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Old 11-22-08, 09:06 PM   #196
nikbear
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Ships seem to be more planted and roll alot less than before,they actually behave like huge steel monsters on the waveshad no sinking problems either!Fine piece of work
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Old 11-23-08, 04:50 AM   #197
WeeBubba
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Hi Phillip

I went to enable this mod but says will alter files already altered by 2 other mods i am running: Lifeboats&debris and StzSinkingShip Mods

Will this be a problem?

thanks
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Old 11-23-08, 06:17 AM   #198
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Im running the Lifeboat/debris mod,with the rowers addon and having no problems at all,not tried the sinkingships mod so can't comment,try it and see,it's all JSGME enabled so you just fix anything easy if it causes problemsmakes a big difference to ship behaviour! you'll have to alter your solutions acordingly,they no longer behave like speedboatsbut proper 5000+ steel hulks cutting through the waves,recommended
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Old 11-23-08, 08:06 AM   #199
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Quote:
Originally Posted by WeeBubba
Hi Phillip

I went to enable this mod but says will alter files already altered by 2 other mods i am running: Lifeboats&debris and StzSinkingShip Mods

Will this be a problem?

thanks
No problems with lifeboats&debris, this mod was made compatible to it.

About the StzSinkingShips, the purpose of that mod is to avoyd ships sinking on their own, and my mod also fix that, so you can disable Stz mod and enable mine.

Also, this ship mod works better with my water mod, so it's recommended you install both.

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Old 11-23-08, 08:07 AM   #200
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Quote:
Originally Posted by nikbear
Im running the Lifeboat/debris mod,with the rowers addon and having no problems at all,not tried the sinkingships mod so can't comment,try it and see,it's all JSGME enabled so you just fix anything easy if it causes problemsmakes a big difference to ship behaviour! you'll have to alter your solutions acordingly,they no longer behave like speedboatsbut proper 5000+ steel hulks cutting through the waves,recommended
Thank you sir, very kind words!
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Old 11-23-08, 10:32 AM   #201
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Quote:
Fine piece of work
Yep, this is an excellent mod. Definitely a keeper
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Old 11-26-08, 05:11 AM   #202
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Quote:
Originally Posted by msalama
Quote:
Fine piece of work
Yep, this is an excellent mod. Definitely a keeper
Yeah, isn't it great how heavy the ships seems to be on the water now?

Thanks!
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Old 11-26-08, 10:08 AM   #203
StarLion45
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Changing files

Hi everyone
I read that people have CTD , the ships behavior is strange and so on
I have never had such things regarding ships mod , why ?
I don't change all things , leave it like it is , and don't touch things
I stick with GWX 2.0/2.1 right now , and wait for the big release GWX3.0:p
Who knows what they have put into GWX3.0:p :p
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Old 11-26-08, 10:17 AM   #204
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Quote:
Originally Posted by StarLion45
Hi everyone
I read that people have CTD , the ships behavior is strange and so on
I have never had such things regarding ships mod , why ?
I don't change all things , leave it like it is , and don't touch things
I stick with GWX 2.0/2.1 right now , and wait for the big release GWX3.0:p
Who knows what they have put into GWX3.0:p :p
People said the same thing about gwx 2.0.

The fact is that some people care more about keeping it stable and dry, while other like to increment the imersion and eye-candy, trading for the eventual CTDs.

Although I must tell everyone here that I mainly use GWX + OLC + MY MODS and I DONT HAVE ANY CTDS!

So my mods are not the problem.
I think the problem is that little piece of hardware between the keyboard and the chair.

Sometimes the final user don't know exactly how things work and end up messing the game with multiple redundant mods.
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Last edited by Philipp_Thomsen; 11-26-08 at 10:19 AM.
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Old 11-26-08, 10:32 AM   #205
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If people learned a little bit about mods and how they work, we wouldn't have this much CTDs.

I'll tell you what happens... a little story!

