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Old 02-18-11, 09:08 AM   #1
Sepp von Ch.
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Thank you, reaper7, I try the new version soon!
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Old 02-18-11, 02:19 PM   #2
reaper7
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Default Patch V3.01 Released

Patch V3.01 (Mostly Graphic Rework).
  • Redone Attack Periscope Graticules for Night Use (Numbers are no loger illuminated).
  • Redone Obs Periscope Graticules for Night Use (Numbers are no loger illuminated).
  • Resized Map Tools in Navigation Map - Approx 1/3 the Size now.
  • Redone RAOBF Graphisc to include more detail.
  • Resized Binoculars and UZO Screens - A lot more optic view on screen now.
  • Tonned down Night light levels in the Navigation Map.
Install with JGSME and allow overwrite conflicts.

Download from:
http://www.subsim.com/radioroom/downloads.php?do=file&id=2778
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Old 02-18-11, 07:26 PM   #3
SashaKA001
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Quote:
Generic Mod Enabler - v2.6.0.157
[E:\Game\Ubisoft\Silent Hunter 5\MODS]

No Logo Intro Menu_Animation v. 01.00 by AvM
Ui-Boat V2.3
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 Type VIIC-upg Blauschwartz 58-2
DBSM_Speech_1_0_4
SS Insignia Emblems
sobers hatch mod
water drops mod
mid size drops
IO_MapCourseLine_normal pencil_mod
Reduced Mission Tonnage v02 onealex
U-Boat Propulsion SFX
U-Boat Watch Crew Routine SFX
Unterseeboot II SFX
Wooden_Lifeboats_Mod_1.1
U-Boat Radio Room Telemetry SFX
sobers realistic hydrophone operator SH5
SteelViking's Sky Banding Mod
Ferocious Fire SFX
Silent Seagulls
Critical hits 1.1 Torpedos
Critical hits v 1.2
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
Torpedo Splash
German U-Boat Hydrophone SFX
Fonts_NewUIs_TDC_ByTheDarkWraith
Cerberus62_Ambush_of_RMS_Queen_Mary
Damage assessment
Dark_Interior_additional_Diesel
Dark_Interior_V1
Enhanced FunelSmoke_by HanSolo78
GWX Compass Rose Grid for SH5
Haramirs Sensor Mod 1.1
NDB,NDH OM#1 - No Dialog Indicator
Old Style Explosions V1.1
NSS_Uboat7a_FX
Real torpedo
Reboot's Water Drips 1.1
Sobers NoTrees mod
sobers sky banding fix
sobers ultimate base wave mechanics for SH5
Sub splashsound_1.1
SUB_hyd_fix_SH5
Torpedo_Mod_v0.1
Torpedo_Mod_v1.0beta
MyKey
RUS_Ui-Boat V3
sobers real trees
sobers multi color mod V2
SubFlags_0_0_6_byTheDarkWraith
FX_Update_0_0_11_BARF_1_3_Full_Fix
FX_Update_0_0_11_ByTheDarkWraith
FX_Update_0_0_11_UHS_Fix
Alternative Ship Images for Ui-Boat V2.3
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Open_Horizons
Naights Submarine Textures (internal) V1.1
AilDeckwave 1.0
AilImpurity 1.2 extreme
AilMoon 1.5
AilRain 1.0
AirTorpedoes
Ui-Boat Patch 3.1
or how to start it, I just started a company, training.




Last edited by SashaKA001; 02-18-11 at 07:55 PM.
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Old 02-18-11, 07:40 PM   #4
reaper7
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Quote:
Originally Posted by SashaKA001 View Post

Cheers, will doublecheck the ID's for the Tri-Ring in the Dials.cfg. May have changed and not been updated.

Notice that your not displaying the correct amount of items for that page, may be a mod conflict.
You should have icons for the stopwatch and the clock ath the bottom of the page and the Officer Orders Icon at the Top Right.
Also the TAI maptools should not be visible when TAI is Closed.

There may be an issue with your Install, that may be causing the Tri-ring malfunction possibly - will check my end just in case.
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Old 02-18-11, 07:58 PM   #5
SashaKA001
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I just started a company, training. once again




Last edited by SashaKA001; 02-18-11 at 09:25 PM.
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Old 11-07-11, 03:59 PM   #6
Dermeister
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IM sorry if this has ben asked b4 i ran a search and read this thread for a bit and there is so many posts. SO im just going to ask!

IS THIS MOD COMPATIBLE WITH Magnum Opus mod? because when i install Magnum opus then this mod it screws up my whole interface but if i install MO then this it looks like MO ovverites all the changes from UI boat.

i might be doing somthing wrong here pardon my noobness.
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Old 11-07-11, 05:23 PM   #7
TheDarkWraith
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Quote:
Originally Posted by Dermeister View Post
IM sorry if this has ben asked b4 i ran a search and read this thread for a bit and there is so many posts. SO im just going to ask!

IS THIS MOD COMPATIBLE WITH Magnum Opus mod? because when i install Magnum opus then this mod it screws up my whole interface but if i install MO then this it looks like MO ovverites all the changes from UI boat.

i might be doing somthing wrong here pardon my noobness.
short answer is not compatible
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Old 11-07-11, 05:33 PM   #8
Lenam
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And is compatible with Open Horizons II?
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Old 11-07-11, 05:37 PM   #9
TheDarkWraith
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Quote:
Originally Posted by Lenam View Post
And is compatible with Open Horizons II?
Yes. PM Trevally for more info on it or visit his OHII/OHII support threads
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Old 11-07-11, 05:56 PM   #10
Dermeister
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allright thanks ill get OH II
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Old 02-08-12, 03:17 PM   #11
Sepp von Ch.
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Any v5.1 screenshot? What is new?
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Old 02-08-12, 05:18 PM   #12
reaper7
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Quote:
Originally Posted by Josef von Posorschitz View Post
Any v5.1 screenshot? What is new?
Hi Mate most of the changes are in the background, reworked all the scripts.

Moved most items to the DefaultHud and Layout pages - before they were all over the place on different pages.

Re-organised the Layout of the Main view - Icons moved from bottom of screen to topright of screen (Down the side).

Removed the Left and Right TDC panels from the scope pages.
Replaced them with a replica TDC panel that can be opened on any page.

Also added a Replica Fat/Lut panel (Not tested as I had no Fat/Lut torpedoes on board to see if panel worked correctly)

Added a working Target lock button to the Scopes - previous one just assigned a target, new version assigns target on first click - locks to target on second click.


Images are not the final version as in current V5.01





Remember this is just a Test Version - so expect bugs - Please report what bugs you find.

Thanks Guys.
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Old 02-08-12, 07:18 PM   #13
fromhell
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the crew message screen is down on the right bottom, cant be seen its to dark also when you have the 3 dials up it is behind them so you cant see it any way.
i think it would be nice if there was some way of reading fuel and battery levels, without having to keep looking at system page.
looks nice.
still testing.
will there be a version so can see panels in english?
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Old 02-13-12, 04:05 AM   #14
lukapejcic
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luka

predivno uradjeno
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Old 03-23-12, 01:19 PM   #15
57B
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This mod looks great and can't wait to try it!!! But there is one thing I've always searched for and couldn't find
1) independent controls over each individual engine alone ie. Port or Starboard engines instead of always using both at the same time
2) option for both diesel ans electric on surface for and extra boost of speed
3) manual control of dive plans during submerged maneuvers
4) manual control of ballasts
If anyone know where of how to get this in silent hunter V thanks in advance!!
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