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Old 05-16-08, 01:13 PM   #931
akdavis
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Quote:
Originally Posted by WEBSTER
Quote:
Originally Posted by sober
If you are playing stock then download this http://files.filefront.com/RSRDC+V35.../fileinfo.html

Then download the patch
http://files.filefront.com/RSRDC+V35.../fileinfo.html

Enable all your other mods in JSGME first then RSRDC(the first link) then the patch(the second link) . I recommend a clean install . The game wont be a shooting gallery and you have to look for your targets . Early on in the war i dont find many targets . They are there but you have to know where to look (i dont look at the campaign layers as it would spoil it) . over .
thanks, i understood needing patches for TM or RFB but i just got very confused on why you would still need to install a mod patch if you were using the mod alone.
Just to be clear, the RFB download is not a patch, but a standalone version compatible with latest RFB.
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Old 05-16-08, 01:22 PM   #932
Overkill
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Is the 1.4 version still available for download?
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Old 05-16-08, 01:28 PM   #933
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Quote:
Originally Posted by Overkill
Is the 1.4 version still available for download?
Yes. Check the first post.
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Old 05-19-08, 07:49 AM   #934
DavyJonesFootlocker
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I noticed that on the map in the u-boat campaign you do not see the icon for approaching aircraft.
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Old 05-19-08, 01:10 PM   #935
fred8615
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I've created a mod that changes the start date in the American Career to allow players to see and hear the December 7th and earlier stuff in both the stock game and my radio mods. Someone on the UBI SH4 forum asked if it was compatible with RSRD. Having never used it before, I downloaded it and checked, and my mod will at the least remove the Narwhal as a boat selection.

Since you use December 6th as the earliest start date, which means stuff from the 7th, 8th, or before still can't be used, I would like your permission to edit your CareerStart.upc by adding in an earlier date, and include that in a new version of my mod that will let users choose which one they need. I may also include RFB and TMO versions if needed and I get permission from them.

If the answer is no, that's okay. I didn't want to just do it without asking first in case you didn't want anyone mucking around with your hard work.
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Old 05-19-08, 03:22 PM   #936
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is the game supposed to be devoid of shipping?

stock has too many ships but now using RSRDC so far i am lucky to find one ship in any area i am asigned to, is it supposed to be like that?

as an example, from leaving pearl i completed 4 assignments in east china sea and 2 near the philippines and i never submerged at all. during this time i only saw 9 planes and came accross 7 ships.

it was so deserted i got bored looking for something to shoot at so sailed right past misaki and into tokyo bay where i found a gunboat along with a battleship anchored by yokosuka which blew me out of the water.

now near the end of the war i could understand having few ships around but within a few weeks of the pearl harbor attack the japanese were very busy trying to secure their advantage without the US fleet around.

is this the way it is supposed to be with hardly any ships around? im using UBM 1.5 and RSRDC 355 with no other mods.
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Old 05-19-08, 04:35 PM   #937
lurker_hlb3
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Quote:
Originally Posted by WEBSTER
is the game supposed to be devoid of shipping?

stock has too many ships but now using RSRDC so far i am lucky to find one ship in any area i am asigned to, is it supposed to be like that?

as an example, from leaving pearl i completed 4 assignments in east china sea and 2 near the philippines and i never submerged at all. during this time i only saw 9 planes and came accross 7 ships.

it was so deserted i got bored looking for something to shoot at so sailed right past misaki and into tokyo bay where i found a gunboat along with a battleship anchored by yokosuka which blew me out of the water.

now near the end of the war i could understand having few ships around but within a few weeks of the pearl harbor attack the japanese were very busy trying to secure their advantage without the US fleet around.

is this the way it is supposed to be with hardly any ships around? im using UBM 1.5 and RSRDC 355 with no other mods.

