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04-09-18, 01:32 AM | #1 | ||
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Quote:
Shkval maximum range is around 6 nmi Your safe distance is 7-10 nmi Quote:
Just set FLOOR to maximum and depth under layer If you use RA mod, ADCAPs can change depth of searching even after launching - read about is in weapon manual pdf. Its: ENABLE-PREENABLE-ENABLE procedure. |
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04-09-18, 10:27 AM | #2 | |
Torpedoman
Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
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Quote:
I have to double back the torpedos constantly or split them up along the bearing to target, but if I lose contact with the Victor for long enough, he can get away enough to outrun the torpedoes. Maybe it's an issue of practice, but I'll keep trying to see if I can improve wire-guiding to target. |
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04-09-18, 10:52 AM | #3 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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1) Engage with 2 torpedoes:
-first above layer -second under layer 2) For active ADCAP set speed 50kts (not 55kts) -when torpedo speeds up to 55kts - it means target aquired (sub or decoy) -mark this point on map (enter) -watch your torpedo: if begins turning circle it means target is decoy. in that case set preenable and turn torpedo to previous course (or suspected sub direction). -enable torpedo again 3) When one of yours torpedoes find something, turn second one to this direction but not to the same point - try to predict enemy sub course |
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