SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-14-13, 01:41 AM   #361
in_vino_vomitus
XO
 
Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
Default

Quote:
Originally Posted by Mikemike47 View Post
Patch got lost somewhere. I believe I still have it archived. I will attempt to reupload to subsim within 12 hours or so from now. I'll update this thread with success or not.

Update at 11:31PM:
WDAD v100 Patch1 uploaded to subsim
Thanks
__________________
Forget death - I'll take dishonour!
[SIGPIC][/SIGPIC]
TMO 2.5
1.5 Optical Targeting Correction 031312 for TMO 2.5
1.5 OTC Realistic Scopes for TMO
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Improved Stock environment v3_TMO&RFB
TMO_Alt_engine-sounds
TMO_Alternate_JS_Radar_performance
TMO17_19_different_smoke
in_vino_vomitus is offline   Reply With Quote
Old 08-20-13, 06:23 PM   #362
c13Garrison
Ensign
 
Join Date: Jul 2013
Location: Chicago-ish, USA
Posts: 223
Downloads: 14
Uploads: 0
Default

Vino/Bubbs, have you tried this? I have plenty of HD room for another install. What's your opinion?
c13Garrison is offline   Reply With Quote
Old 08-21-13, 03:19 AM   #363
in_vino_vomitus
XO
 
Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
Default

I'm ashamed to say this, but I've rather been obsessing over OM recently, so I haven't done much with this at all, but I'll take the old tub out for a spin shortly, and get back to you some time after tiffin......
__________________
Forget death - I'll take dishonour!
[SIGPIC][/SIGPIC]
TMO 2.5
1.5 Optical Targeting Correction 031312 for TMO 2.5
1.5 OTC Realistic Scopes for TMO
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Improved Stock environment v3_TMO&RFB
TMO_Alt_engine-sounds
TMO_Alternate_JS_Radar_performance
TMO17_19_different_smoke
in_vino_vomitus is offline   Reply With Quote
Old 08-21-13, 10:52 AM   #364
c13Garrison
Ensign
 
Join Date: Jul 2013
Location: Chicago-ish, USA
Posts: 223
Downloads: 14
Uploads: 0
Default

Don't apologize over obsessing my friend, that's where good stories come from!
c13Garrison is offline   Reply With Quote
Old 08-22-13, 04:48 AM   #365
in_vino_vomitus
XO
 
Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
Default

Well - I finally had a couple of excursions. Unfortunately my first Captain, obviously something of a chinless wonder, laid in a course to the patrol area from Tricomalee and retired to his bunk, not realising his course included an overland segment. I suspect his crew thought his continued command was prejudicial to their chances of surviving the war, since they obeyed their orders to the letter and ran the boat aground.

Anyway, his replacement managed to make it into the Malacca strait, where he's seen lots of aircraft and a small fishing fleet and since one does not shell fishermen, we have yet to hear shots fired in anger.

During training though, our intrepid Captain found the Deck gun to be somewhat underpowered, and the torpedoes require some care. My understanding of MkVIII***'s, is that they basically had one gyro angle setting, which was 90 degrees. in the game you can set a maximum of ten degrees each way, I think - anyway, I've decided in this game to just use zero gyro shots and cut out the TDC altogether, so I'm planning on using the vector analysis method pretty much exclusively - we'll see how that turns out.

As it stands the game has a somewhat unfinished feel to it, mainly because it hasn't been finished yet. A British Language pack would go a long way towards helping with the feel of the game, as would a better periscope screen with the British torpedo controls [whatever they were] rather than the US TDC - North Sea and Med campaigns would be nice too.

I suspect that all of the above will be made more likely with greater use of the mod, and there's enough in it already to make it interesting. We'll see what happens when and if we run into any ASW vessels in the shallow waters we're currently patrolling - Watch this space......
__________________
Forget death - I'll take dishonour!
[SIGPIC][/SIGPIC]
TMO 2.5
1.5 Optical Targeting Correction 031312 for TMO 2.5
1.5 OTC Realistic Scopes for TMO
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Improved Stock environment v3_TMO&RFB
TMO_Alt_engine-sounds
TMO_Alternate_JS_Radar_performance
TMO17_19_different_smoke
in_vino_vomitus is offline   Reply With Quote
Old 08-22-13, 06:18 AM   #366
Kaleun
Chief
 
Join Date: Jul 2003
Posts: 329
Downloads: 266
Uploads: 0
Default

For a more complete RN campaign download Japlance's fine work ( install it over WDAD):

http://www.subsim.com/radioroom/showthread.php?t=181770


It uses WDAD as a base layer but moves the action to the mediterrean as Lurker never contiued development of WDAD (also adds the U-class), he gave his permission for his files to be used when i asked on the author's behalf (so a kinda official continuation of Lurker's work!).

