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Old 12-10-10, 01:44 PM   #46
Arclight
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Don't think so, still very hush-hush. Haven't seen anything more at my regular stops, at least.
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Old 12-10-10, 05:55 PM   #47
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Don't think so, still very hush-hush. Haven't seen anything more at my regular stops, at least.
Which is a signal that it is probably a ways off. I don't expect that any of us will hear anything substantial until the next E3. If I'm unveiling a game with the magnitude of the next Elder Scrolls, I'd wait until the gaming world is watching.
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Old 12-10-10, 05:59 PM   #48
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I would peg it for Q3 2011, just to take a stab at it.
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Old 12-11-10, 09:12 PM   #49
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The Elder Scrolls V: Skyrim announced at VGAs. Coming 11/11/11 from Bethesda.
http://twitter.com/geoffkeighley
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Old 12-11-10, 10:06 PM   #50
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Dang, off by a quarter.
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Old 12-12-10, 09:53 AM   #51
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Not saying that at all. If you want to put some realism in a FPS or any other genre, go ahead. Just saying the player shouldn't expect realism unless it's a sim.
Think of it not as wanting a game to be "realistic" but rather "intuitive".

For example, often in games/movies where people can cast spells or similar, the act of casting involves some physical gesture (see 2:24 here: ). It doesn't make it realistic, it makes it intuitive. A lot of people found Oblivion to be not very intuitive.
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Old 12-12-10, 05:34 PM   #52
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Whole new game engine too!

http://twitter.com/Bethblog/status/14010984884604929#
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Old 12-12-10, 06:35 PM   #53
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I found oblivion to be a ghost of its predecessors. When I first played Morrowind I was like wow this is a new world. It was breath taking even with its lower graphics. Oblivion looked like my backyard with the trees and lakes.. Something I've explored myself... nothing new..

Aside of all the other promises Beth didn't own up with oblivion they failed on the world.. The only thing that gave some return of the old feeling of wonder was with the expansion Shivering Isle. Planes of madness..

I did love playing as a vampire.. I would wipe out cities... muhahaaaa..
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Old 12-12-10, 07:09 PM   #54
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Originally Posted by onelifecrisis View Post
Think of it not as wanting a game to be "realistic" but rather "intuitive".

For example, often in games/movies where people can cast spells or similar, the act of casting involves some physical gesture (see 2:24 here: ). It doesn't make it realistic, it makes it intuitive. A lot of people found Oblivion to be not very intuitive.
I can relate to that. Don't get me wrong; I didn't think Oblivion was that great, didn't spend all that much time with it, certainly not compared to Morrowind. It's just that some of the arguments against it didn't really make sense to me.
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Now that is great news. The engine was really getting old. It was already noticeable with Oblivion, let alone the following 2 Fallout games.
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Old 12-13-10, 12:46 AM   #55
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I'm not terribly surprised by that. It is clear that Bethesda knew that the Gamebryo engine was suffering under the strain, but I always figured that they'd wait to roll out a new engine with the next TES, being their flagship series and all.
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Old 12-13-10, 11:28 AM   #56
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I'm not terribly surprised by that. It is clear that Bethesda knew that the Gamebryo engine was suffering under the strain, but I always figured that they'd wait to roll out a new engine with the next TES, being their flagship series and all.
I just hope the new engine will be able to deliver realistic looking faces instead of the deformed things from Oblivion.
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Old 01-09-11, 05:56 AM   #57
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More info, you say? But of course:
http://www.vg247.com/2011/01/08/the-...e/#more-135907
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Old 01-10-11, 11:59 AM   #58
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Lots of interesting stuff in there, especially the dynamic stuff.
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Old 01-10-11, 12:18 PM   #59
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Some skills have been cut, one of which is mysticism. There will be 18 to choose from, where as Oblivion had 21 and Morrowind had 27.
Just keep dumbing it down...

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Level-scaling: It is coming back
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“Radiant storytelling” or Level Scaling 2.0: “The game eventually logs a huge storehouse of knowledge about how you’ve played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you’ve explored, automatically set the mission in a place you’ve never visited, and designate opponents that are appropriately matched to your strengths and weaknesses.”
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Old 01-10-11, 04:34 PM   #60
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Easily fixed by modding.
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