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Old 03-16-10, 09:12 AM   #31
jokerl90
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Quote:
Originally Posted by ichso View Post
Hm, seems alright then.
What was the average cruising speed of ships like this ?
Don't know, guess it would depend on the type of group it was attached to. A carrier TF would probably be quite a bit faster than 14 knots. In real life they would have had refueling ships available also.
There is a mod available to add historical bases to the game, like Darwin. I wonder if using the mission editor and editing the navybase.mis file, someone could add a base at some convenient spot to simulate meeting a replenishment ship. Just a thought.
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Old 05-23-10, 03:19 PM   #32
rein1705
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How do we fix the front heavy issue?
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Old 05-24-10, 06:18 PM   #33
kiwi_2005
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Quote:
Originally Posted by Von M View Post

EDIT: New version (v13) posted that has damage modeling and fixed commando/supply drop crash.

http://www.subsim.com/radioroom/down...o=file&id=1454



thanks,

VM
Thanks!
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Old 05-27-10, 11:18 PM   #34
rein1705
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She.s still Crazy front heavy.
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Old 09-13-11, 08:02 PM   #35
comotoasty
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Thank you for this mod.

I'm glad I found this diamond in the rough. So far this is the most challenging surface ship I've played.

I've created a small patch that allows for her to make her historical range of 14,500 nms @ 15kts and gives her 15000(not historical) rounds of AA ammo.


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Old 09-21-11, 12:40 AM   #36
Von M
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See OP
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Old 09-21-11, 07:28 AM   #37
comotoasty
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Thank you for the update Von M. You are a genious. This is the best ship I've played. I will test the new version after work.

Btw....I can't manage to rescue downed pilots. Is it not possible on this boat? In addition, I tried over and over to increase the AI ammo for deck guns and AA ammo with not success. How ere your able to increase the ammo?
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Last edited by comotoasty; 09-21-11 at 10:10 AM.
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Old 10-01-11, 11:13 AM   #38
comotoasty
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I finally got to the supply drop mission, but the game crashed when I launched the boat.

I thought this had been fixed with version 1.4. Any ideas?
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Old 10-04-11, 11:14 PM   #39
Von M
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Default new version

See OP


@Comotoasty, IDK whats up with the supply drop mission...it works fine for me.

Let me know if you continue to have problems with it...also I'm looking into the rescue survivors thing.
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Old 03-02-12, 04:58 PM   #40
ARC0001Orar
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boom

Quote:
Originally Posted by Admiral Von Gerlach View Post
I love Light Cruisers, the greyhounds of the sea, so i took the Cleveland out on a cruise...or started to... unfortunately my ship handling skills have gotten rusty from too much shore leave....

we started out fine, dockside, everyone waving and the band playin nice tunes, the gulls flying around, and all of us in a great mood...



Yours truely began to feel smug barking out orders to the helm, and watching the ship swing obediently into the appropriate maneuvers to do a high speed reverse turn S run about.... but......




I forgot to check the charts of the channel and it has been a LONG time since i had to con a ship out of or into Pearl...so sadly the cruise was over before it started....




but fortunately there were no casualties, and it was a short swim ashore for all hands. it is a lovely prospect tho to have this beautiful ship to do a campaign with, looking forward to it...if BuShips lets me have some new construction

Ooopps, lol, thats ok I've done the same thing
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Old 03-03-12, 03:01 AM   #41
TBear
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Quote:
Originally Posted by Von M View Post
(while testing the accuracy improvements I sank a Takao Heavy cruiser at 17000 yards with a Baltimore CA only letting the AI fire my weapons)
This will be revenged......

Using this ship as template for my own small project....it is proberbly the best one out there (surface).....

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Old 03-03-12, 05:33 PM   #42
TBear
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TAKAO VS BALTIMORE

85%

Only thing off is auto targeting

Rough movie, no fancy stuf.....



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Old 09-04-12, 07:04 AM   #43
evildeathmonkey
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Love this mod, I don't understand why this option wasn't in the game to begin with.. It's so much fun. I just have one issue, when the cannons fire they produce yellow and purple lazor beams for some reason.. I remember playing this mod before and having the same issue. I remember there was an easy fix for it. I just can't find it anymore. Does anyone know?
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Old 09-09-12, 06:05 AM   #44
W4lt3r
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Not sure is it just me,but if you use free cam and follow the shells, the game seems to crash.
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Old 01-24-14, 01:55 AM   #45
Ironbostik84
Swabbie
 
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Default Bridge View

Hi guys,

Compliments for the mod, really enjoying it, but please, anybody can tell me how to move the Bridge Camera point of view some meters down, let's say on the observers platform?
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