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Old 09-18-07, 03:59 PM   #16
Paajtor
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I wouldn't know what to do with that file.
I tried to load it into the mini-tweaker, but the tool won't accept the file.

So I must choose between this smoke and those wakes.:hmm:

Btw, I will have the same problem with my TypeVIIb career.
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Old 09-18-07, 04:18 PM   #17
TheDarkWraith
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Quote:
Originally Posted by Paajtor
I wouldn't know what to do with that file.
I tried to load it into the mini-tweaker, but the tool won't accept the file.

So I must choose between this smoke and those wakes.:hmm:

Btw, I will have the same problem with my TypeVIIb career.
Are you trying to open the tweak file from the folder I included labeled 'Tweak_File_1_03'?
The tweak file's name is 'VIIc_SDDE_ADM_1_03_14b.txt'. I just tried it and it works. If you open this up in Notepad and read the comments I explain how to use the tweak file and the settings.
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Old 09-18-07, 04:37 PM   #18
Paajtor
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Dunno what I did wrong, but I tried again, and now it worked.
Will see what I can do with your tips....thx for the mod!
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Old 12-17-07, 12:28 PM   #19
CaptainNemo12
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Hi just downloaded this mod,

I was wondering where the Smoke TGA's (the six "7c_exhaust..." files included in the folder) go? I noticed that the TNormal/Tex Folder is empty...

Also is this GWX 2.0 compatible? (I have d/led the 1.03 version of the exhaust mod)
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Old 12-17-07, 12:39 PM   #20
TheDarkWraith
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Quote:
Originally Posted by CaptainNemo12
Hi just downloaded this mod,

I was wondering where the Smoke TGA's (the six "7c_exhaust..." files included in the folder) go? I noticed that the TNormal/Tex Folder is empty...

Also is this GWX 2.0 compatible? (I have d/led the 1.03 version of the exhaust mod)
the six TGAs you don't need to do anything about unless you want to override the defaults included in the .val file. If you want to override the defaults then copy which ever ones you want to override into \data\Textures\TNormal\tex and then replace them (keeping the naming convention!) with yours

I have not had a chance to review it for GWX 2.0 compatibility yet. It should work no problems but that's a use at your own risk currently
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Old 12-17-07, 12:52 PM   #21
Capt. Shark Bait
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i liked looking aft and seeing exhaust slowly drifting away from my VIIb. can't now cuz i got me a IX . there gonna be a version for that, or can i still use what i have now?
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Old 12-17-07, 01:21 PM   #22
TheDarkWraith
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Quote:
Originally Posted by Capt. Shark Bait
i liked looking aft and seeing exhaust slowly drifting away from my VIIb. can't now cuz i got me a IX . there gonna be a version for that, or can i still use what i have now?
I plan on having that available by Dec. 23.
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Old 12-17-07, 01:24 PM   #23
Capt. Shark Bait
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by Capt. Shark Bait
i liked looking aft and seeing exhaust slowly drifting away from my VIIb. can't now cuz i got me a IX . there gonna be a version for that, or can i still use what i have now?
I plan on having that available by Dec. 23.
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Old 12-27-07, 11:11 AM   #24
Capt. Shark Bait
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did i miss this being released?
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Old 12-27-07, 02:23 PM   #25
The Munster
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Old 12-27-07, 08:38 PM   #26
TheDarkWraith
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Quote:
Originally Posted by Capt. Shark Bait
did i miss this being released?
yes you did!! It was released on Dec. 23 as promised for the XXI sub
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Old 12-27-07, 09:04 PM   #27
Capt. Shark Bait
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by Capt. Shark Bait
did i miss this being released?
yes you did!! It was released on Dec. 23 as promised for the XXI sub
guess i'm going to have to plot grid search pattern
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Old 01-01-08, 01:16 AM   #28
Capt. Shark Bait
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got it running perfectly . took some engine damage and had exhaust from only one
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