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07-25-08, 12:48 AM | #16 | |
Admiral
Join Date: Jan 2008
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Quote:
Peabody
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07-25-08, 12:54 AM | #17 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
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Trust me ive been on the Uss wisconsin at a museam and the whole thing is alot bigger than in the game. Those Guns are huge.
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Task Force industries "Taking control of the world, one mind at a time" Last edited by Task Force; 07-26-08 at 01:13 AM. |
07-25-08, 02:04 AM | #18 |
Ensign
Join Date: Apr 2008
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Alterations that i did were the: Guns_Radars.sim, CrewAI.cfg and Sim.cfg. Nothing else.
From guns_radars i altered the US guns 20mm, 40mm (all versions) and 5"ers to have more ammunition. |
07-25-08, 08:38 AM | #19 |
Pacific Aces Dev Team
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Well done and congrats, Peabody.
It was kind of you to mention me above, but I guess you started from scratch ? Wise.
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"You need to put your behind in the past". Kumba |
07-25-08, 11:16 AM | #20 | |
Admiral
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Quote:
@ Horsa, Thanks, and you were right about it being frustrating sometimes. Peabody
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07-25-08, 01:00 PM | #22 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
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Noticed you location "fughetaboudit" you must be from NY Peabody
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07-26-08, 10:32 PM | #23 |
Helmsman
Join Date: Apr 2005
Posts: 106
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Hey, nice, the missions are intresting to play however I'm trying to get this into the campaign and I hit a road block. I've followed the guide posted earlier in this thread (thanks Mush!) but for some reason I Crash to Desktop whenever I try and start a patrol. I can select the USS Iowa as a playable ship and change all the bits and bobs on it but I cant actually sail out without crashing in Campaigns. The missions work fine. Any help would be direly appreciated!
I've edited the Roster file to include the US Iowa, the Flotilla file and the CareerStart file and made sure everything matches between the three. Did I miss a file (probably did, I'm a slight bit impatient ) Thanks in advance! Bleh EDIT: Forgot to assign missions. Testing! EDIT 2: Still not working... So I've added missions (same missions as for the subs...) |
07-26-08, 10:41 PM | #24 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
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Just to let you know I have written a Campaign and I play it, so I have done something wrong somewhere. And I think it is probably a "name". They have Class name and unit name and displayable name and IDs and a couple others. I can't keep them straight. If I get it straightened out I will make a flotilla out of Pearl and add the missions, then if anyone wants to go farther they can use that as a pattern to include other bases. going to end here, lightning storm, I think one just hit my chair, lights flickering. Peabody
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08-09-08, 04:54 PM | #25 | ||
Watch
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08-09-08, 06:15 PM | #26 | |||
Admiral
Join Date: Jan 2008
Location: New York State, USA
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Quote:
I asked on here but didn't get any response. And I have been a little busy helping someone with a ship (Asking me for help, my ship doesn't work right.:rotfl and also working on the Japanese Campaign. If I find the problem I will post it for download with a flotilla MOD so everyone can use it in a Career. But, right now I honestly don't know what the problem is. Peabody
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08-14-08, 10:15 PM | #27 |
PacWagon
Join Date: Jun 2007
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I'll see if i can do anything with it, i made the 688i and November Class Subs work as selectable in campaign, for work on the CW mod...
ill see what i can do tomorrow...need to work late tonight
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08-15-08, 12:06 AM | #28 | |
Admiral
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Quote:
Thank you, I appreciate the help. I am probably looking right at the problem but I don't see it. Peabody
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08-15-08, 10:25 AM | #29 |
Helmsman
Join Date: Apr 2005
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Take your time and check every single file (yeah it sucks I know) The good news is that I put it into the Battle of Midway so I've got two task forces that I can put under the sea while I wait God I love it when those 16 inchers finally hit home on some of these ships. It just turns them into a pile of nothingness. I also noted that you do take Hull damage from heavy guns of BB's (Which admitedly are more accurate than my own elite crew's are..............) but nothing inside breaks and she seems largely unsinkable. I took 34% hull damage and didnt even faulter in speed or sink down in the water even a little bit. Not complaining but it looks like a damage model is already on this thing, ish.
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08-15-08, 01:09 PM | #30 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
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Quote:
And for your comment about checking every file, been there, done that, I am not seeing the problem. Now that I have stepped away for a while, I am going to try again, to see if this time I will see it. And Sledgehammer427 offered to look at it too. I know it's probably a minor thing but I just can't find it. I offered to help someone one time and spent hours, saying "It should work????" It turned out to be a missing [ (bracket) in the .upc file and I didn't see it for a long time. If you want to sink, download the Fuso or Kongo and do the Kongo off Samar mission. The planes will get you!!!:rotfl:. And I have no idea why that sinks and the Iowa doesn't. I also don't know why the AI ships are so accurate and the playable ones are so bad. As for stuff breaking inside, it does, it just won't show. I have come to a dead stop in the water, and according to the damage, I had none. But it must have taken out my engines because it wouldn't move. Another thing I noticed on the Japanese ships, haven't noticed it on Iowa, but if for example a plane drops a bomb and it hits the ship, any AA guns that take damage....dissapear. I noticed it first on my Sen Toku sub in a Japanese Campaign. I got DCed and was told "Flak Guns destroyed" and when I surfaced, they were gone. I am learning more and more as I go, but for now I have a lot I just don't know. So the ships are playable but each one is a bit different in how it takes damage. Peabody
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