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Old 01-11-11, 06:26 PM   #91
OneShot
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Well,

adding my own 2cts ...

What I love about DW and what convinced me to endure the steep learning curve was the fact that I had the choice to play in something else besides a submarine. I started out with the P3 and Helo and still prefer both of em over any of the other platforms.

So please ... include something else besides submarines.

However what I would love to see in the next game ...
  • Improved 3d Graphics and updated models but please spare me the walkable sub or ship or whatever. 2d stations like in DW or its predecessors are quite fine with me. Btw. while nice to have, this feature is not really important.
  • A well documented and powerful scripting as well as an equally powerful doctrine language.
  • An easily editable and well documented database (maybe even an API for accessing it)
  • Proper physics both in and out of the water.
  • A stable multiplayer platform with proper dedicated server support and maybe even the ability to jump in and out of running games (thus opening the way to persistent games)
  • In other words - please provide us with a stable framework with some basic content which the community then can expand upon.

    This certainly can offer you guys some interesting ways of making money with your game ... for example with further paid DLC - like a new playable unit. There are certainly more ways and some of them have already been mentioned in this thread.
Cheers OS
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Old 01-11-11, 06:35 PM   #92
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A well documented and powerful scripting as well as an equally powerful doctrine language
I'd love to see doctrine language expanded as well.
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Old 01-11-11, 06:38 PM   #93
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I am more of a casual gamer, so options that tone down the realism a little. Similar to the Silent Hunter Series

Sorry if this has already been said.

Edit: and a Submarine Sim preferably.
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Old 01-11-11, 06:42 PM   #94
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Just that they provided only blue FFG, blue plane and blue helo and none to play the adversary but submarines.
The FFG7 and P-3 are used by many countries incl. several that could be considered potential OPFORs.

In fact the Akula, Kilo, FFG-7 and P-3 Orion could be suitable for an India vs Pakistan mission with none operated by the US or Russia or China. I don't think anyone here has made a mission with Pakistan as Blue using the FFG or Orion. Or a mission with an Iranian Navy P-3 Orion. Not to mention South America, there are tons of P-3s down there and we added a number of ships and subs for that region in LWAMI. Someone please have Brazil and Argentina declare war on each other so we can dogfight P-3s!
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Old 01-11-11, 06:54 PM   #95
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I am more of a casual gamer, so options that tone down the realism a little. Similar to the Silent Hunter Series

Sorry if this has already been said.

Edit: and a Submarine Sim preferably.
I'd be fine with scalable realism as well, and that does exist to a degree in the previous installments, although it wasn't to the extent that you could find in the SH series; you can't really make your boat invincible. It is fine to accomodate casual players, so long as I can still max out the realism to the level that it was in DW, SC and 688(i). I think the strength of this series really lies in that it is, at it's heart, not a casual sim.

In short, the last thing I would want is for SCS to take the series in the direction that the Silent Hunter series went. Accomodate, but do not sell out the hardcore fan base. It shouldn't need a supermod to make it a real simulation.
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Old 01-11-11, 07:08 PM   #96
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I'd be fine with scalable realism as well, and that does exist to a degree in the previous installments, although it wasn't to the extent that you could find in the SH series; you can't really make your boat invincible. It is fine to accomodate casual players, so long as I can still max out the realism to the level that it was in DW, SC and 688(i). I think the strength of this series really lies in that it is, at it's heart, not a casual sim.
I would be okay with that.

My first Submarine Sim was Fast Attack, then I moved onto the Silent Hunter Series. Along the way I picked up Sub Command, but never really got into it or perhaps never really gave it a chance.
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Old 01-11-11, 10:28 PM   #97
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With full auto DW can't be easier
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Old 01-11-11, 10:28 PM   #98
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An updated Fleet Command/Harpoon.
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Old 01-12-11, 12:16 AM   #99
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Sorry to be a Fly in the Ointment but I for one see no real interest in a post WW2 naval or sub sim - Possibly air or land war but I cant think of much apart from the Falklands where Naval power did much that was overtly interesting - at least form a gaming point of view - Please do not all yell abuse I mean no insult to the men and women who have served in any Naval forces since WW2

The simple reason is that apart from stalking the odd Russian fishing boat / spy vessel or chasing Russian sub's around at great depth using sonar or other technology, I just don’t see much opportunity for any exciting game play - unless your interested in watching bright green lines go up and down on a small circular screen with a loud ping every now and then

Please don’t all howl at me, it’s just an opinion, but there you are, apart from the Falklands War I don’t think there has been a torpedo fired in anger since the end of WW2 - could be wrong, oh apart from last year by North Korea, but that’s a different story, and not much to base a game upon

HOWEVER - I don’t want to be a complete stick in the mud - how about a WW2 Surface V's Sub, or Surface V's Air and Sub - Apart from Destroyer Command I cant think of any one who's gone for much in the way of sub hunting - IE as a Destroyer / Escort commander hunting U-Boats - and unlike the modern cold war you get to kill, maim and destroy

This should be a historically accurate simulation based on the technology and environment of the times - and not simply trying to recreate some novel or film story line - a random, dynamic campaign if you please -

PLEASE NO STORY LINES - JUST GIVE US HISTORICALLY ACCURATE TECHNOLOGY AND ENVIRONMENT AND WE'LL CREATE OUR OWN STORY!!!

