SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-15-11, 10:53 AM   #226
sidslotm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I suppose that the the big mega-mods are hard to beat, the quality of mod work here is outstanding to say the least. WDAD may not have generated enough attention to get peoples juices flowing at the possiblities. A Med campaign would have been a better theatre than the far east if only because it was so desperate for the British just to survive in 1940/41.

The Med campaign in some ways was the most important campaign of the war for Britian, the peoples of Malta bore the brunt of two armies when Britian refused to lay down and not walk quietly into the night (extract from Independance day) as the armies of Germany and Italy tried to bomb and blast the peoples of Valetta into oblivion and failed.

It would be cool to get that new T Class up and running.

sid
  Reply With Quote
Old 01-15-11, 01:54 PM   #227
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Lurker started with the Pacific both because it became an importan theatre for the british but mainly because a big part of the work (Japanese units, some traffic, etc) was already done.

WDAD is a WIP and wasn't finished because Lurker apparently quit. The quality of his work with Operation Monsoon and Run Silent, Run Deep shows clearly how good his "finished" work is.
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 01-15-11, 04:42 PM   #228
sidslotm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
WDAD is a WIP and wasn't finished because Lurker apparently quit. The quality of his work with Operation Monsoon and Run Silent, Run Deep shows clearly how good his "finished" work is
I agree with you completely.

Your never really know how skilled and difficult game making (modding) is until you have ago at the modding yourself.

sid
  Reply With Quote
Old 01-15-11, 05:14 PM   #229
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

I know how hard it is... first hand experience...

could someone take a look at the campaign layers please ?

ocean's a big empty place for the first two missions I did..

I know there are only 2 missions per base ?

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 01-16-11, 04:26 AM   #230
sidslotm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default U Class in action

Hi all

Taranto Bay destruction.




sid
  Reply With Quote
Old 01-16-11, 06:30 AM   #231
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

lloks like the med, smells like the med.. must be

nice sid !
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 01-17-11, 07:27 AM   #232
sidslotm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
could someone take a look at the campaign layers please ?
I have been looking into this and made a start making random layers in and around Italy for warship patrols in 1940. Lurker really had the hang of this so I have decided to imitate his fine example and see how far I will get. I already set the zones within the midmed area which will base the campaign on Malta for the start. I have'nt yet sussed how to save a this type of layer so the puter will be left on for the duration, heh.

Did you get a chance to try that beta mission I sent you Keltos, any coments?

sid
  Reply With Quote
Old 01-17-11, 02:01 PM   #233
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Quote:
Originally Posted by sidslotm View Post
I have been looking into this and made a start making random layers in and around Italy for warship patrols in 1940. Lurker really had the hang of this so I have decided to imitate his fine example and see how far I will get. I already set the zones within the midmed area which will base the campaign on Malta for the start. I have'nt yet sussed how to save a this type of layer so the puter will be left on for the duration, heh.

Did you get a chance to try that beta mission I sent you Keltos, any coments?

sid
will do tomorrow night, I'll have some time then

regards

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 01-18-11, 01:51 PM   #234
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

sid knows where


a sub chaser dropped dcs.. so I attacked !





Uploaded with ImageShack.us


as in RL most shots I took here were between 500 and 1500 yards !



gun action :






beautiful refit by SId !

btw I read that British boats sent to the Far East were painted green

ok so we have T class, U Class, can anyone make the S class (Young's boat) ?

keltos

ps just read in "one of our submarines" that Young took a 5000 y (full salvo of 6 fish, two hits) shot and sank a 3500t ship !
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 01-18-11 at 03:23 PM.
keltos01 is offline   Reply With Quote
Old 01-19-11, 10:27 AM   #235
sidslotm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Hi
anyone if this kind of boats grouping can be achieved in SH4
seems to me the waypoint limitation of distance from an object
gets in the way or is there a work-around




sid
  Reply With Quote
Old 01-19-11, 01:41 PM   #236
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default





there should be two sides to this campaign too :

