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Old 11-19-17, 03:26 PM   #1
p7p8
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My simple guide for beginers



Other important thing is strengh of signal. Some submarines have it in Active intercept station. Last 3 (red one) lights means - you have trouble.

Some subs have long range HF (ex: russian SSN) - it is good tool for ranging danger:

1) mark
2) see it on map
3) place own mark "+" (enter)
4) delete from map original "HF mark"
5) go to HF station and mark again
...and so on

OFC it helps when your sub is heading to enemy

Evading is quite complex thing. You need experience and luck. In MP session enemy player can guide torpedo via wire - remember that!
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Old 11-19-17, 04:34 PM   #2
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Knuckles definitely exist IRL and are well documented.

They are too effective in Cold Waters because somehow, somewhere, turn-induced loss of speed disappeared so it is too easy to create *lots* of them, whereas you should be able to create one but loose a lot of speed in the process.

In Fast Attack, I would always plot the incoming torpedo as heading on the reciprocal bearing from where it was detected, then go flank and turn 100 degrees to the track. If they had not gone active, you could easily evade them. Evading an active weapon that had a lock on you took much manuevering and several decoys, and you were by no means guaranteed to survive.
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Old 11-19-17, 06:57 PM   #3
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Quote:
Originally Posted by p7p8 View Post
My simple guide for beginers



Other important thing is strengh of signal. Some submarines have it in Active intercept station. Last 3 (red one) lights means - you have trouble.

Some subs have long range HF (ex: russian SSN) - it is good tool for ranging danger:

1) mark
2) see it on map
3) place own mark "+" (enter)
4) delete from map original "HF mark"
5) go to HF station and mark again
...and so on

OFC it helps when your sub is heading to enemy

Evading is quite complex thing. You need experience and luck. In MP session enemy player can guide torpedo via wire - remember that!
Naah mp.. It's bad enough being humiliated by the machine.

Anyways this kind of manouvering was what I had in mind.

So when you do that AND the torpedo goes around/through the noisemaker and reacquires? You would have it behind you with presumably flank speed at that time..
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Old 11-20-17, 07:32 AM   #4
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One other thing you can try if you're new or coming back to DW, open your mission editor and create a very basic mission of just you in the sub you want to play. Start the mission and flog the snot out of your boat. Get to where you have a really good "feel" for how your boat operates. Find your preferred numbers for things like going to PD, raising the radio and ESM masts, etc.
Run at different depths and speeds. Where do you cavitate? When does your sonar wash out? When are you leaving a wake near PD? How quickly can you change depth at a given speed?

Then change the mission to include a surface contact and practice tracking them. Try changing your ENVIRONMENTAL CONDITIONS as you practice tracking your contact.
Then, add a sub and track both contacts.

Start a new mission that's just you vs a patrol plane and a helo. Set the ROE to "peacetime" at first, you'll know if they can track you when you replay the mission. Then change it so they'll shoot at you.

Last, practice launching weps at your contacts.

Building up your skill over time is actually very realistic. IRL, crews will practice for weeks prior to a deployment.
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Old 11-20-17, 02:04 PM   #5
p7p8
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Quote:
Originally Posted by ET2SN View Post
Find your preferred numbers for things like going to PD, raising the radio and ESM masts, etc.
...
When does your sonar wash out?
You don't have to learn this - just check in game (even during mission) USNI REFERENCE:







You need subtract from "max detectable spd":
- 4 from values 13-25
- 3 from values 9-12
- 2 from values 6-8


Quote:
Originally Posted by ET2SN View Post
Run at different depths and speeds. Where do you cavitate?
I suppose, you know where all (your favorite) subs starts cavitating at speciffic speed. How do you use this knowledge in game, why you have advantage over players who haven't this knowledge?

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Originally Posted by ET2SN View Post
When are you leaving a wake near PD?
DW do not simulate this. Are you still talking about Dangerous Waters game?

Quote:
Originally Posted by ET2SN View Post
How quickly can you change depth at a given speed?
Ok, so how quickly you can change depth for 688i at 18 kts? For example from 500 ft to 800 ft?

Quote:
Originally Posted by ET2SN View Post
Start a new mission that's just you vs a patrol plane and a helo. Set the ROE to "peacetime" at first, you'll know if they can track you when you replay the mission.
How?
It depends on "tactic" given to AI platforms but if they are on "peace time" ROE, they probably will ignore you.


In my opinion sticking to one platform only slows your progress of learning. You should check few subs with Russian/US type of sonars - it gives you wider knowledge than "mastering" one platform for weeks. It allows you to compare things different and similar to each sub. After that kind of experiences you will learn that in DW you have only 3 types of submarines with small differences between them - only weapon makes true differences.
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Old 11-20-17, 03:43 PM   #6
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Yep.
Remember how it worked the last time?
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Old 11-20-17, 04:41 PM   #7
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Sure, all the time you build myths about playing DW. You suggest new players to focus on things completely useless. Maybe this is funny for you but in my opinion it is wrong. So, can you be serious and answer me to my questions?
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Old 11-20-17, 06:49 PM   #8
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Quote:
Originally Posted by p7p8 View Post
Sure, all the time you build myths about playing DW. You suggest new players to focus on things completely useless. Maybe this is funny for you but in my opinion it is wrong. So, can you be serious and answer me to my questions?
I wouldn't mind hearing the SOP on "so I pulled off textbook evasion manoeuvre and now the torpedo reacquired me from chase position either..

Specific characteristics of a given boat don't do that much difference (except for the speed of course) for live torpedo evasion.

Sure, SSBN is going to be sluggish as heck but SSN isn't exactly turning on a dime either.
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