SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-02-21, 05:31 PM   #1
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default Fixing the ARB WideGUI "salvo" switch?

I have asked several times at the ARB WideGUI thread with no real answer. The TDC "Single/Salvo" selector switch only shows tube numbers for each switch position in the ARB "Attack Map"...the switch positions are blank in all other screens. I followed all instructions to install the mod, and everything works, so far, except for this annoyance. After installing the mod I had an SH3Commander folder in my SH3 folder...even though I have yet to install Commander. This folder contains a folder for every type uboat with .TGA's that would appear to fix the issue...but no explanation on why they are in "SH3Commander" folder...or what to do with them.


Anybody figured out how to correct this switch's markings when using the ARB mod?
prowler3 is offline   Reply With Quote
Old 02-02-21, 08:20 PM   #2
FUBAR295
Krusty Krab
 
FUBAR295's Avatar
 
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,281
Downloads: 439
Uploads: 0
Default

Prowler,

Have you looked in the "menu_1024_768.ini" file for the Salvo? I know there are some files associated with the dials, are they in the correct parent / ID group?

Good hunting,
FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.


FUBAR295 is online   Reply With Quote
Old 02-02-21, 08:40 PM   #3
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default

Just got it figured out. The fixes are contained in "F:\SH3 Commander\U-boat" folder (that was not plainly stated). You must make sure SH3 Commander is installed before you install the ARB WideGUI upgrade.


I have no idea why this simple fix requires SH3 Commander...but I use it anyway so.....
prowler3 is offline   Reply With Quote
Old 02-02-21, 08:50 PM   #4
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default

Quote:
Originally Posted by prowler3 View Post
Just got it figured out. The fixes are contained in "F:\SH3 Commander\U-boat" folder (that was not plainly stated). You must make sure SH3 Commander is installed before you install the ARB WideGUI upgrade.


I have no idea why this simple fix requires SH3 Commander...but I use it anyway so.....

Never mind...the fixes are worse than not having tube numbers at all !
They are not correct for the type Uboat you are in and the amount of tubes it has. Sheesh!! I'm removing them.
prowler3 is offline   Reply With Quote
Old 02-02-21, 09:41 PM   #5
diego_gut
Soundman
 
Join Date: Aug 2020
Location: Costa Rica
Posts: 147
Downloads: 25
Uploads: 0


Default

I am afraid you can't fix that. It is hard coded and it does not work outside of the attack map. What ARB does is install a different graphic for each submarine (using SH3Commander) which goes on top of the switch graphic but then the numbers are doubled in the attack map switch. That is why I used a small switch in DGUI, to make it less evident.


Regards,



Diego
diego_gut is offline   Reply With Quote
Old 02-03-21, 05:26 AM   #6
ericlea
Samurai Navy
 
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
Default

try with this ARB adaptation for wac5.2

https://www.subsim.com/radioroom/sho...d.php?t=239167
It works : "-Salvo selector numbers visible at periscop view F3, at tdc view F6 and at uzo view."



go in the mod there is TDC8.tga (in data\Menu\Gui\TDC)
and go in menu_1024_768.ini, you will find it too.


:-)
ericlea is offline   Reply With Quote
Old 02-03-21, 05:30 AM   #7
Maddin25
Watch
 
Join Date: Jan 2020
Location: Germany
Posts: 25
Downloads: 47
Uploads: 0
Default

https://www.subsim.com/radioroom/showthread.php?t=244274
__________________
Maddin25 is offline   Reply With Quote
Old 02-03-21, 03:01 PM   #8
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default

Quote:
Originally Posted by diego_gut View Post
I am afraid you can't fix that. It is hard coded and it does not work outside of the attack map. What ARB does is install a different graphic for each submarine (using SH3Commander) which goes on top of the switch graphic but then the numbers are doubled in the attack map switch. That is why I used a small switch in DGUI, to make it less evident.


Regards,



Diego

Yep...the "doubled" numbers are also a problem, as well as incorrect tube numbers for the uboat type.
prowler3 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.