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01-05-09, 09:44 PM | #31 | |
Silent Hunter
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https://www.facebook.com/WolvesoftheKaiser/ |
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01-06-09, 06:29 AM | #32 |
Grey Wolf
Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 103
Uploads: 0
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I'm not confirming any errors and CTD's after starting MFM in museum.
Iambecomelife's armada works and swims fine Game also started without surprises - now on GWX 2.1. I'm preparing installation GWX 3.0 and will continue tests. Someday my wife will find me dead near my comp and my periscope. Silent Hunter forever. |
01-06-09, 08:01 AM | #33 | |
Seasoned Skipper
Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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(No problems whatsoever in clean GWX3+Beta Merchant Fleet) Basically other addon ships need to be ID checked (somehow) and tested because IABL's pack has a lot of ships, they look great/sink properly, havent had a chance to report a bug yet Grats IABL.
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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01-06-09, 04:37 PM | #34 |
Gunner
Join Date: Mar 2007
Location: Los Angeles
Posts: 99
Downloads: 82
Uploads: 0
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ok
Today I went in and manually added about 85% of the ships in the MF-Mod manually, i.e. I dropped them into the Data/Sea folder individually and didn't enable them via JSGME....they seem to work...I can now view them in the museum. I left out the M35, M36 and the NLL_ ships along with one or two others. I suspect it might be a conflict with one or more of these ships.
I still have many other mods enabled via JSGME, including the older SH4 to SH3 ships pack. I'm going to try & play my existing current career tonight without adding the rest of the ships & see if that works...wish me luck! |
01-06-09, 04:50 PM | #35 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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There was a problem with the M36B ( type=102 in the MFM but type=100 in GWX 3 )\M21 ( mixed type= in both cfgs ) and T14B ( mixed type= in both cfgs ) which the fix Iam released cured
Am experiencing CTDs with GWX 3 + MFM + St Naz\Schleuse mod but GWX 3 + MFM is stable and thats what we are here for |
01-07-09, 12:27 AM | #36 |
Silent Hunter
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For the record, I strongly recommend that all beta testers experiencing problems try a clean install first; either plain SH3 v 1.4 OR SH3 plus one of the supermods - GWX or NYGM.
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01-07-09, 11:29 PM | #37 |
Gunner
Join Date: Mar 2007
Location: Los Angeles
Posts: 99
Downloads: 82
Uploads: 0
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Convoy!
Ran into a convoy last night...about 70% of the ships spawned were MF-Fleet units....no issues, everything looked great!! Didn't notice any framerate change at all even though these ships are much more detailed than stock ships.
I managed a PERFECT firing position ahead of the convoy on the port quarter. Then I BOTCHED IT by exposing my periscope too much (daylight submerged attack, November 1942) and the leading escort, a 'Town' class DD spotted me and ran me down...I snapped off a quick shot and disabled him with a magnetic hit in the screws/rudder....then sunk him a few minutes later with a finishing shot from tube V. By this time 2 'Flower' class Corvettes and a 'Black Swan' were getting close and plastered me at 55 meters with about 30 DC's as I dove. No damage, except for smashing all the crockery in the galley, but I was unable to sink any of those MF-Mod beautys because I was forced to creep away running deep.... Oooops! Got carried away with a patrol report! But that convoy sure was beautiful!!! You guys are gonna LOVE these ships. Last edited by Hellraiser; 01-07-09 at 11:44 PM. |
01-08-09, 06:46 AM | #38 |
Chief
Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
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Nice report
Post same pic so we can enjoy it. I cann hardly weit thise gr8 addon.
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01-08-09, 10:19 AM | #39 |
Grey Wolf
Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 103
Uploads: 0
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Me think that we - betatesters need a permission from Iambecomelife for
posting here any pictures presenting HIS FLEET. Patience is a virtue. |
01-08-09, 04:16 PM | #40 |
Chief
Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
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Theat is a truth
I m sorry for pressing and pusshing. But i knew theat Iambecomelife fleet is a real candy, just like all his work. Well i will be Patience.
Keep up the great work
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01-08-09, 05:04 PM | #41 |
Nub
Join Date: Jan 2009
Location: Hove, UK
Posts: 2
Downloads: 27
Uploads: 0
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Hi Iambecomelife,
I'm interested in helping with beta testing but when I tried a PM your message box is full. Have some annual leave coming up soom so will be able to put some time in as not going anywhere. Thanks Ron |
01-08-09, 05:37 PM | #42 | |
Silent Hunter
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Quote:
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https://www.facebook.com/WolvesoftheKaiser/ |
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01-08-09, 05:54 PM | #43 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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01-08-09, 06:02 PM | #44 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Sorry about not reporting in, just reinstalled Sh3, am going to test the mfm, sorry for not doing this sooner. (accidentally deleted the Sh3 folder.
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Task Force industries "Taking control of the world, one mind at a time" |
01-08-09, 06:13 PM | #45 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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[QUOTE=bigboywooly]
There are several ships in japanese service that look like this one, a few of which were built in GB or the US in the teens, and some japanese designs as well. (hard to tell in that pic, but she's a counter-stern, right?) This as well could be used in the PTO I think. Is she raised 1-2-3, or just raised 2 or raised 1-2? ^^^ this looks like RyuunMaru in ONI 208J. 6538 tons, built in GB in 1918. They sure are pretty! tater |
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