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Old 12-26-18, 11:25 AM   #1
Badileus
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Hi,

ok this may be an old (stock) bug and for most people certainly an absolute minor problem. I tried to ignore it but it still annoys me a lot: You all know perhaps the little black plates on gauges and machines, they are all over the place from bow to stern and all labeled wrong with terms of the TDC like "Schußwinkel", "Schiffspeilung", "Gegnerlage" (gyro angle, target bearing, angle of bow) etc., some of them even upside down...

I have TWoS installed and there are interior mods with changed a bit in comparison to the stock version, all great work of course, but this bug remained. My question: Is there a (modding) specialist among you, who can tell me if it is possible (and how) to change these labels or at least remove them completely? Or if there is a reason why it can´t be changed?


I wouldt be a big relief for me, not to have to see these absurd plates anymore!


Thanks a lot!
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Old 12-26-18, 12:53 PM   #2
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Hi Badileus,

if you want those labels fixed, maybe you can do a little inventory of them, specifying for each label: the Uboat compartment where it is found, the device it is placed on, its current (wrong) lettering and the correct term that we should use instead. For gauges not immediately visible, a screenshot might also be useful.

Hopefully, with this information, fixing the wrong labels shouldn't be too difficult
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Old 12-26-18, 01:02 PM   #3
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Perso, i would like to see them removed .... because with my Nvidia card, those labels are often flickering when not too close of them
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Old 12-30-18, 02:09 PM   #4
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Here now some screenshots, where i have marked the wrong labels with a red cross. I made suggestions for the correct labeling, if possible. The terms for that i have taken from pictures and videos of the U-995 here in germany, as far as i couldt recognise them (from the web, i had no time to visit it myself lately).
Perhaps you can tell me if it is possible to change, delete or just blacken the labels individually. And if that wouldt be compatible with TWoS.

Here are the pictures, 2 from the e-machine-room, the rest are located in the command room (Zentrale):
(I just see in the "posting rules", that i "may not post attachments". What does that mean? For now, i just insert the links...)





https://www.dropbox.com/s/thfnzg0fl4...0left.jpg?dl=0

https://www.dropbox.com/s/faudgzjb7b...right.jpg?dl=0

https://www.dropbox.com/s/sbatuaqxug...rale1.jpg?dl=0

https://www.dropbox.com/s/yqd9xkag0b...rale2.jpg?dl=0

https://www.dropbox.com/s/jxfe972mqm...rale3.jpg?dl=0

https://www.dropbox.com/s/4agm0yzzh6...rale4.jpg?dl=0

https://www.dropbox.com/s/7rurkht8ak...rale5.jpg?dl=0










Last edited by Badileus; 12-30-18 at 02:47 PM.
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Old 12-31-18, 10:34 AM   #5
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Quote:
Originally Posted by Badileus View Post
Here now some screenshots, where i have marked the wrong labels with a red cross. I made suggestions for the correct labeling, if possible. The terms for that i have taken from pictures and videos of the U-995 here in germany, as far as i couldt recognise them (from the web, i had no time to visit it myself lately).
Perhaps you can tell me if it is possible to change, delete or just blacken the labels individually. And if that wouldt be compatible with TWoS.
Well done Badileus. I had no time to check them all, but most if not all the labels found in the rooms that you have pointed out, have their textures in CR9C_2.dds. Granted that the same labels are not used multiple times in different places, one could simply change the lettering of each label directly on that texture. Otherwise, changing the UV mapping of wrong labels (so that they use another texture), or removing the redundant ones, shouldn't be too complicated.

Compatibility with TWoS shouldn't be an issue either. In one of the next days I could deal with that, but you should send me the following files from your SH5/TWoS install:

data\Textures\TNormal\tex\CR9C_2.dds
data\Submarine\Common\Rooms\Room_CR.GR2
data\Submarine\NSS_Uboat7a\NSS_Uboat7a.TRA.GR2
data\Submarine\NSS_Uboat7c\NSS_Uboat7c.TRA.GR2

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Old 12-31-18, 04:38 PM   #6
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Thank you for your time! I will send you the files. If I understand it right, the dds-file is the (only?) source for the plates-textures, and in the GR2-files they are placed at different locations in the room (CR = Control Room?).

But it seems to me that these plates were originally intended for the TDC in the tower (next to the attack periscope), where they are used correctly now. I think the devs used the same plates then for the whole boat, to save work and thinking, nobody will notice it (at least not english-speaking people...).

So if the plates in the dds-file as they are now are changed, will this not affect the TDC plates in the tower also? Or is it possible to add more labeled plate-textures in the dds-file, to have a greater "pool" of labels to choose from?
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Old 01-01-19, 07:18 AM   #7
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Quote:
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Thank you for your time! I will send you the files.
Files received

Quote:
Originally Posted by Badileus View Post
If I understand it right, the dds-file is the (only?) source for the plates-textures
After a first inspection, it seems so.

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Originally Posted by Badileus View Post
...and in the GR2-files they are placed at different locations in the room (CR = Control Room?).

