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01-05-13, 08:52 AM | #91 | ||
Navy Seal
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Quote:
- What was your mod soup when you carried out this test? - Have you tried launching the same mission without enabling my latest patch? Does it make any difference? - Montecuccoli light cruisers mount the same guns as the di Giussano, have you put at least one of them in the same mission? Do they behave the same way? - Fletcher class destroyers' 5" single mount guns, North Carolina class battleships' 5" twin mount guns, Somers class destroyers' 5" double mount guns, King George V class battleships' and Dido class light cruisers' 5.25" twin mount guns, feature the same changes as the italian 6" gun. Have you tested them as well? Quote:
Last edited by gap; 01-05-13 at 09:04 AM. |
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01-05-13, 09:51 AM | #92 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
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The Dido light cruisers guns fire, but the seem to fire quite fast
The Montecuccoli Cruiser fire normally, It tracks and shoots, but the Di Giussano fires once, then stop shooting, I will run the test again, I will put both of the cruisers in the same mission to see if they both work properly. |
01-05-13, 10:03 AM | #93 |
Grey Wolf
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I am not sure what happened before, but the ship seems to be shooting normally again .
I don't know how to respond to this incident. |
01-05-13, 11:17 AM | #94 | |||
Navy Seal
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I will post an update of the patch fixing the above issue in a matter of minutes Quote:
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as usual, they are sending us old equipment, poor ammunition, unprepared crews... damn Regia Marina |
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01-05-13, 11:32 AM | #95 |
Ocean Warrior
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offtopic
Gap, did you saw this post - http://www.subsim.com/radioroom/show...1&postcount=10 my apologies
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01-05-13, 11:36 AM | #96 |
Navy Seal
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gap - armaments & equipments patch v 0.2
quick update of the patch to v 0.2:
http://www.mediafire.com/?6tpc3e3gkbx9txj What is new:
Previous version: v 0.1:
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01-05-13, 11:43 AM | #97 | |
Navy Seal
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Quote:
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01-05-13, 11:44 AM | #98 |
Navy Seal
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01-05-13, 11:51 AM | #99 |
Grey Wolf
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Thanks for the patch on the Dido cruisers 5.25", now when it's up against a Cruiser of Germany, your not blinded by a hail of shells so thick you can barely see the sun.
An off topic question once again, does the Graf Zeppelin carrier from Open Horizons have any armour? because it was destroyed by the AA guns on an Illustrious class Aircraft carriers, If it doesn't, could someone patch it to have the armour of normal ships. Last edited by V13dweller; 01-05-13 at 12:12 PM. |
01-05-13, 11:54 AM | #100 |
Navy Seal
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Just for testing Trev:
there are so many of these errors that I wouldn't call this tiny update a major advancement in the realism of the game. Right now I want just to see how the new settings are applied in game. Probably they will need for a further finetuning, but once the method will be consolidated, creating a global realism/bug fixing patch will be easier and a lot faster have you tested it already? |
01-05-13, 12:38 PM | #101 |
Grey Wolf
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Indeed I actually just have.
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01-05-13, 01:52 PM | #102 |
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01-05-13, 05:04 PM | #103 |
Ocean Warrior
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Maybe it's time to solve/fix the following issue?
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
01-05-13, 07:57 PM | #104 | |
Navy Seal
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Quote:
I will put it simple: the issue could be fixed either by decreasing hp damage/armor piercing of 20mm shells, or by increasing our hull's hp/armor. Which method is correct? I could have added much more parameters, but I think my example is rendering the idea anyway I need for real life objective measurements to start with, for adjusting them to the SH5 world. Some of them aren't to be found (how to convert the concept of "hit points" in real therms? ), whereas other data possibly exist (i.e. shell's armor piercing capacity and blast radius), but they are incomplete or hardly found. All in all, I think I will start from warship's armors. It shouldn't be difficult collecting this information. Armor piercing values for many guns/shells are also available or can be rougly extimated, but I need to understand if in SH5 this parameter is affected by distance, as in real life Any suggestion? Last edited by gap; 01-05-13 at 08:54 PM. |
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01-05-13, 11:40 PM | #105 |
Grey Wolf
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The ship "Graf Zeppelin" can be destroyed by the 40mm anti air gun, that means aircraft an destroy it without even dropping a bomb, I tested that before, I placed the Graf Zeppelin in open water steaming at full speed to Germany, and the aircraft were shredding it with their machine guns.
It seems only actual Warships can resist the 40mm round. |
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