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Old 01-05-09, 09:44 PM   #31
iambecomelife
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Quote:
Originally Posted by Lagger123987
Would I like to know what's the testing is about? Just asking cause I am a big fan of your merchant fleet mod iambecomelife.
Thanks for your interest. It's basically the testers examining the ships for modeling errors and checking for any CTD's during gameplay. i want the release to be as stable as possible when it comes out.
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Old 01-06-09, 06:29 AM   #32
lutzow
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I'm not confirming any errors and CTD's after starting MFM in museum.
Iambecomelife's armada works and swims fine

Game also started without surprises - now on GWX 2.1.
I'm preparing installation GWX 3.0 and will continue tests.

Someday my wife will find me dead near my comp and my periscope.
Silent Hunter forever.
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Old 01-06-09, 08:01 AM   #33
piri_reis
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Quote:
Originally Posted by lutzow
I'm not confirming any errors and CTD's after starting MFM in museum.
Iambecomelife's armada works and swims fine
There are many other ship mods out there. For example, I had the converted sh4 units working perfectly in my install. After I loaded up the beta MercFleet for testing; Museum and career started Crashing. No complaints, I uninstalled and put aside the Sh4 units for later individual testing.. They were most likely caused by ID collisions.. Also the T09,T13 that comes with GWX3_StNazaire addon need to be deleted before installing the beta. That got rid of some CTDs for me.
(No problems whatsoever in clean GWX3+Beta Merchant Fleet)

Basically other addon ships need to be ID checked (somehow) and tested because IABL's pack has a lot of ships, they look great/sink properly, havent had a chance to report a bug yet Grats IABL.
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Old 01-06-09, 04:37 PM   #34
Hellraiser
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Default ok

Today I went in and manually added about 85% of the ships in the MF-Mod manually, i.e. I dropped them into the Data/Sea folder individually and didn't enable them via JSGME....they seem to work...I can now view them in the museum. I left out the M35, M36 and the NLL_ ships along with one or two others. I suspect it might be a conflict with one or more of these ships.

I still have many other mods enabled via JSGME, including the older SH4 to SH3 ships pack.

I'm going to try & play my existing current career tonight without adding the rest of the ships & see if that works...wish me luck!
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Old 01-06-09, 04:50 PM   #35
bigboywooly
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There was a problem with the M36B ( type=102 in the MFM but type=100 in GWX 3 )\M21 ( mixed type= in both cfgs ) and T14B ( mixed type= in both cfgs ) which the fix Iam released cured

Am experiencing CTDs with GWX 3 + MFM + St Naz\Schleuse mod but GWX 3 + MFM is stable and thats what we are here for
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Old 01-07-09, 12:27 AM   #36
iambecomelife
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For the record, I strongly recommend that all beta testers experiencing problems try a clean install first; either plain SH3 v 1.4 OR SH3 plus one of the supermods - GWX or NYGM.
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Old 01-07-09, 11:29 PM   #37
Hellraiser
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Default Convoy!

Ran into a convoy last night...about 70% of the ships spawned were MF-Fleet units....no issues, everything looked great!! Didn't notice any framerate change at all even though these ships are much more detailed than stock ships.

I managed a PERFECT firing position ahead of the convoy on the port quarter.

Then I BOTCHED IT by exposing my periscope too much (daylight submerged attack, November 1942) and the leading escort, a 'Town' class DD spotted me and ran me down...I snapped off a quick shot and disabled him with a magnetic hit in the screws/rudder....then sunk him a few minutes later with a finishing shot from tube V.

By this time 2 'Flower' class Corvettes and a 'Black Swan' were getting close and plastered me at 55 meters with about 30 DC's as I dove. No damage, except for smashing all the crockery in the galley, but I was unable to sink any of those MF-Mod beautys because I was forced to creep away running deep....

Oooops! Got carried away with a patrol report!

But that convoy sure was beautiful!!!

You guys are gonna LOVE these ships.

Last edited by Hellraiser; 01-07-09 at 11:44 PM.
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Old 01-08-09, 06:46 AM   #38
LordNeuro"Serbia"
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Default Nice report

Post same pic so we can enjoy it. I cann hardly weit thise gr8 addon.
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Old 01-08-09, 10:19 AM   #39
lutzow
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Me think that we - betatesters need a permission from Iambecomelife for
posting here any pictures presenting HIS FLEET.

Patience is a virtue.
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Old 01-08-09, 04:16 PM   #40
LordNeuro"Serbia"
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Default Theat is a truth

I m sorry for pressing and pusshing. But i knew theat Iambecomelife fleet is a real candy, just like all his work. Well i will be Patience.
Keep up the great work
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Old 01-08-09, 05:04 PM   #41
ronvking
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Hi Iambecomelife,

I'm interested in helping with beta testing but when I tried a PM your message box is full.

Have some annual leave coming up soom so will be able to put some time in as not going anywhere.

Thanks Ron
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Old 01-08-09, 05:37 PM   #42
iambecomelife
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Quote:
Originally Posted by lutzow
Me think that we - betatesters need a permission from Iambecomelife for
posting here any pictures presenting HIS FLEET.

Patience is a virtue.
NO!!! Post away, people! I don't mind at all if you post pictures - I just don't want the mod itself released to non-testers.
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Old 01-08-09, 05:54 PM   #43
bigboywooly
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Old 01-08-09, 06:02 PM   #44
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Sorry about not reporting in, just reinstalled Sh3, am going to test the mfm, sorry for not doing this sooner. (accidentally deleted the Sh3 folder.
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Old 01-08-09, 06:13 PM   #45
tater
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[QUOTE=bigboywooly]

There are several ships in japanese service that look like this one, a few of which were built in GB or the US in the teens, and some japanese designs as well. (hard to tell in that pic, but she's a counter-stern, right?)




This as well could be used in the PTO I think. Is she raised 1-2-3, or just raised 2 or raised 1-2?



^^^ this looks like RyuunMaru in ONI 208J. 6538 tons, built in GB in 1918.


They sure are pretty!

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