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Old 11-08-10, 03:26 PM   #4906
PL_Andrev
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TDW,

Since SH2/DC we have specified weather conditions for singleplayer and multiplayer missions. But the player must know the difference between different weather, f. e. day/night, foggy day or not, windy day or not.

Could you think that you can put the weather/time controller to each single/multi mission like on the picture or before mission starts?



Look what I found (edited by EditPad / clone of notepad):
Small changes in file:


...and effect...
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Old 11-08-10, 03:50 PM   #4907
Trevally.
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Quote:
Originally Posted by TheDarkWraith View Post
@ Trevally: what size of images are you looking at? I'm looking for a default value to set the tutorial image menu item. You'll be able to resize it by dragging the corners of the image and also by a tutorial command. The image format is going to be .dds or .tga only with NO alpha channel.
Not very big, say about 50% of the tutorial window.

If like the tutorial window it was draggable, users could organise on the screen to allow reading whilst studying the picture at the size they want.

If this could also be saved to remeber placement
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Old 11-08-10, 03:52 PM   #4908
TheDarkWraith
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Quote:
Originally Posted by Trevally. View Post
Not very big, say about 50% of the tutorial window.

If like the tutorial window it was draggable, users could organise on the screen to allow reading whilst studying the picture at the size they want.

If this could also be saved to remeber placement
the tutorial image will be draggable and resizeable. I just added the code to remember the position of the tutorial window and the tutorial image

Can you give me a height and width of what I should set the default tutorial image size to?
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Old 11-08-10, 04:16 PM   #4909
Trevally.
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Something like width 10cm and height 6cm.
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Old 11-08-10, 05:01 PM   #4910
TheDarkWraith
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Quote:
Originally Posted by Trevally. View Post
Something like width 10cm and height 6cm.
well the tutorial image has to be either .dds or .tga. Can't have both - causes problems. I'm going to default to .dds files for the images. Everyone ok with that?
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Old 11-08-10, 05:28 PM   #4911
Trevally.
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Ya sure that fine. I can edit with gimp 2.
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Old 11-08-10, 05:34 PM   #4912
ustahl
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Ya sure that fine. I can edit with gimp 2.
Paint.Net works well, too.
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Old 11-08-10, 05:38 PM   #4913
TheDarkWraith
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great, .dds it is then

Just adding the last command, SetTutorialImageSize, which lets you dynamically resize the tutorial image.

Everything is working very well so far! Patch 2 should be releasing here very soon. Then I can't wait to see what kind of tutorials you all can make with this
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Old 11-08-10, 05:39 PM   #4914
Trevally.
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Quote:
Originally Posted by ustahl View Post
Paint.Net works well, too.
Is that with an add on? I have paint.net but cant open .dds
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Old 11-08-10, 05:49 PM   #4915
divittor
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Default boats log

can u add a last page button for uboat's log.
everytime i start a new patrol i have to click thro previous patrols to make an entry.

thanks for a great mod.
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Old 11-08-10, 06:36 PM   #4916
TheDarkWraith
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Quote:
Originally Posted by divittor View Post
can u add a last page button for uboat's log.
everytime i start a new patrol i have to click thro previous patrols to make an entry.

thanks for a great mod.
excellent idea!

The tutorial image can now have an alpha channel
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Old 11-08-10, 07:01 PM   #4917
ustahl
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Quote:
Originally Posted by Trevally. View Post
Is that with an add on? I have paint.net but cant open .dds
I have Paint.Net 3.5.5 - don't remember having added any extra module for .dds. The documentation says:
"The following file formats are supported: PNG, JPEG, BMP, GIF, TGA, DDS, and TIFF. The native Paint.NET image type is PDN, which preserves the layer structure."
There are plugins for extra stuff...
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Old 11-08-10, 07:14 PM   #4918
ustahl
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TDW, can you spare a moment?

TDW,

I realize you deep into this Automation bizz right now (which is grrreatt), but hope you can spare a moment to comment on my posting 4913 above (Camerabar, Activate free camera) before it fades into the abyss.
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Old 11-08-10, 07:54 PM   #4919
TheDarkWraith
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patch 2 for v4.9.0 released. See post #1 for details

Alright now let's see some cool tutorials from you all

Run the tutorial 'v4.9.2 new features and commands' to see what this patch can do
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Old 11-08-10, 08:44 PM   #4920
SashaKA001
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yes

Last edited by SashaKA001; 11-08-10 at 09:05 PM.
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