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Old 11-05-14, 06:50 AM   #91
Tigershark624
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I've been experiencing a CTD trying to use the newest version of this mod. Here's the mod list from my most recent attempt, but it's been crashing with nothing but the Wide GUI enabled.

GWX - Alternative Flotillas
GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
GWX - No Medals on Crew
GWX - Enhanced Damage Effects
Ahnenerbe WideGui 1920 x 1080
Ahnenerbe WideGui 1920 x 1080 Update & Fix
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Optional - ShipVanishingHull for MEP v5
Merchant_Fleet_Mod_3.2
MFM_v3_Skin_Packs
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
TMT v2 with EFS (GWX3 version)
Torpedo damage Final ver2.0
Thomsen's Sound Pack V3
WB's USAM v69.61.1 Part 1
WB's USAM v69.61.1 Part 2
WB's USAM - GWX Campaign files
WB's USAM - Aces' Combined SH3.SDL Files v4

Am I missing something or is something not playing nice? Any help would be appreciated greatly.

Thanks
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Old 11-05-14, 07:07 AM   #92
BigWalleye
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Quote:
Originally Posted by Tigershark624 View Post
I've been experiencing a CTD trying to use the newest version of this mod. Here's the mod list from my most recent attempt, but it's been crashing with nothing but the Wide GUI enabled.

GWX - Alternative Flotillas
GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
GWX - No Medals on Crew
GWX - Enhanced Damage Effects
Ahnenerbe WideGui 1920 x 1080
Ahnenerbe WideGui 1920 x 1080 Update & Fix
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Optional - ShipVanishingHull for MEP v5
Merchant_Fleet_Mod_3.2
MFM_v3_Skin_Packs
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
TMT v2 with EFS (GWX3 version)
Torpedo damage Final ver2.0
Thomsen's Sound Pack V3
WB's USAM v69.61.1 Part 1
WB's USAM v69.61.1 Part 2
WB's USAM - GWX Campaign files
WB's USAM - Aces' Combined SH3.SDL Files v4

Am I missing something or is something not playing nice? Any help would be appreciated greatly.

Thanks
I am not absolutely sure, but I think that MFM and TMT are not intended to be used together. Whether they would interact to cause a CTD, I don't know. Anyway, that's a place to start.

Good luck and good hunting!
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Old 11-06-14, 08:59 AM   #93
Tigershark624
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Well, that was stupid of me. After playing around with it for about a day I came to the realization I hadn't installed the 4Gb patch to my laptop installation. Everything's working fine now, and my face is suitably red.
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Old 11-06-14, 09:16 AM   #94
HW3
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Hey, you got it fixed, that's what counts!
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Old 11-06-14, 10:55 AM   #95
Ahnenerbe
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Quote:
Originally Posted by Tigershark624 View Post
I've been experiencing a CTD trying to use the newest version of this mod. Here's the mod list from my most recent attempt, but it's been crashing with nothing but the Wide GUI enabled.

GWX - Alternative Flotillas
GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
GWX - No Medals on Crew
GWX - Enhanced Damage Effects
Ahnenerbe WideGui 1920 x 1080
Ahnenerbe WideGui 1920 x 1080 Update & Fix
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Optional - ShipVanishingHull for MEP v5
Merchant_Fleet_Mod_3.2
MFM_v3_Skin_Packs
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
TMT v2 with EFS (GWX3 version)
Torpedo damage Final ver2.0
Thomsen's Sound Pack V3
WB's USAM v69.61.1 Part 1
WB's USAM v69.61.1 Part 2
WB's USAM - GWX Campaign files
WB's USAM - Aces' Combined SH3.SDL Files v4

Am I missing something or is something not playing nice? Any help would be appreciated greatly.

Thanks




Exactly I can not say, but as the practice my and fitzcarraldo (others are silent, therefore not responsible for them), the use of full modes WB's USAM v69.61.1 can lead to CTD. This occurs (possibly) due to the presence of certain textures in some models (just not revealed), and maybe something else contributes CTD. As an option, we have established units with registration in campaigns files separately (provided this opportunity WREFORD BROWN).
Some time ago I finished the final version of GUI 1920x1080 .... So is installed the game again ...... After applying modes GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships V7 I got CTD, though before reinstalling everything worked perfectly . While I can not understand why this is happening, on stock GWX3.0 problems do not watch. Perhaps it Qaim something to do with the resolution (in addition, I have an old video card and a weak power supply, there are problems even in Explorer windows).
I described the possible problems that exist at me .....
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Old 11-10-14, 04:11 PM   #96
chrysanthos
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so you guys what is that 4g patch and what it does exactly to the game?
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Old 11-10-14, 04:35 PM   #97
Plissken_04
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Quote:
Originally Posted by chrysanthos View Post
so you guys what is that 4g patch and what it does exactly to the game?

Take a look at this Post from Rowi58
http://www.subsim.com/radioroom/show...postcount=3817


So Long

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Old 11-11-14, 06:07 PM   #98
BlackeyeVuk
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Hello mates. Im being using mods since forever, but SH3 mods have been giving me neck pain for two days. So I decide to join in , maybe you can help me.

This particular mod I find easy to implement , but nay, for some reason I have (after activation, bear in mind, no other mods I used) CTD .

OFC i always read instructions , in this particular instance , after activation. I can no longer start the game, regardless if mod is active or not. And I can't access editor .
With error message like this "The air entry of class FBWildcat not found in the platforms library ."

Can someone elaborate what am I doing it wrong perhaps?
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Old 11-16-14, 06:24 PM   #99
Gunnulf229
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I downloaded the 4gb patch (I've already run the bcdedit since I'm on a Win7/32 machine). When I try to run the 4GB patch, it sells me the App is not an executable and does nothing.
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Old 11-19-14, 11:10 PM   #100
Gunnulf229
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I finally got it sorted out...I was just not quite comprehending the instructions for running it on the SH3.exe.

Thanks everybody!
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Old 05-16-16, 05:56 AM   #101
Aquelarrefox
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hi, somebody have a version of campaing files merged with wac 4.1?

i cant merge with mission editor, always crash :/.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD...
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Old 05-29-16, 08:03 PM   #102
JackWTF
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bullhorn carrier

is the carrier playable?
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Old 05-29-16, 08:56 PM   #103
Aktungbby
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Default Welcome aboard!

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Old 05-30-16, 08:34 PM   #104
Aquelarrefox
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i have crashes too. The campaing files should have some kind of incompatibility with MFM, JtoZmod or damage textures?
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Old 08-15-16, 01:16 AM   #105
jaxa
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I suggest you to use earlier version of USAM (11.61.3) instead of 69.61.1. The newest one has
added many new ships which can causes CTDs, especially when you have enabled other mods with new units, like MFM for instance.
It's a pity that WB abandoned this project (Am I right or not), beacuse there are many new units, like frog's models. There is no fix for doubled roundels from privateer, which has to be included in next version or released separately.
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