Regards

Kaleun

Last edited by Kaleun; 08-22-13 at 11:54 AM.
Kaleun is offline   Reply With Quote
Old 08-23-13, 02:11 AM   #367
in_vino_vomitus
XO
 
Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
Default

Thanks!
__________________
Forget death - I'll take dishonour!
[SIGPIC][/SIGPIC]
TMO 2.5
1.5 Optical Targeting Correction 031312 for TMO 2.5
1.5 OTC Realistic Scopes for TMO
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Improved Stock environment v3_TMO&RFB
TMO_Alt_engine-sounds
TMO_Alternate_JS_Radar_performance
TMO17_19_different_smoke
in_vino_vomitus is offline   Reply With Quote
Old 08-23-13, 08:29 AM   #368
c13Garrison
Ensign
 
Join Date: Jul 2013
Location: Chicago-ish, USA
Posts: 223
Downloads: 14
Uploads: 0
Default

Thanks for the review Vino. Somebody sometime should finish Lurker's work, that environment holds a lot of "hunters" promise, with the chance to perhaps intercept German raider forrays into the sea lanes. Tonnage wouldn't be the lure, it would be the game that you bagged. However English voices really would be mandatory for immersion to succeed, and furthermore salty, seafaring voices. Not "upstairs" voices, if you catch my meaning.

"I say Mr Keene, do come about to 135, I believe Jerry is having another run at us."

"Yes Sir, very good. It is 1600 hours Sir, shall we hold off on the tea service for now?"

"Oh good heavens no man, what are we in the deep bush surrounded by Zulus? Pull yourself together. Daft."

"Yes Sir. Sorry Sir. - Secure from silent running galley and make water!"

...zounds. that would be delightfully entertaining...
c13Garrison is offline   Reply With Quote
Old 08-23-13, 08:48 AM   #369
in_vino_vomitus
XO
 
Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
Default

Quite...........
__________________
Forget death - I'll take dishonour!
[SIGPIC][/SIGPIC]
TMO 2.5
1.5 Optical Targeting Correction 031312 for TMO 2.5
1.5 OTC Realistic Scopes for TMO
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Improved Stock environment v3_TMO&RFB
TMO_Alt_engine-sounds
TMO_Alternate_JS_Radar_performance
TMO17_19_different_smoke
in_vino_vomitus is offline   Reply With Quote
Old 08-28-13, 07:19 PM   #370
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by c13Garrison View Post
Vino/Bubbs, have you tried this? I have plenty of HD room for another install. What's your opinion?

I tried it when it first came out.Has potential but was unfinished and needed british voices for immersion. Much like u boats with non german voices, just kills immersion you know? I believe with British voices and their "fruit machine" i believe it was called, could be great. I just sunk the Ashigara in Bangka Strait in 1945, which the HMS Trenchant actually did.Quite a ballsy move patroling such shallow waters.
Bubblehead1980 is offline   Reply With Quote
Old 08-29-13, 02:14 AM   #371
in_vino_vomitus
XO
 
Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
Default

Yes - I'm finding it difficult to stay alive in the Med campaign at the moment. seems like destroyers can spot me before I spot them, but the limitations on Gyro angle, make engagements very different from US and German boats. Still worth persevering with on that account
__________________
Forget death - I'll take dishonour!
[SIGPIC][/SIGPIC]
TMO 2.5
1.5 Optical Targeting Correction 031312 for TMO 2.5
1.5 OTC Realistic Scopes for TMO
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Improved Stock environment v3_TMO&RFB
TMO_Alt_engine-sounds
TMO_Alternate_JS_Radar_performance
TMO17_19_different_smoke
in_vino_vomitus is offline   Reply With Quote
Old 08-29-13, 03:33 AM   #372
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by in_vino_vomitus View Post
Yes - I'm finding it difficult to stay alive in the Med campaign at the moment. seems like destroyers can spot me before I spot them, but the limitations on Gyro angle, make engagements very different from US and German boats. Still worth persevering with on that account

Probably has RSRD's visual settings which were way to too high.RSRD's default visuals give escorts visual range of 7-8 miles on a submarine.Needs some adjusting.If I had the files for WDAD I would patch it.
Bubblehead1980 is offline   Reply With Quote
Old 08-30-13, 03:36 AM   #373
in_vino_vomitus
XO
 
Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
Default

What files would I need to tweak and how?
__________________
Forget death - I'll take dishonour!
[SIGPIC][/SIGPIC]
TMO 2.5
1.5 Optical Targeting Correction 031312 for TMO 2.5
1.5 OTC Realistic Scopes for TMO
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Improved Stock environment v3_TMO&RFB
TMO_Alt_engine-sounds
TMO_Alternate_JS_Radar_performance
TMO17_19_different_smoke
in_vino_vomitus is offline   Reply With Quote
Old 09-02-13, 03:51 PM   #374
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by in_vino_vomitus View Post
What files would I need to tweak and how?

Download S3D and the AISensors.dat I believe is one of the key ones. Should see visuals for BB,CV, Escort, merchant and so on. I think some of the capitals were set to 30,000 meters lol Bring it down to about 10, should be good.
Bubblehead1980 is offline   Reply With Quote
Old 09-02-13, 05:06 PM   #375
in_vino_vomitus
XO
 
Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
Default

Thanks! - Bit demoralising to have shells raining down around me with no clue as to where they're coming from....
__________________
Forget death - I'll take dishonour!
[SIGPIC][/SIGPIC]
TMO 2.5
1.5 Optical Targeting Correction 031312 for TMO 2.5
1.5 OTC Realistic Scopes for TMO
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Improved Stock environment v3_TMO&RFB
TMO_Alt_engine-sounds
TMO_Alternate_JS_Radar_performance
TMO17_19_different_smoke
in_vino_vomitus is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:22 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.