SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-09-13, 05:02 AM | #3631 | |
Rear Admiral
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Quote:
HunterICX
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08-09-13, 06:11 AM | #3632 |
Navy Seal
Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
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Or a ticket to Raptor1's hideout.
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Putting Germ back into Germany. |
08-09-13, 11:17 AM | #3633 |
Airplane Nerd
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Haha....He doesn't let anybody know where it is.
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08-09-13, 11:30 AM | #3634 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Just follow the screams.
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Contritium praecedit superbia. |
08-09-13, 03:53 PM | #3635 |
Airplane Nerd
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He gets them before they scream or he nukes them with several MIRV's...
Unless he has a new strategy....
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08-10-13, 12:58 PM | #3636 |
Stowaway
Posts: n/a
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Thanks to the "Universe Replacer" mod for KSP, textures can now be changed for every celestial body, Kerbals, the Gui, ...
And that is what Kerbin can look like: (Clouds blend in/out around 80k or so, it looks really neat!) |
08-10-13, 01:49 PM | #3637 |
Planesman
Join Date: May 2005
Posts: 193
Downloads: 22
Uploads: 0
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I've been avoiding modding KSP whilst I'm still getting my head around the changes over the last few patches however that is an amazing mod that may just have to get installed!!
V |
08-11-13, 11:07 AM | #3638 |
Lucky Jack
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08-11-13, 02:16 PM | #3639 |
Navy Seal
Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
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08-12-13, 08:44 AM | #3640 |
Lucky Jack
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How you like them reaction shots now you bastards!?
Team Evelyn, my two longest surviving XCOM members (usually they all die by the third mission ). EDIT: Never noticed there is a skull in the explosion. Last edited by Dowly; 08-12-13 at 11:31 AM. |
08-12-13, 02:57 PM | #3641 |
Lucky Jack
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Ok, I'll admit, not my brightest idea. But James Bond did it too!
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08-12-13, 05:32 PM | #3642 |
Airplane Nerd
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What game allows you to be that dumb?
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08-12-13, 07:15 PM | #3643 |
Lucky Jack
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ArmA 3
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08-12-13, 07:22 PM | #3644 |
Airplane Nerd
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Makes sense...
IIRC in the first ArmA, the car either explodes or just plain stops working when you hit water.
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08-13-13, 12:28 PM | #3645 |
Lucky Jack
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It kinda depends of the vehicle. Helos seem to stay intact, but kills the crew
as they are descending and then get destroyed once they hit the bottom. The truck I was in lost just it's engine. ---- And she keeps going and going. Lost Hudson sadly on a terror mission when a grenade landed near Team Evelyn, killing Hudson and heavily wounding Carr (43 days out of action). Carr is my longest surviving XCOM member, but also the most unlucky one when it come to promotions. She was promoted to Colonel after her 18th mission (with as many kills), while my Commander has 9 missions and 7 kills on her account. |
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