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04-23-11, 04:31 PM | #46 |
Rear Admiral
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@Aces:
Does the Super Turms only affect the Type VII boats? I'm asking because I sometimes use Commander to enable certain mods for certain boats if they're only needed for playing those particular boats, and I'm wondering if it would be safe to do that with this one or if I need it enabled all the time for some reason even if I'm playing something other than a VII.* *Yeah, like that's gonna happen. |
04-24-11, 03:02 PM | #47 |
Ace of the Deep
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Hiya,
Yes, Only Type 7s BUT........: Some of you might be interested to know that, in addition to the new stuff on the Type 7b-1 and 7b-2, I've added the crew on deck facility to the Type 7c-41, Type 9b, c and d boats as well. I've also slightly increased the size of the Mannschaft on deck to represent the extra crew aboard the Type 9s. and the same to Super Pens v5.1 Type 9 Crew on Deck. Regards Aces
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04-24-11, 03:17 PM | #48 | |
Argentinian Skipper
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Quote:
Many thanks, Aces! Fitzcarraldo
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04-24-11, 03:39 PM | #49 |
Rear Admiral
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After looking again at everything it does, I kinda figured that it was adding some things to the game even without playing a VII, so I'll see about enabling it directly into the game instead so I have all the available goodies whenever possible.
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04-25-11, 01:58 AM | #50 |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Moin' Aces!!
Just a quick question; Would the Crew part of your mod work, with non vanilla Boats. Say I install Testpilots Type7, would the crew still show??
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04-25-11, 05:56 AM | #51 |
Ace of the Deep
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Hi mate,
I could make it do so for Testpilot's 7b Cheers Aces
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04-25-11, 12:53 PM | #52 |
Silent Hunter
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Sounds great, mate !!
Best regards, Magic |
07-16-11, 05:41 PM | #53 |
Seasoned Skipper
Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
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Wonderful ...amazing work Ace...danke so very much!
one quick question: can i add these without causing trouble? or are they included or not necessary or conflicting? Harbour&Terrain Expansion Mod Float Planes Mod Extreme Wet Weather Gear Mod Extras for Wilhelmshaven v2.4c thank you again for wonderful work.
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Erlaubnis an Bord zu kommen.
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08-25-11, 01:31 PM | #54 |
Torpedoman
Join Date: Feb 2011
Location: Ubooting
Posts: 118
Downloads: 246
Uploads: 0
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I request ur permision for add ur mod to mine ,in this link
http://www.subsim.com/radioroom/showthread.php?t=187114 thx u man for make this increidible mod Operation Ursula Campaing Megamod Last edited by Lucky07; 08-25-11 at 01:46 PM. |
08-26-11, 02:56 AM | #55 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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aces, you did some really nice work to this game! thanks a lot! looking at the second pic...i noticed another thing, which always bothered me.
look: howto: get some new 3d data into the certain *.dat files. simple bitmap objects. i would do this on myself, but i dont know how to add new textures. so anybody wanna give it a try?? i can deliver the 3d data and alpha textures, if needed.
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08-26-11, 03:02 AM | #56 | |
Silent Hunter
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Quote:
Best regards, Magic |
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09-24-11, 07:48 AM | #58 |
Swabbie
Join Date: Apr 2011
Location: Germany
Posts: 5
Downloads: 110
Uploads: 0
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Hello!
Could somebody please give me a link where i can download : WAC4.1 SubPen_animated_18.02.2010 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 ? I cannot find a working link for it. Thank you!!! |
09-24-11, 08:00 AM | #59 | |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
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Quote:
Best regards. Fubar2Niner |
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09-24-11, 08:11 AM | #60 |
Swabbie
Join Date: Apr 2011
Location: Germany
Posts: 5
Downloads: 110
Uploads: 0
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MANY MANY THANKS!!!!!!!!!!!!!!!
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