the mods this community is creating

Good job boys, and THANKS!
Andycaccia
__________________
"Memento Audere Semper"
andycaccia is offline   Reply With Quote
Old 04-27-08, 10:10 AM   #6
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

any chance of an american BB (1.4?) or cruiser to counter the 1.5 panzershiffe?
__________________
Member of the Subsim Zombie Army
gimpy117 is offline   Reply With Quote
Old 04-27-08, 10:35 AM   #7
lancerr
Loader
 
Join Date: Dec 2004
Posts: 88
Downloads: 21
Uploads: 0
Default Care to share?

Great job. Care to put together a tutorial on how you did this? I have some modelling skills and with the release of S3D, adding units seems a lot easier.
__________________
Best naval sim of all time - TF 1942
lancerr is offline   Reply With Quote
Old 04-27-08, 03:02 PM   #8
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

1500 tons ? no worth pay a torpedo for this ship, i will use my deck gun .


Great work !! and very nice screens, it´s nice have some new things in the sim, and expand the limits of gameplay.

ps- the water in some pics is very real, are you using some mod ??
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Old 04-27-08, 04:04 PM   #9
John W. Hamm
Watch Officer
 
Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
Default

My only issue's that I have so far is that if that

1. Once your Battle station claxon starts sounding it never goes off, no matter what you do

2. when you take damage it never shows in your Crew management screen, so it is never fixed.

3. I can't fire my AA guns.
__________________
Elvis has left the building
John W. Hamm is offline   Reply With Quote
Old 04-27-08, 04:11 PM   #10
Lil' Subsim
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Hey, Mik, have you ever think of using a troop transport to do spy insertions, supply missions, commando raids? :hmm: :hmm:
  Reply With Quote
Old 04-27-08, 04:20 PM   #11
andycaccia
XO
 
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
Default

It's the right ship to make lifeguard and replenishments. I always hear the sinking sound, but it's a nice background after all...on an old rusty tanker it's hard to have a silent cruise..

I did not notice the AA issue...my ones fired...the bow one for sure. And the damage...i have been bombed but nothing happened. My little floating tank stayed afloat.

But, Mikhayl, what do you mean with "I didn't bother with the damage stuff"??
Are you sayng this ship has no damage model?
__________________
"Memento Audere Semper"
andycaccia is offline   Reply With Quote
Old 04-27-08, 04:43 PM   #12
andycaccia
XO
 
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
Default

Quote:
Originally Posted by Mikhayl
No, the ship has exact same damage model as the AI ship, so you will burn and sink as easily as the "target version" But I didn't link the damage boxes to the .upc file so the damage doesn't show in the damage screen and you can't repair it. To be honest I didn't expect more than 1 or 2 replies so I didn't push the concept much, it's just refreshing to cruise in W_Clear or Kriller's envmods with that rust bucket and it brung back some cool memories to me

Lil Subsim, I choose this ship because of its design, it's almost "all open" so you can pretend you're walking from bow to stern. The liners and transport are "closed" so it's not that cool.
Yes I agree, but do not underestimate what you have done. This mod is very very nice. Seriously. It's nice because it is original and because it's the first mod that gives us the ability to sail a merchant.
It has a great potential. Jus wonder if the game had AI subs and we played for the other side...
I'd like to suggest to improve an continue you focuses on this "merchant mod" and especially on the german merchant raider.
__________________
"Memento Audere Semper"
andycaccia is offline   Reply With Quote
Old 04-27-08, 03:59 PM   #13
John W. Hamm
Watch Officer
 
Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
Default My first mission as an oiler skipper

Well on my first mission I was sent to insert a guy in on main land Japan!!

As you might reason this is a job for a sub

But my crew was up to the task

And of course as one can imagine, if you send an oiler to do a Subs job... The oiler will become a sub:hmm:

So I thought you all might enjoy seeing my valiant crew at work


After getting into the main harbor in Japan we are caught by a DD...
he even stalks us for a while (as though he can't believe what his eyes are seeing)
but then he opens up on us

And then began Ramming us



To the point that the old Orian gave in and began to sink... the crew stayed at their post gallantly calling out the dpth as we sank...:rotfl:


Even as we reached the Bottom my valiant crew stood their Post


Where they still stand to this day

__________________
Elvis has left the building
John W. Hamm is offline   Reply With Quote
Old 04-28-16, 07:26 AM   #14
SubBro
Nub
 
Join Date: Nov 2015
Posts: 3
Downloads: 28
Uploads: 0
Default Link?

Where is the link to download this mod?
SubBro is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.