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01-10-08, 10:15 PM | #31 |
Stowaway
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Actually, I wish this was workable for two reasons:
1) One is perhaps a bit, ummm . . . masochistic? ::wry grin:: Having a few moments to 'savor' your actual demise might sound weird, but in a way that's sort of 'eye-candy-ish': letting you see what happened. 2) There are times that, for no readily apparent reason (especially at higher TCs) when the screen burps and there's the death screen stating:"U-boat destroyed by collision". Say what!? Collision with what?? Mine? Land? Destroyer? Bernard's left shoe? It's frustrating not to be able to see what actually killed you. |
01-10-08, 10:28 PM | #32 |
Stowaway
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I would've loved to have had this mod the other day... I used a modification Mr. Fleck sent me that increased my u-boat speed to 200 knots on battery power, the result was seeing my sub jump out and back into the water (Pictures here)
The last jump my boat made brought me ashore, my VIIC flopped around like a fish for a little while and the screen popped up just before I could grab a screenshot. I was gonna blame Bernard for that but I guess it wasn't to be... |
01-10-08, 10:47 PM | #33 | |
Old Gang
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Feedback is apreciated!
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To each his own Last edited by Philipp_Thomsen; 01-10-08 at 10:57 PM. |
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01-11-08, 02:37 AM | #34 |
Old Gang
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Version 1.1 is out!
http://www.subsim.com/radioroom/show...966#post744966
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To each his own |
01-11-08, 07:26 PM | #35 |
Ocean Warrior
Join Date: May 2005
Location: Săo Paulo Brazil
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Excuse me to put my fingers on the discussion...I should like to say some words in name of Nvdrifter (as he is absent from SH3 forum from a while), the guy that made the Long Repair Time mod, the best mod for SH3 speaking in fun, playability, realism and Das Boot moments for you to enjoy, IMHO
He had release a lot of versions and he really reachs a very good ballance between repair time/chance to survive and alot less death screen. IMHO, LRT mod is, for a large distance, the best and more complete solution for this issue until now. I´m saying this because your solution was already tested some years ago and the idea was just left behind because those side effects already discussed. What we have now in the hitpoints matter, generically speaking, in NYGM/GWX and specially in LRT mod is just light to medium numbers to have a better behaviour on the issue, "without" side effects. But please don´t stop to try, it´s always possible that someone find something new that others don´t be able to see that time. I really think that this is what made this community something really special in the sims world. Cheers, Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 01-11-08 at 08:27 PM. |
01-11-08, 07:49 PM | #36 |
Eternal Patrol
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An extended death sequence is great, but I wouldn't mind an instant death if it was followed by a newspaper clipping announcing your loss, like in AOD, or a wreath on the water, like SH1. What's bothersome is the instant "Game Over" feeling.
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01-11-08, 08:41 PM | #37 |
Eternal Patrol
Join Date: May 2004
Location: Aeoteroa
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Ok, so i just enable this mod using JSGME it wont conflict with any other mods -gwx2, Uboat1.2, OLC.
This mod will go down well with my gameplay at the moment as im dieing more than often while learning manual targetting |
01-11-08, 08:56 PM | #38 |
Captain
Join Date: May 2005
Location: Memphis, Tn. U.S.A.
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Nice, just d/l`d it, will install after this mission.
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01-11-08, 09:10 PM | #39 |
Lieutenant
Join Date: Oct 2007
Location: Sisak, Croatia
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I support Thomsen´s work in full, by the way i dont know with which freaking reason UBI didnot leave option to player to decide when is Game Over.
I had before similar expirience on standard SH3(no any mods installed) when i was in shallow water(70m). Actualy destroyer are take a Sh...t on me and then started troubles. Aft part was 80%(engine, aft torp. room) flooded, repair parties on full work, most of crew in aft compartments or dead or wounded. Sub was fighting with flood (horisontal angle was about 80 degrees) and eventualy i was hit the bottom on 70 meters. But in my case i make up to keep my sub alive. Because low depth after some while my crew succseded to repair most of the damage and when destroyers leave area i lightly start rising and at the end get the surface. (this expirience was reminded me on DAS BOOT movie that i start playing SH3 more fanaticaly then before) GOOD WORK THOMSEN, keep it on! |
01-24-08, 07:43 AM | #40 | ||
Ace of the Deep
Join Date: Mar 2007
Location: Netherlands
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In sh3 it would work just as well imo. But that will never be possible. |
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01-24-08, 08:43 AM | #41 | |
Planesman
Join Date: Jan 2007
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Brilliant idea...
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That would be great if it could be done! |
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01-24-08, 08:54 AM | #42 |
Old Gang
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Yes it can be done.
But first let me finish modelling the engines and torpedo rooms for the uboats.
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01-24-08, 12:05 PM | #43 | |
Grey Wolf
Join Date: Apr 2005
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01-28-08, 10:53 AM | #44 |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
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So does this mod works with GWX 2.0 or not?
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01-28-08, 07:59 PM | #45 | |
Old Gang
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But download the version 1.1 of this mod... the link is in the last page i think...
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