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Old 09-11-10, 10:55 AM   #4186
TheDarkWraith
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Quote:
Originally Posted by Abd_von_Mumit View Post
Well... that pointer was useful - readings were more exact thanks to it. Could we "roleplay" it in, like "crew modified"..? It's not an unrealistic feature, anyone could attach something to help him read the scales. Id doesn't change how the tool works in any way - it only makes it more user friendly.

Still testing Is-Was heavily and gathering my thought. This is a powerful tool, but relearning it after SH3 is a harder task than learning it anew was once.
I can add a pointer to it - it's just a graphical addition. I'll add one as I'm waiting in the airport for my flight to Germany.
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Old 09-11-10, 04:51 PM   #4187
joegrundman
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Originally Posted by TheDarkWraith View Post
I can add a pointer to it - it's just a graphical addition. I'll add one as I'm waiting in the airport for my flight to Germany.
sure the pointer should go back, since historically the backside of the Attack Disk wasn't there at all - it is a Hitman creation inspired by the Speed Omnimeter side of the USN's Submarine Attack Course Finder (the original Is-Was).

It's useful, and you shouldn't worry too much about it's historical accuracy since it is simply a sliderule, and the KM had plenty of those.

Anther point: when i made those tgas of the pointer arms that you are discussing, i made a small mistake with the two small boat images on the long thin arm.

Note the boats have a small line protrusion - on the back for the boat labelled Vorh.Heck and on the front for the boat labelled Vorh.Bug.

Those boats should be so placed that that protrusion neatly indicates a number on the funny shaped pointer when it passes over it.

At present you notice that those boats are not perfectly placed for this.

If you want to do some graphical work, then you can change it, but it's a lot of work for a pretty small adjustment!
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Old 09-11-10, 05:19 PM   #4188
Abd_von_Mumit
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Quote:
Originally Posted by joegrundman View Post
sure the pointer should go back, since historically the backside of the Attack Disk wasn't there at all - it is a Hitman creation inspired by the Speed Omnimeter side of the USN's Submarine Attack Course Finder (the original Is-Was).

It's useful, and you shouldn't worry too much about it's historical accuracy since it is simply a sliderule, and the KM had plenty of those.

Anther point: when i made those tgas of the pointer arms that you are discussing, i made a small mistake with the two small boat images on the long thin arm.

Note the boats have a small line protrusion - on the back for the boat labelled Vorh.Heck and on the front for the boat labelled Vorh.Bug.

Those boats should be so placed that that protrusion neatly indicates a number on the funny shaped pointer when it passes over it.

At present you notice that those boats are not perfectly placed for this.

If you want to do some graphical work, then you can change it, but it's a lot of work for a pretty small adjustment!
Wow, what a visit! Hello Joe, very nice to see you here with us.

Now that I look at the pointers by the half-ship silhouettes, I see what you mean. As I learn working with graphics recently, I could try to move them a bit further from the center. If the result is satisfactory, I'll share it.

Is there any chance you could share your original set of files (the curves, layers and so on) of the disc?


I must say your Attack Disc was one of the most important additions to SH3 for me. I enjoyed learning and using it, admired effort of those who made it possible and I am still plain astonished by the quality of this work. Compared to ANY US Is-Was I saw in download section (and there are a few) the Kriegsmarine one is a masterpiece. Thank you for that, very much.


EDIT:
I have learned more about modding, graphics and movies for last 2 weeks of playing SH5 and harassing TDW than in whole my previous life. That's still not much, but at least I can send a sharp movie on YouTube. So I did this one (boring for everyone except TDW I suppose, as it's a bug report):

(for more details watch in HD; ping sounds marks the moments where compass misbehaves).

The behaviour shown in the movie is a major bug making it difficult to use the Attack Disc - the Compass Rose refuses to turn with the boat and blocks on positions 0 or 180 degrees.


As to anti-aliasing, I see at least 2 more graphics that need tweaking:
  1. RAOBF,
  2. bearing overlay,
  3. radio/gramophone (aren't they stock? ).
Looking for more.
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My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
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Last edited by Abd_von_Mumit; 09-12-10 at 02:27 AM.
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Old 09-12-10, 07:58 AM   #4189
ACSoft
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Does anyone know the reason why the attack disk can only be activated and used, when TDC has been set to "ON" in the XO dialog box ?!?

I mean, I use TDW UI 4.3.0, in "SH3Style" mode and by default on start, you are in a mode I call the "Periscope automatic TDC", which is also a kind of "TDC ON" mode, isn't it ?