1. A guy comes to the forum, click in a mod's thread, don't read ANYTHING, look at the screenshots, think they are cool, download the mod, try to enable and get a CTD.

2. This guy comes back at the thread and says "your mod is causing a CTD on my computer, so I won't use it.

3. Other people read that, and decide to not install it, or blame the mod for any CTD that eventually happens.

Now, what people should know is this:

If you have CTDs, is because you're crapping your own installation cos you don't know sh!t about it. If you stop to READ THE F*CKING MANUAL, learn a bit about file system, mods and stuff, you would be able to enjoy more mods then you think the game can handle, and enjoy a more complete and imersive silent hunter 3.

I have the majority of mods from this community on my computer, and I can play with most of them enabled and play without CTDs.

Why? Cos I took my time to learn about how they work, what order they have to be enabled, what files should and shouldn't be overwritten, etc.

Mods are simple. Multiple mods are complex. Enabling multiple mods without stopping to think about it is like putting 32 engines on a car and no wheels. You have a lot of power to go nowhere.

You guys must know that when a modder makes a mod, he made that mod on top of other mods, mods that he's using. If you try a different configuration, it might be ok, or it might not. If you're getting a CTD, don't blame the modder, blame yourself.

Ask nicely here about the problem and ANY modder will be glad to think the problem thru for you, FOR FREE.

BUT FIRST, READ THE F*CKING MANUAL, SO YOU DON'T DO SOMETHING STUPID, AND DON'T ASK DUMB QUESTIONS.

The mod has no manual? No problem, READ THE F*CKING THREAD!

You'll learn a lot and you'll see that someone had the same problem you're having and somebody already told them how to fix it.
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Last edited by Philipp_Thomsen; 11-26-08 at 10:33 AM.
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Old 11-26-08, 10:45 AM   #206
StarLion45
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You're right

Hi there PT
I don't know much about what mod I will put there , and what mod I put here
but I try to read as good I can , most of the CTD is caused by bad drivers I think
I have use those same mods for almost a year now and they work fine for me
But if people do the changes in the gamefiles , they have to know how to do it
Otherwise CTD My self by the way , downloaded that special resolution file
" d3d9.dll " and did what it says , but strange behaviour in the game , and deleted it and now my game work almost perfectly . So my conclusions ?
Leave it as it is:p
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Old 11-26-08, 01:11 PM   #207
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Bom mod brasuca :p
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Old 11-26-08, 02:21 PM   #208
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Quote:
Originally Posted by StarLion45
Hi there PT
I don't know much about what mod I will put there , and what mod I put here
but I try to read as good I can , most of the CTD is caused by bad drivers I think
I have use those same mods for almost a year now and they work fine for me
But if people do the changes in the gamefiles , they have to know how to do it
Otherwise CTD My self by the way , downloaded that special resolution file
" d3d9.dll " and did what it says , but strange behaviour in the game , and deleted it and now my game work almost perfectly . So my conclusions ?
Leave it as it is:p
Complicated actually.

You play and you play until the time when you get bored and want something more, and improvement, something. Then you install, and it's great, but ctd. Then you try to fix it, and you end up fixing it, but those ctd's when you're imerse on a long patrol... they just... kill you inside. So dismotivating... that's why people just give up on it.

Me, I'm very persistent. I try and try until I make the game running as I want it to, even if I have to spend a whole month fixing mods to work together.

But to each his own I guess..
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Old 11-26-08, 02:32 PM   #209
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Quote:
Originally Posted by Kumando
Bom mod brasuca :p
Thank You!!!
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Old 11-26-08, 02:44 PM   #210
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Hi, just coming back to your mod topic..

DDs behave well! I saw them try to avoid collision each others during the hunt. They can turn at 10kts or 6kts, and if they hunt you at 6-7kts it seems to me they can hear you better!

Merchants behave in a very realistic way into the waves now .. When they are in a convoy, they normally cruise at 4kts instead of 6-7kts. But alone merchants cruise at 5-7kts.... it's weird..
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