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07-26-13, 10:45 AM | #2611 |
Black Magic
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Interesting tidbit of info:
If player's crew spots a surface contact and: distance to contact < 9000.0 then game will report ship sighted, submarine sighted, etc. if distance to contact >= 9000.0 then game will report smoke on the horizon bearing x. Always wondered what the criteria was for smoke on the horizon Crew is also capable of spotting survivors and liferafts. Wonder why I never hear them say Liferaft spotted or Friendly aviator spotted |
07-26-13, 11:15 AM | #2612 |
Admiral
Join Date: Mar 2007
Posts: 2,200
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07-26-13, 04:57 PM | #2613 |
Ace of the deep .
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Mines spotted , icebergs spotted is what we need .
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07-26-13, 04:58 PM | #2614 |
Captain
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Don´t forget Subnets
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07-26-13, 10:37 PM | #2615 | ||
Black Magic
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Starting with v1.0.145.0 Finished the radio portion of the Carriers/Airbases spawning aircraft patch. The patch will look for 2 zones: 235 (Radio Room) and 236 (Transmit antenna). It will then check the damage to each one. If the damage is greater than the damage in the patch file (0.5 for both) then the unit was unable to radio for support (air support). This makes it paramount to place your deck gun shells on the radio room and/or it's transmit antenna! The patch also has the 237 zone enabled: receive radio antenna (max damage of 0.5). It's coded to be able to use it but currently nothing is using this feature (to be added here soon!). Added 2 new patches to the sh5.exe: remove yellow designation triangle for deck gun and disable automatic deck gun firing/man the deck gun when target designated for deck gun @gap - I noticed that the NLL didn't have a transmit antenna zone. I know this because I was watching the code iterate over all the zones and this one never showed up. The radio room one did. I coded this radio feature in that if the zone is not found it defaults to it's ok and is undamaged. If either of the zones (radio room or transmit antenna/receive antenna) is damaged greater than the damage level in the patch file then unit was unable to transmit/receive radio. The receive part of the radio patch isn't operational yet (it's coded in but nothing is using it currently). |
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07-27-13, 02:29 AM | #2616 |
Navy Seal
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For some reason, last patch won't let me use my new UZO (TBT_1024.dds)
Each time i load it (even directly remplacing in sh5 data!) i get old stock one Is it again me, or?
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07-27-13, 04:30 AM | #2617 |
Ocean Warrior
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Thank you
Generic Patcher manual RUS (1.0.134 test - 1.0.145) - http://www.4sync.com/archive/kpIKKAs...l_RUS__10.html Just one suggestion if I may, maybe the better place for /No yellow triangle designation on unit when designated for attack with deck gun/ patch is Render patches (Advanced users group).. and one more , maybe better to move /New hydro contact types/ to the Hydrophone group folder? What do you think?
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07-27-13, 08:54 AM | #2618 | |
Black Magic
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TBT_1024_backup.dds if you want to see it in game |
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07-27-13, 08:56 AM | #2619 | |
Black Magic
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07-27-13, 11:30 AM | #2620 |
Navy Seal
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Many thanks!
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07-27-13, 12:10 PM | #2621 | ||||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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I have made radio room and antenna damage boxes small enough that it won't be very easy to disable them, unless we are very close to the target. Yet, in some cases they are pretty close to fire boxes, so there's a chance that they will get damage from explosion blasts of from spreading fires. There's probably space for some zone settings and box placing adjustements, but final finetuning will be possible after the first test reports Quote:
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A couple of questions: - since we are at it, what do you think about extending you radio damage patch to airplanes? - could you do a new patch that will look for a "cockpit" and "pilot" boxes aboard planes? The cockpit box could be placed directly on plane models, whereas the pilot one would be better placed on the 3D model of the aviator. If either the cockpit or all the pilots aboard the plane are destroyed, the plane loses control... what do you think? |
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07-27-13, 08:35 PM | #2622 | |
Black Magic
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07-27-13, 09:55 PM | #2623 | ||||||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Do you mean by any chance that we can have more than one radio room and/or antenna of the same type, and that they all need to be destroyed before the radio transmission/reception abilities of the parent unit are disabled? Quote:
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By the way of killed pilots, would you be able to track down the damage of a zone placed directly on them rather than on aircraft's model? This would make box editing much faster (only one box on the pilot shared by many aircrfat, rather than 1-2 boxes for each aircraft) Quote:
I guess that in vanilla game sensors are destroyed when their parent object is destroyed, but as their bones are normally placed directly on the hull, it is unlikely that they will be disabled before the unit is fatally damaged. Likewise radio equipment, we could set an hydrophone zone and an hydrophone room zone, a sonar zone and a sonar room zone, etc. The only problem would be if a ship had more than one sensor of the same type. How could we tell your patch which one was destroyed? Maybe by assigning a damage box to each of the sensor linking bones or, better, directly to the GR2 sensors? Being dummy adimentional objects, I wonder if linking bones or sensors can take damage when given a damage box Last edited by gap; 07-27-13 at 10:12 PM. |
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07-28-13, 02:53 AM | #2624 |
Stowaway
Posts: n/a
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Hi Dark
Thank you for your work! Thank Volodya61 for the translation! Yellow triangle more I can not see! But .... My gunners continue to independently identify targets?! You can make a player (captain), he pointed at the target, and thus gave the command to destroy the ship? (Eg I looked through the binoculars and pressed the space bar!) .... In other words .... We need to remove all the initiative in the actions of people with 88mm guns! You can get to 20mm Flak on orders Player (binoculars and space) opened fire on the enemy ship? P.S. Like the idea .... You can fix in the next version, to prohibit access to the 88mm gun in stormy weather (with the wind of 12 m/s)? Inability torpedo attack in stormy weather? (with the wind 12 m/s or 15m/s) Forgive me for my English! From Russia with love! Last edited by Captain73; 07-28-13 at 03:11 AM. |
07-28-13, 03:17 AM | #2625 |
Navy Seal
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?? And what for please?
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