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Old 01-30-11, 02:53 AM   #16
Hans Witteman
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Quote:
Originally Posted by megadan View Post
is this mod just a graphical mod? if so will it be compatible with gwx3 and other mega mods and what in game resolution can we expect will it be widescreen compatible? sorry about all the questions

Hi megadan,

No it is a lot more than just graphical, for gwx unfortunately no because if you coupled my assets with the GWX assets together then you computer will go BOOM!

Game resolution is stock so far but i might consider it later but even at 1024X768 it look gorgeous and don't forget that lower res also mean a lot more 3d assets and smooth gameplay.

My computer is on widescreen so i would say yes.

Best regards Hans
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Old 01-30-11, 02:56 AM   #17
Hans Witteman
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Originally Posted by nemo7 View Post
I' m just speechless... The quantity and quality of your work is OUTRAGEOUS matey. I am pretty impressed Hans. BRAVO!

About the crew outfit; have a brief look at this thread please...(http://www.subsim.com/radioroom/showthread.php?t=169289)
Hi nemo7,

I am glad that you like what you saw and those videos are not showing everything

Believe me some will have a big surprised when they will see the interior!

Best regards Hans
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Old 01-30-11, 03:03 AM   #18
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double install
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Old 01-30-11, 03:18 AM   #19
Hans Witteman
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Originally Posted by FIREWALL View Post
This is BIG, very BIG WOW !!! Hans




Very good questions megadan
Thank you very much Firewall i am deeply touch because i just put all my 15 years of experienced in 3d and 2d all in that mod and specially because i love the people here at subsim you are my only friends and i am not joking.

Best regards Hans
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Old 01-30-11, 03:44 AM   #20
A6Intruder
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Hi Hans,
i am speechless!
Will this great piece of work be able to be integrated into every Supermod?
Will your release special Versions? LSH/GWX/WAC
This work has to be given to every SH3ler who plays our game untill now.
Thanks in forward.
Best regards
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Old 01-30-11, 04:17 AM   #21
Myxale
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OMG!
Ja, isset den shchon wieder Weinacht!
Wooohoo!

I dont know what to say! Really. Saying Good work sounds so generic and little!
I did expect some serious cool stuff, but this is so much more.

The Boot, the Buildings, the Props, sky, environment.
Mein guter Herr Witteman, superb work. And a bit crazy. I cant imagine the countless hours of work!
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Old 01-30-11, 04:40 AM   #22
Hitman
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Stickied

Impressive work Hans, this lays the foundation not just for a lot of good Sh3 stuff, but for porting it with your permission to SH4/5 with top quality
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Old 01-30-11, 06:42 AM   #23
BUKER
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Hi Hans,

Oh mein Gott, es ist fantastisch!

I'm shocked...great work...really great !...

Screenshots:



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Old 01-30-11, 07:30 AM   #24
Ottibald1963
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@Hans Witteman

Looks like an awesome Work...wow...

Regarts,
Ottibald1963
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Old 01-30-11, 07:48 AM   #25
Magic1111
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Quote:
Originally Posted by A6Intruder View Post
Hi Hans,
i am speechless!

Me too !

Will this great piece of work be able to be integrated into every Supermod?
Will your release special Versions? LSH/GWX/WAC

Very good question ! Please a Version for every Super-MOD Hans !

This work has to be given to every SH3ler who plays our game untill now.
Thanks in forward.
Best regards
See my anwers / questions in red above !

Best regards,
Magic
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Old 01-30-11, 08:13 AM   #26
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@ Hans Witteman:

Simply, I´m speechless. When watching the videos, I think in the poor and boring SH5...

Hans, you maked the SH6!!! SH3 seems an all new subsim. It´s awesome. Congratulations!

Of course, I´ll have a new installation of SH3 for your mod. But - as all the friends tell you - all we want to know if some aspects of the new mod will be applicable to other supermods (GWX, LSH3...). I think all the friends want the environment part of your fantastic mod, and the Wilhelmshaven constructions.

The memorial for the subsimers in eternal patrol is a great great detail.

Now, some questions:

The environment is a 8 Km, 16 km or some other range?

When you tell about the widescreen resolution...Use you some patch for that? SH3 in stock resolution appears elongated (oval periscope, etc), in a WS monitor.

You know: all we want the new mod, but also we want "parts" of your mod for other installations of SH3. How to play with a Type VIIC without your graphics candies? After your mod, for me it´s impossible return to SH3...All we want your new SH6 with the complete campaign and subs!!!

My best regards and take all the time you need for finishing the mod (but we want the mod NOW!!!).

Fitzcarraldo
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Old 01-30-11, 10:28 AM   #27
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As much as I admire your obvious skill and talent,its amazing what you have achieved
Isn't some of the detail a bit OTT at the start??
A lot of the 'Eye Candy' seems a bit wasted on the dockside,you don't actually spend that much time there so why go overboard on detailing it
You mentioned that the high detail precludes this from being added to other super mods,perhaps if some of the detail was toned down a bit it might not be such a problem
Your work truely deserves a wider audience,and compatibility with other 'Supermods' would give it the audience it rightly deserves
You have a rare talent and much skill,it needs to be properly appreciated by as many as possible
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Old 01-30-11, 11:00 AM   #28
Hans Witteman
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Quote:
Originally Posted by Hitman View Post
Stickied

Impressive work Hans, this lays the foundation not just for a lot of good Sh3 stuff, but for porting it with your permission to SH4/5 with top quality
Hi Hitman,

I'm in shock i didn't expect to see my thread sticky already because i tough it was suppose to be upon release only, but all i can say is thank you very much and now i have the task of honoring my duty or let's recall it my silent service

I am just waking up so for all the questions ask i will answer all of them as coffee fired up my neuronal system .

Best regards Hans
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Old 01-30-11, 11:09 AM   #29
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Oh.......Hans ......lets ...Rock 'n' Roll it !!!!!
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Old 01-30-11, 11:12 AM   #30
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About compatibility, I think a good idea to have the mod divided in optional submods (as some of the auxiliary mods in GWX and LSH3). The crew clothes, environment, and Wilhelmshaven candies are examples of posible optional submods. First, in this way the user activate the submods the PC can run, second, with the submods, via JSGME, we can activate they in others supermods. I think the clothes, faces, environment will be compatible with supermods.

I don´t know the structure of the mod, but the possibility of optional submods seems a good chance for application in others supermods.

And of course, I think Hans - the author - should make this submods, before others make they, "cannibalizing" the new and awesome Type II supermod.

Best regards.

Fitzcarraldo
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