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View Poll Results: Which feature should be prioritized next?
Make the crew sensible to distress and discontent 9 60.00%
Introduce damage by human factor 2 13.33%
Pre-heating of G7x torpedos 4 26.67%
Voters: 15. You may not vote on this poll

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Old 01-10-11, 05:27 PM   #1
Fader_Berg
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Default [REL] patSH3r V1.1.0


V 1.1.0

 
- [ supersubsonic ] -


- - -
 

patSH3r changes the way Silent Hunter III works by bringing new functionallity to the game. It uses a technique called code injection, which adds/replaces code in live memory while running the game. Thus it doesn't make modifications to any of the original game files. When the files belonging to this project are removed, the game is left as nothing ever happened.

While playing SH3 for some time now. I've been missing a major part of the game, where I wished that the crew actually made a difference. To day they don't. At least not to the extent I want it anyway. So that is where the main focus of the patSH3r project will be. ...to start with.



FEATURES:
  • Crew rotation
This patch apply a auto rotation feature to the crew, so you don't have to manage them in such detail as in the original. This method is still quite simple and needs development, but it works just fine for the purpose.
  • Range estimation fix
This fix is a further developed version of h.sies V15D range estimation fix, (thanks for the info h.sie). It makes the respective officers qualification (watch/helms), experience and endurance influence the results of range estimations.

INSTALLATION:
Unzip the downloaded file and copy the two files (patSH3r.act & patSH3r.cfg) to the directory where your SH3 installations resides.
Open the patSH3r.cfg-file with notepad and change the values (enable/disable) the features as you wish.
Next time you start the game, the changes will apply.

CHANGELOG:

Code:
                               C h a n g e L o g
-------------------------------------------------------------------------------
V1.1.0
  · Added crew rotation
  · Removed V15D patch switching.
 
V1.0.1
  · Corrected WP range estimation bug.
  · Changed the range estimation calculation.
      Before, the range estimation errors came in large chunks (e.g. -2000, 0,
      +2000 for > 12000). Now they come as any one hundred meters in between.
Get your copy here.

Best wishes

/FB
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Last edited by Fader_Berg; 02-11-11 at 06:07 AM.
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Old 01-10-11, 08:09 PM   #2
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So.... what does this do??
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Old 01-11-11, 02:12 AM   #3
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Quote:
Originally Posted by nikbear View Post
So.... what does this do??
Yes, that´s a very good question....

I don´t understand the MOD from Fader_Berg too ! What must I do with them and what do the MOD with the game ???

Please Fader_Berg, can you clearify us ?

Best regards,
Magic
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Old 01-11-11, 02:55 AM   #4
Fader_Berg
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If the range estimation fix is enabled in the config file, the range estimations done by the watch- and weapons officers will suffer in presicion depending on three variables. Their qualification, experience and their endurance.

An unqualified, exhausted and/or unexperienced officer will more likely make errors in hes estimations.

Unzip the downloaded file and copy the two files (patSH3r.act & patSH3r.cfg) to the directory where your SH3 installations resides. Open the patSH3r.cfg-file (with notepad) and change the value for range_estimation from off to on if you want to enable this feature.

When you've done that, the changes will apply the next time you start the game.
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Last edited by Fader_Berg; 01-11-11 at 03:40 AM.
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Old 01-11-11, 04:00 AM   #5
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Quote:
Originally Posted by Fader_Berg View Post
If the range estimation fix is enabled in the config file, the range estimations done by the watch- and weapons officers will suffer in presicion depending on three variables. Their qualification, experience and their endurance.

An unqualified, exhausted and/or unexperienced officer will more likely make errors in hes estimations.

Unzip the downloaded file and copy the two files (patSH3r.act & patSH3r.cfg) to the directory where your SH3 installations resides. Open the patSH3r.cfg-file (with notepad) and change the value for range_estimation from off to on if you want to enable this feature.

When you've done that, the changes will apply the next time you start the game.
Hi !

Aaaah, okay, now I understand !!!

Can I do this with the other fixes from h.sie too (I use his V15D Patch) ?

I mean, I want for example, that the persiscope don´t move down automatically. Is this with your MOD possible ?

Is this then the right entry in your .cfg File ?
hsie_periscope off

Best regards,
Magic
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Old 01-11-11, 04:25 AM   #6
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Quote:
Originally Posted by Magic1111 View Post
I mean, I want for example, that the persiscope don´t move down automatically. Is this with your MOD possible ?

Is this then the right entry in your .cfg File ?
hsie_periscope off
Yes. If you have 'manage_hsie_fixes' enabled.
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Old 02-11-11, 06:03 AM   #7
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Default Stable release of version 1.1.0

Crew rotation added. Changes since beta release is that the rotation goes for officers too.

Read more here.
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Old 02-11-11, 09:31 AM   #8
Hitman
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Excellent!!
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Old 02-11-11, 12:25 PM   #9
Magic1111
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Quote:
Originally Posted by Fader_Berg View Post
Crew rotation added. Changes since beta release is that the rotation goes for officers too.

Read more here.
Wonderful !

But why do you remove the V15xx patch switching ? I liked to switch any funktionality on/off from h.sie´s MOD !

Best regards,
Magic
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Old 02-11-11, 01:56 PM   #10
Fader_Berg
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Quote:
Originally Posted by Magic1111 View Post
Wonderful !

But why do you remove the V15xx patch switching ? I liked to switch any funktionality on/off from h.sie´s MOD !

Best regards,
Magic
I only had that functionality since there was no other alternatives around. For the V15E patch, Stiebler has made a tool which can be used instead.
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Old 02-11-11, 03:01 PM   #11
Magic1111
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Quote:
Originally Posted by Fader_Berg View Post
I only had that functionality since there was no other alternatives around. For the V15E patch, Stiebler has made a tool which can be used instead.
Okay, I understand, but the Tool from stiebler is not avaiable yet...

Until then it would be good, when I can use your solution !

Is this possible please ?

Best regards,
Magic
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Old 02-11-11, 05:10 PM   #12
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Quote:
Originally Posted by Magic1111 View Post
Is this possible please ?
I'm afraid not. I'm sorry...
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