SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-23-09, 12:49 AM | #4861 |
Gunner
Join Date: Oct 2009
Location: Leeds (England)
Posts: 91
Downloads: 75
Uploads: 0
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10-23-09, 10:37 AM | #4862 |
Chief of the Boat
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Good to see you enjoying the GWXperience....SINK EM ALL!!
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
10-24-09, 11:16 PM | #4863 |
Mate
Join Date: Jul 2009
Posts: 54
Downloads: 83
Uploads: 0
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I'm toying with the idea of porting the GWX campaign layer to SH4. I have some free time on my hands and would like to play with this, even though it may never actually happen
In case it does happen, who would I ask for permission to convert GWX 3.0 campaign layer to SH4? |
10-25-09, 03:53 PM | #4864 |
Chief of the Boat
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Can I ask you to read the post on the link below very carefully
http://www.subsim.com/radioroom/show...52&postcount=1
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
10-25-09, 11:11 PM | #4865 |
Mate
Join Date: Jul 2009
Posts: 54
Downloads: 83
Uploads: 0
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I read it and found no answer to my question there. SHV is on the way and yet I want to tweak SHIV some more, imagine that :P
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10-26-09, 12:28 AM | #4866 | ||
GWX Project Director
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Quote:
Quote:
What you are asking for is blanket permission to field every ship, airplane, land object, and every dolphin as well... effectively taking command of the vast majority of GWX property. That is what would be required for you to execute your wish. Beyond permissions for just using GWX campaign files... it would require scores of further individual permissions for individual objects. For that reason, we politely decline your request and do not grant you permission. This statement is in line with our primary campaign file artists wishes resulting from previous conversations relating to the exact scenario you have placed before us. We don't ever enjoy saying "NO" to anyone... but you have really asked too much of us here. |
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10-26-09, 05:41 PM | #4867 |
Mate
Join Date: Jul 2009
Posts: 54
Downloads: 83
Uploads: 0
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Fair enough, thanks for the response!
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10-27-09, 12:08 AM | #4868 |
Helmsman
Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
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I've been away from GWX for far too long. (Damn those flight sims and EB! ) Back to my watery favourite I find that GWX 4 is no more. The trauma is severe and it will take much counselling before I recover.
A huge THANKYOU to all involved in the development of the GWX mods. I've only ever played around with text files for micro-mods and the vast amount of hard work and dedication needed to get something like GWX off the ground is mind boggling. You all should be incredibly proud of the fantastic work you've done. I will continue to enjoy GWX for years (even after SHV comes out - unless you get to work on that too ). The level of immersion and the accuracy is truly awesome! Again, thank you all so very much for the brilliant and realistic mod you have created and made available (for free!) to everyone. Best regards Vermin |
10-27-09, 03:44 PM | #4869 |
Chief of the Boat
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Danke on behalf of the team Vermin
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
10-27-09, 06:54 PM | #4870 |
Nub
Join Date: Oct 2009
Posts: 3
Downloads: 0
Uploads: 0
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The game won't start!
Okay, I deleted my previous installation of the game entirely.
I installed it again, then patched to 1.4. Then I installed the Gray Wolves mod. However, the game won't start. The intro movies play fine, then it gets to the loading screen. The red bar crawls across the screen, then it freezes. The game just will not launch, no matter how much time I give it. Any ideas? |
10-27-09, 09:36 PM | #4871 | |
GWX Project Director
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Quote:
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10-27-09, 10:44 PM | #4872 |
Nub
Join Date: Oct 2009
Posts: 3
Downloads: 0
Uploads: 0
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Certainly!
The computer is an HP Pavillion dv9000. Processor: AMD Turion TL-64 2.20 GHz. 2.00 GB RAM Windows Vista |
10-27-09, 11:38 PM | #4873 |
GWX Project Director
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Your video card and video ram please?
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10-27-09, 11:48 PM | #4874 |
Nub
Join Date: Oct 2009
Posts: 3
Downloads: 0
Uploads: 0
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NVIDIA GeForce Go 6150
Total Available Graphics Memory: 335 MB dedicated Video Memory: 64 MB |
10-28-09, 12:09 AM | #4875 | |
GWX Project Director
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Quote:
http://www.notebookcheck.net/NVIDIA-...50.2345.0.html "The NVIDIA GeForce Go 6100 / 6150 is an integrated graphics card of the NVIDIA nForce Go 430 MCP for AMD Turion notebooks. It doesn't have any integrated memory, but uses a part of the mainmemory (up to 128 MB) like the direct competitor Intel GMA 950. Therefore, the gaming performance is quite moderate and can only be used for elder games." Unfortunately matey, your GFX card is rather weak when compared against the recommended specs for SH3+GWX. (Recommended GFX card strength for GWX is 256mb video ram or better.) However, it may still run GWX (although I predict that it will do so poorly.) ANY TIME that you set up a fresh/clean installation of SH3+GWX... the first time you load a career mission... it can take a LONG TIME to load... particularly for machines with less than recommended specs. (I'm talking 5-10 minutes here... so let it sit while you go make a cup of coffee/get something to eat etc.) A massive amount of coded material must squeeze through a data bottleneck that we can do nothing to enlarge... It is a limitation of the SH3 game. Try loading up one of the integral training missions in the naval academy menu and let us know how you get on. |
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