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Old 08-09-15, 02:24 PM   #3376
veenee
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Quote:
Originally Posted by makman94 View Post
fully worked optics on Karamazovnew's great ui for sh4
---------------------------------------------------------

this mod will be release soon and it needs the following mods to be installed first:
OM v705
OM v720
OM v720 Patch5
OMEGU v300
OMEGU v300 Patch 7



as long as i am visiting this forum , i can say now for sure that was never a more talended ui designer than Karamazovnew. His work is not only so very very nice but was also accurate and brought new stuff and ideas which some of them found their way to sh3's uis . (such as ,for example, the TDC button which i see now some 'new' 'designers' presenting it without crediting Karamazovnew at all. this is so ugly behaviour)
in this mod both scopes have the historical fov and reticles ,same goes for binos ,uzo and deckgun. and not only this, all optics are keeping the correct proportions(including the conning deck view)
plus...that nothing of what you see in there is eye candy ,everything in this mod is made as they were in reality and for use in game.

important note: this mod is for use only at 1680x1050 resolution

have a look of the correct AP for Karamazovnew's ui mod:
Great news.

But why did you decide to make it for that resolution only?
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Old 08-09-15, 04:57 PM   #3377
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Probably because he has 22" LCD.
I've got the second one
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Old 08-10-15, 09:56 PM   #3378
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Just wondering, is the base Pacific USN Content still playable with this installed, or should I juggle this and Trigger Maru with JGSME depending on what navy I want to fight for?

Either way thanks for saving me from the absolute **** that is getting SH3 to play nice with 1080p.
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Old 08-11-15, 04:05 AM   #3379
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Originally Posted by SilentThunder View Post
Just wondering, is the base Pacific USN Content still playable with this installed, or should I juggle this and Trigger Maru with JGSME depending on what navy I want to fight for?

Either way thanks for saving me from the absolute **** that is getting SH3 to play nice with 1080p.
You can't mix TMO and OM in one install, they are both supermods.
I have got two installations, one for playing fleet boats, and one for ATO.
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Last edited by veenee; 08-11-15 at 08:58 AM.
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Old 08-11-15, 05:30 AM   #3380
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It's another thing missed in SH4/OM, which is very useful in SH3/GWX - additional charts with informations about speed/range/time of vessels, it really helps intercept targets signed on map.
Makman - is it simple or difficult to create it by you? It would be very good suplement for OM.
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Old 08-13-15, 12:10 PM   #3381
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Has anyone figured out how not to get corrupted saves?

It happens to me in most inconvenient of times (of course), and I just can't put the finger on it.... Why sometimes it is a problem - because there are ships in vicinity which I am not even aware of?

Just attacked the unguarded convoy and sank 5 ships (near Freetown) and of course none of my 3 saves loads... annoying
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Old 08-13-15, 02:03 PM   #3382
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SilentThunder! after a considerable silent run!
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Old 08-14-15, 01:36 AM   #3383
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Default Corrupted Saves

Quote:
Originally Posted by veenee View Post
Has anyone figured out how not to get corrupted saves?

Just attacked the unguarded convoy and sank 5 ships (near Freetown) and of course none of my 3 saves loads... annoying
Try to load the autosave file that was generated when you started the patrol. If the file loads OK try to load your "corrupted saves" again. From my experience SH4 seems to use a cache file to shorten load times. Sometimes this cache file gets corrupted and prevents loading of the last saves. Good luck!
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Old 08-14-15, 12:09 PM   #3384
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Originally Posted by skidman View Post
Try to load the autosave file that was generated when you started the patrol. If the file loads OK try to load your "corrupted saves" again. From my experience SH4 seems to use a cache file to shorten load times. Sometimes this cache file gets corrupted and prevents loading of the last saves. Good luck!
Tried it, did not work in my case. But thanks for suggestion!
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Old 08-15-15, 01:17 AM   #3385
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So was there ever a hotfix or some workaround for the coning tower upgrade career killer besides the save file dummy shuffling? Would like to have that done before embarking if at all possible.
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Old 08-15-15, 12:10 PM   #3386
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Quote:
Originally Posted by jaxa View Post
Makman, it's fantastic info. Thanks for your work.
Do you plan modding something else in SH4/OM? It's a pity that SH4 never had luck for interest of talented modders like SH3. OM as a base and some good mods transferred from SH3 could make it the best U-boat sim ever released.

PS. I suggest you start the new thread here about your mod.
hello Jaxa,
no i am not planing moding anything for sh4.
the mod that i am talking about here was created long time ago for my personal use and i was not about to release it.
i remembered its existance and i thought to share it , thats all

i agree with you that Lurker's OM with the magic hands of Karamazovnew became very very challenging (in fact , i don't believe that it has anything less than sh3's best combinations---i don't consider the port's or bridge's stuff as serious to be considered)

Quote:
Originally Posted by veenee View Post
Great news.

But why did you decide to make it for that resolution only?
each resolution needs its special treatment in order to create and adjust the optics. this means a lot of hours of moding and (as you can read above) this mod was created for my personal use and i will just share it.

Quote:
Originally Posted by jaxa View Post
It's another thing missed in SH4/OM, which is very useful in SH3/GWX - additional charts with informations about speed/range/time of vessels, it really helps intercept targets signed on map.
Makman - is it simple or difficult to create it by you? It would be very good suplement for OM.
i have no time for moding Jaxa,
it is not difficult to add these sheets (about which sheets you are talking about?) so try figuring it out yourself. i am almost sure that you will succeed

ps:i will try to get them in game before the release but i am not promising anything so don't rely on me
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Old 08-15-15, 12:32 PM   #3387
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Many thanks for your clarification Makman
Now I'm waiting for your two mods: MaGUI HAHD for SH3 and new uzo, binocular and periscope view for SH4. I hope with additional charts
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Old 08-15-15, 01:38 PM   #3388
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Been playing OM this week , thank you for a great mod!

I have one observation and that is the sheer amount of aircraft in 1940

If there is a way for me to tone down the aircraft let me know where to do it if possible. (is it in the air strike cfg file?).

Thank you in advance for any answers!

Last edited by MK2; 08-15-15 at 03:46 PM.
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Old 08-16-15, 04:43 AM   #3389
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Quote:
Originally Posted by MK2 View Post
Been playing OM this week , thank you for a great mod!

I have one observation and that is the sheer amount of aircraft in 1940

If there is a way for me to tone down the aircraft let me know where to do it if possible. (is it in the air strike cfg file?).

Thank you in advance for any answers!
Interesting... I have not noticed anything strange about number of aircraft in 1940... I guess you were just unlucky (or I was lucky ).
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Old 08-16-15, 04:47 AM   #3390
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Quote:
Originally Posted by makman94 View Post
each resolution needs its special treatment in order to create and adjust the optics. this means a lot of hours of moding and (as you can read above) this mod was created for my personal use and i will just share it.
No problem, I am sure this mod will be worth playing OM with little black bands all around the screen
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