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Old 11-08-10, 08:10 PM   #1
Madox58
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Default THE Ultimate Animation of Crew Thread

OK.
Let us now get techy on this subject!
First I must state Credits.
Ref, Anvart, DiveingDuck, Thunder, and Skwasjer,
added in nearly everything I know on this subject.

Changeing ALL Crew animations can now be done.


It's a BIG project for those that wish to do it.
S3D can handle the work.
I've tested it and it's totally a done deal to replace MeshAnimation stuff,
as we see fit.

The sky is now the limit Mates!
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Old 11-08-10, 08:11 PM   #2
Madox58
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First, copy The Body_01.dat to a safe working space.
then open it with S3D,
From there open the POS_20mmTwin_UFlak.anm file.
Then export the needed MeshAnimationData as a rawchunk.



Name this as you wish and close the file the POS_20mmTwin_UFlak.anm file.
We are done with it for now.

Back to Body_01.dat........
Here's how it looks stock.

Here's how it looks with that RawChunk pasted in!


Now you can export or import MeshAnimations as you wish for the Crew!


Just move the newly imported MA's to the correct files by rawchunk.


If you want textures as I had in a simple avi?
You'll need to add the needed stuff.
I'm not going to teach you that here.
There's plenty of S3D information to teach you how.
Talk to the SH4 Modder Guys if you need help.
They know S3D!

Last edited by Madox58; 11-08-10 at 09:48 PM.
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Old 11-08-10, 09:43 PM   #3
Hans Witteman
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Quote:
Originally Posted by privateer View Post
First, copy The Body_01.dat to a safe working


Now you can export or import MeshAnimations as you wish for the Crew!


Just move the newly imported MA's to the correct files by rawchunk.

Hi privateer,

You are giving us here the possibility to eternally mod SH3

Like i said let's make history a very present moment to share

Well done mate keep that energy high

Best regards Hans
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Old 11-08-10, 09:57 PM   #4
Madox58
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Hans,

I wish nothing more then to extend this Game as it should be.
What I learn or discover?
I want it passed to others as soon as I can.
I am not an expert with S3D.
I do many things in Hex because I know that way.
S3D will do what we want in a fantastic way.
It just gets takeing use to.
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Old 11-08-10, 10:04 PM   #5
Madox58
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Now that you can SEE the Animation running in S3D?
Export it.
You'll need the obj files to copy a better mesh to.
You want a higher mesh body?
Fine! Do it!
BUT!
As Gun Animation moves?
Does your import match?

We can not change Gun Movement!
Your animations MUST match stock movements.
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Old 11-09-10, 12:13 AM   #6
Hans Witteman
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Quote:
Originally Posted by privateer View Post
Now that you can SEE the Animation running in S3D?
Export it.
You'll need the obj files to copy a better mesh to.
You want a higher mesh body?
Fine! Do it!
BUT!
As Gun Animation moves?
Does your import match?

We can not change Gun Movement!
Your animations MUST match stock movements.
Hi again my friend,

The gun animation is ok it is only when the crew is manning the C/30 i mean when he point directly at the sky the gun shoulder pad is lower to the pelvis area because of the new gun rotation axis i had to change to fit the correct gun length.

In a word i have to make the crew to bend lower to fit new gun position i will post pictures of it since it worth a thousand words

I can still live with that since i never look at my gunner externally and it is only on full extent rotation i prefer my realistic C/30 with this little annoyance rather then stock flak

Best regards Hans
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Old 11-09-10, 03:51 PM   #7
Alex
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Quote:
Originally Posted by privateer View Post
Changeing ALL Crew animations can now be done.
Doing the spadework on a new project once again !
Modders got the help needed, now let's see what they're going to come up with.
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Old 11-09-10, 06:11 PM   #8
Madox58
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@divingbluefrog,

I'll be looking closer at all the animation stuff as we go along.
As soon as I have a solid answer on anything, I'll post it here.


I mostly wanted to get people started on this as the more people
working with it?
The faster we make headway.
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