SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-15-07, 01:18 AM   #16
Tuddley3
Grey Wolf
 
Join Date: Aug 2006
Location: Anaheim Ca, USA
Posts: 903
Downloads: 170
Uploads: 0
Default

I'm beginning to like this Drive Through, better than McDonalds Drive Thru
Tuddley3 is offline   Reply With Quote
Old 01-15-07, 01:28 AM   #17
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Default

Quote:
Originally Posted by Nippelspanner
Quote:
Originally Posted by Venatore
THE SEAFLOOR MOD
Nice, I will give it a try.
Whats with Sounds? Im always hungry for Sounds!
I'm working on that right now, large file though.
Venatore is offline   Reply With Quote
Old 01-15-07, 04:47 AM   #18
hyperion2206
Ace of the Deep
 
Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
Default

Okay, I just wanted to enable the Crew Mod with JSGME when I got this message:

"Rank_Deco_ND.tga" has already been altered by the "GWX - No Medals on Crew" mod."

It says if I enable this mod it may have adverse affects on my game.
Advice would be appreciated!
__________________
Career of Captain Jack Shaftoe:


hyperion2206 is offline   Reply With Quote
Old 01-15-07, 05:27 AM   #19
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Sorry for the inconvenience

Quote:
Originally Posted by hyperion2206
Okay, I just wanted to enable the Crew Mod with JSGME when I got this message:

"Rank_Deco_ND.tga" has already been altered by the "GWX - No Medals on Crew" mod."

It says if I enable this mod it may have adverse affects on my game.
Advice would be appreciated!
Either you de-activate the GWX-No Medals on Crew Mod which you probably don't want to do, or you delete the file that contains the medals in my mod. I don't play with that option activated ie "GWX-No Medals on Crew Mod", so that one got under the radar.
If you don't know the file path for the medals in my mod this is the file structure pathway;
The Crew Mod/data/Crew/Body/Body01/
Body01.dat
Rank_Deco_ND.tga
Ranks.ini

Now I dare say by getting rid of the "Rank_Deco_ND.tga" would be a good place to start.

Sorry for the inconvenience.
Venatore is offline   Reply With Quote
Old 01-15-07, 07:28 AM   #20
hyperion2206
Ace of the Deep
 
Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by Venatore
Quote:
Originally Posted by hyperion2206
Okay, I just wanted to enable the Crew Mod with JSGME when I got this message:

"Rank_Deco_ND.tga" has already been altered by the "GWX - No Medals on Crew" mod."

It says if I enable this mod it may have adverse affects on my game.
Advice would be appreciated!
Either you de-activate the GWX-No Medals on Crew Mod which you probably don't want to do, or you delete the file that contains the medals in my mod. I don't play with that option activated ie "GWX-No Medals on Crew Mod", so that one got under the radar.
If you don't know the file path for the medals in my mod this is the file structure pathway;
The Crew Mod/data/Crew/Body/Body01/
Body01.dat
Rank_Deco_ND.tga
Ranks.ini

Now I dare say by getting rid of the "Rank_Deco_ND.tga" would be a good place to start.

Sorry for the inconvenience.
Thanks for the help, I'll try it. In comparisson to this great mod, this little inconvenience doesn't matter.

EDIT: I did what you told me and erverything worked fine; I didn't get this error message. When I get back home I have to launch the game to see if it worked.
__________________
Career of Captain Jack Shaftoe:


hyperion2206 is offline   Reply With Quote
Old 01-16-07, 02:16 AM   #21
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Professional & Elite Crew Mod amendment

Professional & Elite Crew Mod Amendment


My good friend "Marinenachrichtendienst" informed me that there was an emblem fault with the first version of the flak & deck gun helmet in the Professional & Elite Crew Mod. He was very helpful about the explanation of the error of the emblem. So to that end, and not wanting a crappy mod given to you; the members, I went hunting for a helmet that I saw some time ago which was the best helmet colour and emblem that I had seen on this forum. The search for the holy grail of deck & flak gunner helmet lead me to one person yet again........."Fubar". I wanted to use this helmet originally for my own enjoyment, but didn't know who created it and where the location was. But because "Marinenachrichtendienst" has a similar attitude to me, I couldn't let this fester, it was leaving a bad taste in my mouth. I have now updated the Professional & Elite Crew Mod to now include the new helmet.

I would like to thank "Fubar" for making the helmet, and "Marinenachrichtendienst" for his knowledge & help.

I think this helmet is heaps better, because is complements the black & grey of the uniform, but that's my little tiny opinion.

Remember this was a mod that I using for my own gaming experience & I got a request from "Evil Jester 76" to have a closer look the crew, so I want to make it very clear that I was not the creator, I've only re-textured/cut/merged/coloured the crews files to make a uniform that made my crew look......um oh ah..........ELITE !