IJN from Penang/UK from Trincomalee

Italian from ?/ uk from malta

I want to have this sub :

http://www.maricosom.net/almanacco/s...ello_1942.html

keltos

The IJN had at least one Italian Submarine on its roster

keltos



Uploaded with ImageShack.us
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 01-19-11 at 01:52 PM.
keltos01 is offline   Reply With Quote
Old 01-19-11, 03:33 PM   #237
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default



Armament:
6 × 21 in (533 mm) torpedo tubes - 4 bow internal, 2 bow external (first group only)-
8 - 10 torpedoes
1 × 3 in (76 mm) gun

U Class (now ingame)

http://www.secondworldwar.org.uk/britsubs2.html







Storm

Armament: six forward 21-inch (533 mm) torpedo tubes
twelve torpedoes
one three-inch (76 mm) gun
one .303-calibre machine gun

S Class

http://www.otwdesigns.com/S_Class/S_Class.htm



has anyone the S type (British) 3d model ?

they were in the Far East along with the T Class


http://en.wikipedia.org/wiki/British...ine_%281931%29

keltos
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 01-19-11 at 03:56 PM.
keltos01 is offline   Reply With Quote
Old 01-19-11, 05:30 PM   #238
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default [REL] Conversion of AI Subs from SH5 to SH3

SH5 U Class model in SH3 and soon in SH4 !


Quote:
Originally Posted by rowi58 View Post
Hi folks,

using “privateer’s” wonderful “Exporter Tool”, it is possible to extract the OBJ from the GR2 files. Thanks again, “privateer”

The next steps are AI subs from SH5. First one, ready to use within SH3, is the British “U-Class” submarine (Undine/Umpire):




http://www.subsim.com/radioroom/show....php?p=1516968
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 01-20-11 at 03:21 AM.
keltos01 is offline   Reply With Quote
Old 01-20-11, 10:37 AM   #239
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default



S Class submarine
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 01-20-11, 10:45 AM   #240
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default




http://www.flickr.com/photos/daviddb/3109493815/



above : WDAD U Class submarine

below : SH5 U Class submarine

why ? because there were two types !

Quote:
The first three boats, HMS Undine, HMS Unity, and HMS Ursula were ordered in 1936, and during construction were modified to accommodate four internal and two external bow torpedo tubes.

They proved to be useful warships in the confined waters of the North Sea and particularly in the Mediterranean. A further 34 vessels, forming the third group, were ordered in 1940 and 1941. They were similar to the second group, but were lengthened by 5 feet to provide a more streamlined shape. All but two of the 49 boats built were constructed by Vickers-Armstrong; the exceptions were HMS Umpire and HMS Una, both built at Chatham Dockyard. The submarines were powered by Paxman diesels generating 615 bhp (460 kW) and electric motors that could put out 825 shp (615 kW) giving a surface speed of 11.25 knots (21 km/h) and a submerged speed of 10 knots (19 km/h) .
http://en.wikipedia.org/wiki/British_U_class_submarine

here is upholder :



HMS Upholder

Armament: 4 bow internal 21 inch torpedo tubes, 2 external
10 torpedoes
1 - 3 inch gun

Quote:
One of the most famous U-class submarines was HMS Upholder, commanded for its entire career by Lieutenant-Commander Malcolm Wanklyn. Wanklyn received a Victoria Cross for attacking a well-defended convoy on 25 May 1941 and sinking an Italian liner, Conte Rosso. In her 16 month operational career in the Mediterranean, before she was sunk in April 1942, Upholder carried out 24 patrols and sank around 119,000 tons of Axis ships – 3 U-boats, one destroyer, 15 transport ships and possibly a cruiser and a destroyer. Losses in this group were high, however. Only three out of the twelve survived the war.
http://en.wikipedia.org/wiki/British_U_class_submarine



so should we make two types in WDAD ?

the model from SH5 is the first type with 6 bow tubes including 2 external

the model from WDAD is the later type with 4 bow tubes.


keltos

more pictures :

http://commons.wikimedia.org/wiki/Ca...lass_submarine
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 01-20-11 at 11:00 AM.
keltos01 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:44 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.