Read this thread

http://www.subsim.com/radioroom/showthread.php?t=134149
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Old 05-19-08, 05:05 PM   #938
tedhealy
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You aren't looking in the right places, plenty of ships out there in RSRD in traffic lanes.
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Old 05-19-08, 05:25 PM   #939
akdavis
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Is there a random layer for coastal traffic, i.e. coastal craft, fishing vessels, sea trucks, neutral coastal shipping, etc.? All the sort of stuff there is probably no record of other than encounters detailed in patrol reports (into '44-'45, US subs seem to have had very frequent encounters and engagements with coastal craft).
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Old 05-19-08, 11:14 PM   #940
Pawnzor
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Default v1.4

I play the stock version of SH4 with no U-Boat Missions installed so my top version is v1.4. Is the RSRDC mod steady and updated for v1.4 just as it is for v1.5 or is the version of RSRDC for v1.4 outdated and unstable? Thanks.
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Old 05-19-08, 11:19 PM   #941
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Quote:
Originally Posted by Pawnzor
I play the stock version of SH4 with no U-Boat Missions installed so my top version is v1.4. Is the RSRDC mod steady and updated for v1.4 just as it is for v1.5 or is the version of RSRDC for v1.4 outdated and unstable? Thanks.
RSRDC is no longer being updated for v1.4... The version for v1.5 is actively developed.

BTW, RSRDC wasn't considered "unstable" for v1.4...
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Old 05-19-08, 11:20 PM   #942
lurker_hlb3
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Quote:
Originally Posted by Pawnzor
I play the stock version of SH4 with no U-Boat Missions installed so my top version is v1.4. Is the RSRDC mod steady and updated for v1.4 just as it is for v1.5 or is the version of RSRDC for v1.4 outdated and unstable? Thanks.
Download this

http://files.filefront.com/RSRDC+V35.../fileinfo.html

and this

http://files.filefront.com/RSRDC+V35.../fileinfo.html

and read this "enclosed readme's" in the mod.
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Old 05-20-08, 01:01 AM   #943
peabody
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Quote:
Originally Posted by Charlie901
Quote:
Originally Posted by JoeCorrado
Quote:
Originally Posted by lurker_hlb3
Quote:
Were the various ports updated, in the RSRD Campaign Layer, as far as making it harder to safely enter an enemy port and make enemy ports less of a Turkey Shoot for sub captains?
no

Quote:
On a side note:
Would it be possible to add triggers to the Campaign that would launch, docked, subchasers/destroyers from within a particular port if docked ships started getting attacked/sunk?
I have no plans to make changes in these areas
That should have been enabled in the stock version. Warships already react if action takes place nearby at sea, same should have been enabled in port. Just saying.
I agree!!!!

There has to be a way to mod this somehow!

Via either a trigger or making an escort for a docked ship...

Hmmmm, I will experiment with this.

What we really need is a ship that "appears" "Docked" to come to life after any other ship in port is torpedoed and start hunting, like an escort.
A docked ship will come to life if attacked as long as the "docked ship" box is not checked. They will 'usually' stay put without it checked but sometimes if not positioned right they will 'float away'.
A destroyer or gunboat will shoot even if the docked ship is checked, so if you surface or up periscope they will shoot at you. And if they are 'undocked' they will attack.
But, you can't change it from a 'docked' ship to an 'undocked' ship because it won't spawn within 20nm of you. And a trigger won't work on another ship except to make it spawn and move at whatever speed and heading you give it.

So, the idea is workable but not the best. The part about destroyers attacking from other ports would work as long as they are 20nm away. They don't even have to come from a port, they could be spawned at sea 20nm away and have waypoints heading to the port and would not even be there unless you triggered a zone, such as entering a port. Otherwise they would never exist. A couple of good examples would be Manila, it's far enough in they could come out to give you a welcoming party. And Rabaul, if you come up from Brisbane and try to sneak in the east way, the north entrance is far enough away they could actually beat you to the harbor.

A bit off topic, but if you want to see something funny sneak into Saigon, unless they fixed it with this mod the ships are spawned but not deleted before the next random spawn. There were four crosses in the harbor. (two ships that spawned on top of each other.)

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Last edited by peabody; 05-20-08 at 01:19 AM.
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Old 05-20-08, 10:14 AM   #944
JoeCorrado
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I am using RSRD over TM (both for ver 1.5) Can I use this mod without messing everything up?

DRB JAP US GB Airbases VS4 desaturated
by Capt Cox and Leovampire

It shows the ownership and location of airbases throughout the Pacific. A pretty handy mod if it can be used.
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Old 05-20-08, 05:33 PM   #945
lurker_hlb3
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Quote:
Originally Posted by JoeCorrado
I am using RSRD over TM (both for ver 1.5) Can I use this mod without messing everything up?

DRB JAP US GB Airbases VS4 desaturated
by Capt Cox and Leovampire

It shows the ownership and location of airbases throughout the Pacific. A pretty handy mod if it can be used.
Will cause "problems" for RSRDC. not recommended
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