ACS

EDIT1:
If someone (for example a specialist of Attack Disk), would like to try the attack Disk in this "Periscope automatic TDC" mode, here is a simple temporary cheat modif he can do into "TheDarkWraithUserOptions.py":

##################################

def StartGame():
#ScriptManagerManaged.ShowPythonError( "StartGame" )
global TDCIsOn
###TDCIsOn = Game.GetGameplaySettings( GameWrapper......
TDCIsOn = True

##################################

Last edited by ACSoft; 09-12-10 at 08:59 AM.
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Old 09-12-10, 02:38 PM   #4190
Abd_von_Mumit
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Quote:
Originally Posted by ACSoft View Post
Does anyone know the reason why the attack disk can only be activated and used, when TDC has been set to "ON" in the XO dialog box ?!?

I mean, I use TDW UI 4.3.0, in "SH3Style" mode and by default on start, you are in a mode I call the "Periscope automatic TDC", which is also a kind of "TDC ON" mode, isn't it ?
Isn't "PerisopeAutomaticTDC = True" equal to "auto fire my torps, I don't want to set them manually"? If so, TDC is switched off because you told your game you are not going to use it - just like TDC. In fact the Attack Disc as it is implemented now is just another interface for TDC.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-12-10, 03:30 PM   #4191
TheDarkWraith
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plane flight to Germany was brutal...very tired...internet connection is weak in hotel in Osterode am Harz...too tired to mess with anything. I'll work on this and others tomorrow (Monday)
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Old 09-12-10, 03:34 PM   #4192
jwilliams
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Quote:
Originally Posted by TheDarkWraith View Post
plane flight to Germany was brutal...very tired...internet connection is weak in hotel in Osterode am Harz...too tired to mess with anything. I'll work on this and others tomorrow (Monday)

OMG, he does need sleep!!! Cant be the real TDW, he's superhuman.
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Old 09-12-10, 04:53 PM   #4193
ACSoft
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Quote:
Originally Posted by Abd_von_Mumit View Post
Isn't "PerisopeAutomaticTDC = True" equal to "auto fire my torps, I don't want to set them manually"? If so, TDC is switched off because you told your game you are not going to use it - just like TDC. In fact the Attack Disc as it is implemented now is just another interface for TDC.
To my opinion, you can perfectly do automatic or manual TDC with or without activating the TDC variable of this Horrible XO Dialog box. Therefore, if I am right, it would be nice not to be obliged to use this dialog box and to have to activate this TDC variable, to gain access to the Attack disk. Maybe it can either be an alternative to this catastophic XO dialog box, can't it ?

To my view, the only valid reason to forbid the access to this disk in this "periscope auto/manual TDC" mode, would be if it cannot work properly in this mode. Otherwise, who can more can the less.

Maybe you should try to implement the small cheat modification I have mentionned, it should be helpful for you to understand what I mean and you can probably test yourself, better than me, if my hypothesis is correct.

I mean, you are an Attack disk specialist as far as I know, not me. I have totally a newbie to it, be I am very motivated to learn it !!!

ACS
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Old 09-12-10, 05:34 PM   #4194
ologuy
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Hey there TDW,

will there be a manual for the proper use of the RAOBF and the Attack Disc, like a PDF or something?

Would be really great!
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Old 09-13-10, 09:06 AM   #4195
DrJones
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Quote:
Originally Posted by ologuy View Post
Hey there TDW,

will there be a manual for the proper use of the RAOBF and the Attack Disc, like a PDF or something?

Would be really great!
A manual for using the front and the back side of the Attack Disk is mounted to the last relase. Look at the first post.
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Old 09-13-10, 09:20 AM   #4196
Robin40
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Hi all!

How do I get the torpedo solution line (1,2,3)? I edited the TAI Map Features checking torpedo solution line...then.....

In stock I click on the XO icon and then click on TDC on/off

And here?....when I click the XO icon, I get only the Never mind option

Last edited by Robin40; 09-13-10 at 10:19 AM.
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Old 09-13-10, 11:06 AM   #4197
Trevally.
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Quote:
# is manual targeting enforced? If True then the option to 'Turn TDC Off' is disabled and not visible
# change below to either True or False
XOTDCManualTargetingEnforced = True
This is in the TheDarkWraithUserOptions.py file.
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Old 09-14-10, 01:13 AM   #4198
TheDarkWraith
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v4.3.1 released. This is a bugfix for version 4.3.0. See post #1 for details
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Old 09-14-10, 01:42 AM   #4199
Abd_von_Mumit
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Quote:
Originally Posted by TheDarkWraith View Post
v4.3.1 released. This is a bugfix for version 4.3.0. See post #1 for details
Long list of fixes. Thank you.

Did you also manage to fix the compass rose bug?
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-14-10, 01:46 AM   #4200
Robin40
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Quote:
Originally Posted by Robin40 View Post
Hi all!

How do I get the torpedo solution line (1,2,3)? I edited the TAI Map Features checking torpedo solution line...then.....

In stock I click on the XO icon and then click on TDC on/off

And here?....when I click the XO icon, I get only the Never mind option
Plz, help me

I would like to play this mod
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