I hope this hasn't inconvenienced members of the forum.

Last edited by Venatore; 03-21-07 at 04:39 AM.
Venatore is offline   Reply With Quote
Old 01-16-07, 02:53 AM   #22
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Internal U-Boat Sound Effect

INTERNAL U-BOAT SOUND EFFECT
  • This mod is compatible withGWX mod & GWX patch 1.03.
  • This mod is set up with the correct file path structure to be used with JSGME (mod enabler).
  • This mod replaces the "amb_SubmarineInterior.wav" file.
  • This mod was created by Venatore.
Image:
x 1



Last edited by Venatore; 10-04-07 at 05:01 AM.
Venatore is offline   Reply With Quote
Old 01-16-07, 03:28 PM   #23
Phoenix3000
Weps
 
Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
Default

Hi Venatore,

I've just downloaded your Sound Mod - some good sounding effects in there!

I've enabled them via JSGME and will be playing SH3 soon to try them out.

Cheers!

Px3000
Phoenix3000 is offline   Reply With Quote
Old 01-16-07, 03:40 PM   #24
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

Truely fantasic work so far
Cant wait for the skins and the rest of the sound mod.
__________________
mr chris is offline   Reply With Quote
Old 01-18-07, 06:06 AM   #25
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Tactical Green

TACTICAL GREEN
  • I would like to thank Sober for coming up with the original concept of the green coloured texture.
  • This mod changes the following from white to green;
    • Side slide icons,
    • GWX intergrated orders, and
    • Text.
  • Your selection will be in orange text. (nominating a U-boat commander that u created)
  • This mod has the correct file structure path.
  • This mod is to be used with the Generic Mod Enabler. Please note that when you activate the mod enabler the following message will appear if you are using GWX Intergrated Orders;

    • MainOrders.tga" has already been altered by the "GWX - Integrated Orders" mod.
    • Orders1.tga" has already been altered by the "GWX - Integrated Orders" mod.
    • Orders2.tga" has already been altered by the "GWX - Integrated Orders" mod.
    • Orders3.tga" has already been altered by the "GWX - Integrated Orders" mod.
    • Shortcuts.tga" has already been altered by the "GWX - Integrated Orders" mod.
    • It's fine to activate The Tactical Green Mod because only the colour will change.This will not cause damage to the files.
  • For less complications please use the GWX intergrated orders.
Images
x 6







Last edited by Venatore; 10-04-07 at 05:02 AM.
Venatore is offline   Reply With Quote
Old 01-18-07, 08:49 AM   #26
Phoenix3000
Weps
 
Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
Default

Hi Venatore,

Great work with the green tint, certainly looks good - I'll download this and give it a try (mid-patrol right now, so very soon...).

On another note, I would like to have your watch officer on my boat - do you have the download link for the alternate officer? - I've tried a couple in the past and they didn't work.

Cheers!

Px3000
Phoenix3000 is offline   Reply With Quote
Old 01-19-07, 02:03 AM   #27
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
IIA Coastal U-Boat Skin 1

IIA COASTAL U-BOAT SKIN 1
  • This skin is compatible with the GWX mod. Please ensure you use the Generic Mod Enabler (JSGME). This mod has been created with the correct file path structure for the use of the JSGME. This skin is in DAT file format.
  • This U-Boat was skinned by Venatore.
  • Special thanks to Pirate, for uploading the original U-Boat skins to the Subsim forum for all to use.
  • Please do not quote this post as it will double the pictures and forum members that have dial up modem's will have difficulty loading the thread.
  • I will be skinning all U-boat variants, if the members want me to keep going ?
Images
x10











Last edited by Venatore; 10-04-07 at 05:03 AM.
Venatore is offline   Reply With Quote
Old 01-19-07, 10:18 AM   #28
11Bravo
Medic
 
Join Date: Dec 2006
Location: Error Triangle
Posts: 168
Downloads: 157
Uploads: 0
Default

Excellent job on that Type IIA!!!
Downloaded!!
__________________
"Sounds of terror are in his ears; While at peace the destroyer comes upon him." -- Job 15:21
11Bravo is offline   Reply With Quote
Old 01-19-07, 10:22 AM   #29
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,775
Downloads: 946
Uploads: 5


Default

Nice work
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 01-19-07, 06:59 PM   #30
Mr.Fleck
Planesman
 
Join Date: May 2005
Location: Germany
Posts: 197
Downloads: 0
Uploads: 0
Default

Nice collection Venatore! Please keep em coming!

Mr. Fleck
__________________

Newest addition:
"Fate": http://www.youtube.com/watch?v=a-aoj-kWazs
Mr.Fleck is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:23 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.