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Old 06-15-11, 04:54 PM   #226
longam
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If you can still rotate the fuselage after breaking off the tail then there is a major problem with the flight sim. The wash from the rotors overs the tail fin should provide enough force to do this.
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Old 06-16-11, 08:34 PM   #227
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Not sure I understand what you mean.
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Old 06-16-11, 09:55 PM   #228
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I don't want this to stray too far offtopic, but, I'm looking into buying Black Shark. I know my way areound flight sims bu helis aren't my big thing. Realism is however. its still 40 bucks, but, while I'm already pretty much sold, is the online multiplayer stable? good? how about the rest of the game...is there a campaign mode with 5+ missions....is there a decent stable of user created missions?

i see this flight night stuff going on. any fun?

Sledgehammer427. popping up with all the big questions
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Old 06-16-11, 10:29 PM   #229
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Can't recall the thing ever crashing, except 1 or 2 of the beta releases of A-10C. Is it any good? Well I'd say it is. Same ol' thing with more people (ideally). Campaigns are decent, definetly more than 5 missions. Some are made with branching results for succes and failure, but it's not exactly dynamic. Say you fail one mission and then have a succes on the one you get after that, you'll flow back to the one you failed. There is definitely some user created stuff out there.

Flight Night is quiet. Just Dowly and me for the Ka-50 and Berbunch and me for the A-10C. I'd fly it alone if no one showed up at all, so not a problem, but we could use some more pilots.
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Old 06-17-11, 06:58 AM   #230
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Arc, still up at 5.30am!

Sledge - I only recently got BS, and it is good but it is a very steep learning curve coming from other sims. Occasionally I'll manage to drop into Arc's server on a Wednesday and just practice, practice, crash, practice, whilst the others just get on with the mission in hand - I try to stay out of their way. (I may have overemphasised the practice - more crash, crash, practice, crash - but still enjoyable). The only downside is the start-up procedure is slow (realistic!), no just hopping in and setting off like in most sims. Only a real pain if you crash as often as I do.

I think A-10C is better, maybe just because it's newer, maybe because it's not a helicopter and thus easier to fly. I don't understand why more people haven't joined in the Thursday Flight Nights.

I've just checked currency conversions, and for $40 it's about what I paid, but cheaper than I could get it for now.
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Old 06-23-11, 02:14 AM   #231
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well, I played the demo and Black shark and A-10 did this for me...

I'm building a new rig.
my pc meets reqs and can barely handle the game.
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Old 06-23-11, 09:58 AM   #232
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Here are some handy places for advice/guides -

http://en.wiki.eagle.ru/wiki/Resources_for_New_Pilots

A brilliant write-up on why certain things in a Ka-50 are different, and what can be done to help combat these (stop me crashing so often?) - http://simhq.com/_air13/air_427a.html

Edit - @Arclight, I've only just read it so my 53 crashes last night can be forgivable?
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Old 06-15-12, 10:10 AM   #233
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Anyone know any tips or tutorials on how to do a proper landing? I can do a Lolwaffles landing just not a text book landing.
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Old 06-15-12, 10:19 AM   #234
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Easiest is with some forward speed, rolling landing. Lot more stable. Stable course, 40-60KMh (can do higher though, but even just 40 is plenty stable), descend to touch-down and slowly lower collective fully (don't dump it, the sudden change in torque will throw your direction off). Use wheelbrakes to slow. It helps a lot to reset trim on touch-down.

Another method is a controlled aproach to the point that both speed and altitude reach zero on your desired landing spot. Rather tricky to establish a descend that has both continously decreasing at the proper rate, but you don't have to deal with the fine control of hovering.

Trickiest is landing from a hover imho. Very easy to over-correct and start drifting or lose control entirely.


Practice on airfields; nice big runway. FARPs are pretty darn tricky.
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Old 06-15-12, 10:41 AM   #235
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I've been trying to practice just flying around the airfield I took off from, but when lowering collective I drop out of the sky like a stone.
Usually what happens is I lower collective, the nose starts pointing down and then i've hit the ground to hard. Tried pulling back on the stick but that doesn't work I just destabalize.
I tried a forward landing at 50KMh but still came down to heavy. I thought it might be a problem with the trim but no matter what I set it to, I still end up a burning hulk.
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Old 06-15-12, 10:45 AM   #236
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Sure you aren't lowering altitude too rapidly? Think the manual says that you
shouldn't lower alt faster than 5m/s, but when close to ground I tend to stick
at max. 3m/s.

If you lower alt too fast, you'll end up in vortex ring. Can't miss it, nose goes down
and things say BEEP BEEP BEEP!!!
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Old 06-15-12, 11:01 AM   #237
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Also, in case you missed it: http://www.subsim.com/radioroom/showthread.php?t=170158

Particularly #18, maybe #24.
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Old 06-30-12, 02:13 PM   #238
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Ok I think i've got landing down to a fine art of, landing perfectly one mission, smoking hole in various parts of the airbase and landscape another mission.

I was wondering, do you guys use the + & - on the num pad to raise and lower collective or do you operate it on your joysticks?
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Old 06-30-12, 02:41 PM   #239
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Joystick. Don't even touch the keyboard unless I need to navigate the comms menu.
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Old 06-30-12, 02:51 PM   #240
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What joystick do you use Arc?
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