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View Poll Results: What version of SH4 do you have?
Orriginal SH4 (no U-Boot missions) 285 23.59%
SH4 + Uboot Missions addon 923 76.41%
Voters: 1208. You may not vote on this poll

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Old 03-17-09, 11:17 AM   #106
gimpy117
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crazy awesome

I still want my GUPPY....or maybe a Regulus missle boat...
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Old 03-18-09, 04:41 AM   #107
thyro
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Old 03-18-09, 07:59 AM   #108
W_clear
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Quote:
Originally Posted by kriller2 View Post
Very nice work on the submarines new wake !

BTW can you allso do this to the US submarines or german ones?

keep up the good work!

I can make this work.--------------->do this to the US submarines or german .

Screen shot is only adjust the shipwake .Also need to increase the bubble
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Old 03-18-09, 08:06 AM   #109
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Quote:
Originally Posted by W_clear View Post
I can make this work.--------------->do this to the US submarines or german .

Screen shot is only adjust the shipwake .Also need to increase the bubble
Nice work W_clear

The tricky bit isn't adding the long wake but to make it also to work when the sub moves backwards and on the turns
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Old 03-18-09, 08:21 AM   #110
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Dear Submariners,

Thyro here has done some interesting changes to the wake effects accompanying the Ohio in terms of (among other) extending the length of the wake and also making it work nice when in reverse . Those of you wanting to test this effect please find the modified files here:

http://www.ribeiros.co.uk/subs/

Remove the Ohio MOD.
Put these files in your submarine folder, replacing the old ones. (backup first)
Install the mod with JSGME.
Send feedback (very important).

Regards!

Last edited by tomagabriel; 03-20-09 at 02:45 AM.
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Old 03-18-09, 09:06 AM   #111
W_clear
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Quote:
Originally Posted by tomagabriel View Post
Dear Submariners,

Thyro here has done some interesting changes to the wake effects accompanying the Ohio in terms of (among other) extending the length of the wake and also making it work nice when in reverse . Those of you wanting to test this effect please find the modified files here:

http://www.ribeiros.co.uk/subs/

Remove the Ohio MOD.
Put these files in your submarine folder, replacing the old ones. (backup first)
Install the mod with JSGME.
Send feedback (very important).

Regards!
Hi.

I tested the. Have some questions, please look screen shot:


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Old 03-18-09, 10:36 AM   #112
thyro
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Hi,

It is still WIP but the wake layers defined seem working ok (less white than original printscreens) but they work moving forward/back and turns.

There are still things to look at and W_clean was spot on pointing to some of them. BTW that turn isn't complete one, when you start turning the wake doesn't turn imediatly unless the "long" wake is too short.

on page 4 I've posted couple 1st print screens with long wakes... nice to the eyes until the moment that I hit back emergency...and wakes were wrong.

For example current Ohio moving backwards... that geowave is giving me headaches now


Ohio current wake layers (red - "bottom" layer, green - "middle" layer and yellow - "top" layer to simulate the white foam on the water)

correction... actually the rear 2 wakes are longer than my drawings... you could see with the differences in "white"... are longer because in backward move both need to reach the middle section of the sub.



Probably exist more elegant solutions that work well on forward/backward movements. but this one is what I could think of...

feedback is more than welcome to get Ohio's look as "real" as possible within limitations of the game or knowhow

BTW just uploaded the latest files. Cheers
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Last edited by thyro; 03-18-09 at 10:48 AM.
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Old 03-19-09, 12:21 PM   #113
thyro
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- Major foam rework:


- reduced the number of foam to get better FPS
- repositioning at front and rear (over propeller)
- front foam a bit more discrete in case of sub moving backward

(it is a pity that foam on SH4 isn't directional depending on subs direction - or I don't know how to make it directional!).

- "Geowave" reworked to tone it down a bit (however still doesn't look good on backward movement.)

Latest files in the usual place.



please keep the feedback coming. Cheers



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Old 03-19-09, 01:11 PM   #114
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more tower details for Ohio... vents on the top and kind of "door" on the plane?

and SEAL pigback "box"




tower details of other ohio




SEAL delivery vehicle pigback on Ohio...

"..Navy divers and special operators attached to SEAL Delivery Team 2, perform SDV operations with the Ohio-Class nuclear-powered guided-missile submarine USS Florida (SSGN 728) for material certification. Material certification allows operators to perform real-world operations anytime, anywhere..."




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Old 03-20-09, 06:47 AM   #115
keltos01
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beautiful pictures, are those taken in a pool ? such clear water !

keltos
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Old 03-20-09, 10:56 AM   #116
thyro
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Quote:
Originally Posted by keltos01 View Post
beautiful pictures, are those taken in a pool ? such clear water !

keltos
I'm not sure but I believe be either Ohio or some other sub on 2nd one since seem darker "platform" under the SEAL's "box".

If you notice on the bottom right side of that "box" the visibility starts to drop, if the position is of the box and its door is the same like is shown on 1st picture then the sub's tower is behind the box but not visible...

But if is not a real sub but a pool then they replicated too well the a training environment

remarkable pictures indeed...
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Old 03-20-09, 04:36 PM   #117
gimpy117
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Quote:
Originally Posted by thyro View Post
- Major foam rework:


- reduced the number of foam to get better FPS
- repositioning at front and rear (over propeller)
- front foam a bit more discrete in case of sub moving backward

(it is a pity that foam on SH4 isn't directional depending on subs direction - or I don't know how to make it directional!).

- "Geowave" reworked to tone it down a bit (however still doesn't look good on backward movement.)

Latest files in the usual place.



please keep the feedback coming. Cheers



229 FPS!! what are you running!!! I've got a 4850 with an iffy proc and I only get 75....
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Old 03-20-09, 08:36 PM   #118
thyro
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Quote:
Originally Posted by gimpy117 View Post
229 FPS!! what are you running!!! I've got a 4850 with an iffy proc and I only get 75....
Just a single NVIDIA GeForce 8800 GTX 768Mb but atm exist faster cards than this one

the cpu is Intel Quad core Q6600 with just 2Gb of RAM with crapy XPpro-64bit windows (I which that I knew that not all drivers were available when I bought the OS)

Isn't much top gear PC but budget one and enough to crunch at high resolution any game currently on the market. Cheers
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Last edited by thyro; 03-20-09 at 09:10 PM.
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Old 03-21-09, 07:01 AM   #119
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Old 03-21-09, 09:41 AM   #120
gimpy117
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Quote:
Originally Posted by thyro View Post
Just a single NVIDIA GeForce 8800 GTX 768Mb but atm exist faster cards than this one

the cpu is Intel Quad core Q6600 with just 2Gb of RAM with crapy XPpro-64bit windows (I which that I knew that not all drivers were available when I bought the OS)

Isn't much top gear PC but budget one and enough to crunch at high resolution any game currently on the market. Cheers
It's gotta be my dinky dual core then...on paper my card is at least as good or better...1GB 4850...
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