But it seems to me that these plates were originally intended for the TDC in the tower (next to the attack periscope), where they are used correctly now. I think the devs used the same plates then for the whole boat, to save work and thinking, nobody will notice it (at least not english-speaking people...).
This is my suspect too. It should be noted that there are some discrepancies between the stock CR9C_2.dds file and the copy included in TWoS:

stock:


TWoS:


Unfortunately I don't speak German, but it is possible that who edited that file (probably SteelViking), in fixing the labels for the TDC/conning tower, messed them up for other devices/compartments.

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Originally Posted by Badileus View Post
So if the plates in the dds-file as they are now are changed, will this not affect the TDC plates in the tower also?
If we simply edit the texture, they probably would.

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Originally Posted by Badileus View Post
Or is it possible to add more labeled plate-textures in the dds-file, to have a greater "pool" of labels to choose from?
This is exactly my idea. The model editor that we have now (TDW's GR2 Editor / Viewer) is not 100% functional, and depending on the file to be edited some of its features might not work, but in theory it should be possible making the labels to use another portion of the same texture, or even tu use a different texture.
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Old 01-01-19, 11:50 AM   #8
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Hi Gap,

Is it possible to change their texture so they will not flicker with Nvidia cards?
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Old 01-01-19, 06:28 PM   #9
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Hi Gap,

Is it possible to change their texture so they will not flicker with Nvidia cards?
I am currently running the game on a laptop with an NVidia card; in my SH5 install I have several visual glitches and flickerings, but I didn't notice any flickering labels.

That said, the problem you are experiencing might depend on the combination of several factors, such as GFX card, driver version, graphic settings AND some surfaces being too close to each other. In theory we could move those labels slightly away from the devices they are attached to, but doing that for all of them would be a little PITA.

Are all the labels equally affected by the flickering?
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Old 01-02-19, 03:32 AM   #10
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Yes they are all equally affected.

I recently changed my PC with a new graphic card wich is Nvidia GTX 1050 TI (my old one was ZOTAC 580) and i have exact same visual glitches as before.

Of course i can live with them as i did for years now...
I have a flickering on the hydrophone round button left low side (not always - this button doesn’t have any fonction btw)
In the radio room beside the gramophone, there is a square panel that flicker too (not always)
All the labels mentioned in this thread are flickering in the command room (always)
When I choose a side emblem, looking with external camera it flickers often (a lot less with my new card)
And last glitche, looking up the sky I have strange triangular artefacts flashing very often.
With my old card, I had sometimes smoke bubbles glitches on the sea when close to other boats, but didn’t see it so far with new card…

Thanks to Nvidia for those additional visual effects!

Ps: I have latest drivers (Nvidia 417.35)
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Old 01-02-19, 09:33 AM   #11
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Quote:
Originally Posted by Fifi View Post
Yes they are all equally affected.

I recently changed my PC with a new graphic card wich is Nvidia GTX 1050 TI (my old one was ZOTAC 580) and i have exact same visual glitches as before.

Of course i can live with them as i did for years now...
I have a flickering on the hydrophone round button left low side (not always - this button doesn’t have any fonction btw)
In the radio room beside the gramophone, there is a square panel that flicker too (not always)
All the labels mentioned in this thread are flickering in the command room (always)
When I choose a side emblem, looking with external camera it flickers often (a lot less with my new card)
And last glitche, looking up the sky I have strange triangular artefacts flashing very often.
With my old card, I had sometimes smoke bubbles glitches on the sea when close to other boats, but didn’t see it so far with new card…

Thanks to Nvidia for those additional visual effects!

Ps: I have latest drivers (Nvidia 417.35)
I have a GTX 850M, not exactly the top of the line and much older / lesser performing than your card. I used to have many of the visual glitches that you have mentioned, including the weird triangular artifacts that you have described (for me they appeared between sky and land IIRC); lately most of them have disappeared though I cannot say if it was a new driver or a change in graphic settings that (accidentally) solved or subdued them. The one glitches I still have, is terrain textures flickering in free camera view, when seen from a certain height, especially when the weather is cloudy and the borders of textures with an opacity layer applied (trees, some flags, etc.) becoming visible at times. If you want, I can send you a screenshot of my Nvidia Control Panel graphic settings, in case they can help you tracking down the flickering labels problem
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Old 01-02-19, 01:19 PM   #12
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Quote:
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Hi Gap,

Is it possible to change their texture so they will not flicker with Nvidia cards?
I often experience flickering on ships
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Old 01-02-19, 07:16 PM   #13
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I often experience flickering on ships
True, that's something I always had, even when I was playing the game on a PC with an ATI card. I think this glitch is not in stock game, but it was introduced with some camera settings included in NewUI's (part of TWoS)
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Old 01-04-19, 07:13 PM   #14
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@ Badileus:

before I start messing with textures and labels, can you make sure that some of the original labels replaced in TWoS by other labels (see my post #7), aren't more appropriate for CR/EER devices?
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Old 01-05-19, 03:04 AM   #15
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Quote:
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I often experience flickering on ships
Yep, i forgot this too... but with my new card it seems calm down a bit.
At least it’s not always as before.
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