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12-08-08, 01:19 AM | #331 | |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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Quote:
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ROW Sound Effects Contributor RFB Team Leader |
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12-12-08, 09:21 PM | #332 |
The Old Man
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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Engin Room !!!
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12-12-08, 09:39 PM | #333 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
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Ooooohhhhhh..... Veary nice for a firest shot tomi. cant wait for the finished product.
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Task Force industries "Taking control of the world, one mind at a time" |
12-13-08, 12:11 AM | #334 |
Ocean Warrior
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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that mean were gonna have a full interior of the typ.II???
any plans for fleet boats??
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12-13-08, 07:02 AM | #335 |
Lucky Jack
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That cylinder head is very cool tomi. Will you be able to animate the rocker arms?
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12-13-08, 09:02 AM | #336 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Sooner or later I hope we will be able to see this in the game
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What we do in life echoes in Eternity Last edited by tonschk; 12-17-08 at 02:11 AM. |
12-13-08, 12:01 PM | #337 |
Navy Seal
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I'd never get any fighting done!
That's incredibly complex. If it were full of animations I think my machine might run backwards! Onward, through the fog! Bravo! OK, now you're going to have to determine the firing order and valve timing so that the animation is authentic and at the right speed for the engine rpm..... Arrrrrrrrrrgh!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
12-13-08, 03:52 PM | #338 |
Eternal Patrol
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Don't scare him, RR! :rotfl:
It's amazing the work being done on these sims; stuff we only imagined might be done "some day". All props to the modders - and the devs, for making it possible.
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12-13-08, 05:17 PM | #339 |
Ocean Warrior
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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I think UBI has to make the entire sub now for the inevitable SH5...Because if one modder working in his spare time can to THIS....there is no reason that they can't...besides imagine what an SDK can do to help them...plus some $$$ to motivate...
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Member of the Subsim Zombie Army Last edited by gimpy117; 12-13-08 at 05:17 PM. |
12-14-08, 08:12 PM | #340 |
The Old Man
Join Date: May 2007
Location: München / Germany
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12-14-08, 10:54 PM | #341 |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
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my jaw dropped
mmmmmmmmmmm
somebody help me close my mouth... is locked on open and amazed.... you sir are amazing.... im gonna have to really put myself to learn inventor.... and the suffering... this is for type II.... no one will patrol the Atlantic, the Med, the pacific... we will all be looking at our engine room and the torpedo room, even going to the head.. will there be a bookshelf to enjoy the stay there??? once more amazing.
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12-16-08, 09:25 PM | #342 |
The Old Man
Join Date: May 2007
Location: München / Germany
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12-16-08, 11:11 PM | #343 |
Ocean Warrior
Join Date: Jul 2007
Location: Kalamazoo, MI
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you sir are a god!!!
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12-17-08, 02:12 AM | #344 |
Admiral
Join Date: Mar 2007
Posts: 2,200
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Something like this ?
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What we do in life echoes in Eternity Last edited by tonschk; 05-19-09 at 04:22 AM. |
12-17-08, 07:31 AM | #345 |
Old Stormalong
Join Date: Dec 2007
Location: The Gret Stet of Loosiana
Posts: 232
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Man, this going to be so sweet! Not only a great project but also on my favorite sub!
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