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Old 04-22-16, 08:00 AM   #1
Von Due
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Default Just Brilliant !

1939, Scapa Flow,

Got into the bay and lo and behold, an aux cruiser, HMS Revenge and HMS Hood all anchored up.

Aimed at Hood, set depth at 1 meter under the keel.
Launched 4 bow torpedos... waited....
then the dreaded sounds seconds apart *clonk* *clonk* *clonk* *clonk*
4 duds!!!

Retreated through the passage to reload, got back the next night and...
Again, 4 frickin duds...

Reloaded the game when I was still outside Scapa Flow, got in, this time aimed straight at the destroyers next to the passage, to see if the torpedos would go off this time.

No, they didn't. I was carrying with me 8 duds. Clonk, clank, clink and bleepin clonk again.

Now I am more than just slightly pissed off at this. When exactly does the game determine if a torp is a dud? Mid mission? At the loading of the mission? After the previous mission? When selecting torpedos while in the office?

How far back to I have to revert?
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Old 04-22-16, 01:15 PM   #2
Fahnenbohn
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Quote:
Originally Posted by Von Due View Post
1939, Scapa Flow,

Got into the bay and lo and behold, an aux cruiser, HMS Revenge and HMS Hood all anchored up.

Aimed at Hood, set depth at 1 meter under the keel.
Launched 4 bow torpedos... waited....
then the dreaded sounds seconds apart *clonk* *clonk* *clonk* *clonk*
4 duds!!!

Retreated through the passage to reload, got back the next night and...
Again, 4 frickin duds...

Reloaded the game when I was still outside Scapa Flow, got in, this time aimed straight at the destroyers next to the passage, to see if the torpedos would go off this time.

No, they didn't. I was carrying with me 8 duds. Clonk, clank, clink and bleepin clonk again.

Now I am more than just slightly pissed off at this. When exactly does the game determine if a torp is a dud? Mid mission? At the loading of the mission? After the previous mission? When selecting torpedos while in the office?

How far back to I have to revert?
A torpedo doesn't explode at less than 300 meters of your sub ...
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Old 04-22-16, 01:27 PM   #3
bstanko6
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250 meters, but you never fire at less than 300 as Fahnenbohn stated. Dude, sorry to hear that. It is very tedious getting in there! That's some experience.
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Old 04-22-16, 01:36 PM   #4
Von Due
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The 300 meter safety distance was well and truly exceeded. Them being moored I fired at 5000m in hope the distance would throw off the hunting destroyers.
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Old 04-22-16, 02:22 PM   #5
Fahnenbohn
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Quote:
Originally Posted by Von Due View Post
The 300 meter safety distance was well and truly exceeded. Them being moored I fired at 5000m in hope the distance would throw off the hunting destroyers.
So in this case, this is the angle between torpedoes and hull which was too small. Or the torpedoes couldn't go further than 5000 m (as the electric ones).

Or, your torpedoes have been sabotaged !

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Old 04-22-16, 02:42 PM   #6
Von Due
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Quote:
Originally Posted by Fahnenbohn View Post
So in this case, this is the angle between torpedoes and hull which was too small. Or the torpedoes couldn't go further than 5000 m (as the electric ones).

Or, your torpedoes have been sabotaged !

The highlighted bit. This. At least for 2 of the torpedos. 2 were electric, 2 were regular issue going slow. I must have forgotten a lot since I last played SH3 coz for some reason I thought the electric had a much greater range... Go me, huh? That would still give me 4 duds for the regular ones but 4 is much closer to what I would think possible. 28.6% as opposed to 57%.

The angle shouldn't matter as they were set to magnetic but fumo may be onto something too although I thought the torpedo crisis reached its peak around 41-42 when it was mostly solved. I am known to be wrong on many occations though so it could very well be that as well.

It may have been the previous mission that had me in a wishful state, with only 1 dud among the 14 G7a.

Last edited by Von Due; 04-22-16 at 03:12 PM.
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Old 04-22-16, 02:24 PM   #7
fumo30
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That was the time of topedo crisis, its just what it really was like. If you don't like it, check your mods.
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