NOW HERE'S WHAT I'D REALLY LIKE TO SEE - An updated Great Naval Battles Guadalcanal - if any one remembers this game, I think from the early 90's you could command the Japanese or US Fleets in the Pacific, and, using your air, surface or submarine fleets to find and then wipe out the enemy before they could set up bases or achieve their own strategic missions

The interest of the game was the combination of strategy and possible simulation as you could take command on a strategic level, right down to an attack on an individual ship or plane - You had to use your initiative to search for the enemy and then there was also good old luck if you happened to find the enemy carrier fleet without adequate air cover

This was a really interesting game for us who like some blood and guts and with today’s graphics and AI it could be a real winner with so many different elements

Just my opinion

Best Regards to all SubSimmers

Regards

Rascal
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Old 01-12-11, 12:41 AM   #100
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Have you played Dangerous Waters or SC Rascal?

I don't think you have nor have you tried playing the game.

If we were to use your argument then we would not see science fiction and more, the majority of games from racing, to rpg, to action, to first person shooter, to strategy would not be published.

Sub Command or Dangerous waters are not simulating real events nor do they try to do that but the platforms are what they're trying to simulate.

Falcon 4.0 would not be successful either had the point of your argument was valid. Now don't mistake me being rude but that's just how I view it.

And certainly there's no need to highlight your entire posting into yellow to make them noticeable. And I'm not howling at you. You just did that to yourself :-D
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Old 01-12-11, 12:46 AM   #101
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Yes and no !

I fully understand the I-want-to-play-a-real-war aspect, in war gaming in general. On the other hand as we were not blessed with a real naval war the last decades (thank God!!!) simulations are the only way to go. And that is true for both the professional sims (training and planing) and the gaming community. Modern subs, in many aspects, are completely different beasts than their WW2 grand pappies!. If you can decently simulate environmental conditions, sensors, weapons, platforms and their movement you can get a very interesting game, me thinks!

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Old 01-12-11, 06:26 AM   #102
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A new SCS modern warfare game...I would buy it anyway,I keep hundreds of hours enjoying DW and FC
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Old 01-12-11, 06:58 AM   #103
Takeda Shingen
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Originally Posted by rascal101 View Post
Sorry to be a Fly in the Ointment but I for one see no real interest in a post WW2 naval or sub sim - Possibly air or land war but I cant think of much apart from the Falklands where Naval power did much that was overtly interesting - at least form a gaming point of view - Please do not all yell abuse I mean no insult to the men and women who have served in any Naval forces since WW2

The simple reason is that apart from stalking the odd Russian fishing boat / spy vessel or chasing Russian sub's around at great depth using sonar or other technology, I just don’t see much opportunity for any exciting game play - unless your interested in watching bright green lines go up and down on a small circular screen with a loud ping every now and then

Please don’t all howl at me, it’s just an opinion, but there you are, apart from the Falklands War I don’t think there has been a torpedo fired in anger since the end of WW2 - could be wrong, oh apart from last year by North Korea, but that’s a different story, and not much to base a game upon

HOWEVER - I don’t want to be a complete stick in the mud - how about a WW2 Surface V's Sub, or Surface V's Air and Sub - Apart from Destroyer Command I cant think of any one who's gone for much in the way of sub hunting - IE as a Destroyer / Escort commander hunting U-Boats - and unlike the modern cold war you get to kill, maim and destroy

This should be a historically accurate simulation based on the technology and environment of the times - and not simply trying to recreate some novel or film story line - a random, dynamic campaign if you please -

PLEASE NO STORY LINES - JUST GIVE US HISTORICALLY ACCURATE TECHNOLOGY AND ENVIRONMENT AND WE'LL CREATE OUR OWN STORY!!!

NOW HERE'S WHAT I'D REALLY LIKE TO SEE - An updated Great Naval Battles Guadalcanal - if any one remembers this game, I think from the early 90's you could command the Japanese or US Fleets in the Pacific, and, using your air, surface or submarine fleets to find and then wipe out the enemy before they could set up bases or achieve their own strategic missions

The interest of the game was the combination of strategy and possible simulation as you could take command on a strategic level, right down to an attack on an individual ship or plane - You had to use your initiative to search for the enemy and then there was also good old luck if you happened to find the enemy carrier fleet without adequate air cover

This was a really interesting game for us who like some blood and guts and with today’s graphics and AI it could be a real winner with so many different elements

Just my opinion

Best Regards to all SubSimmers

Regards

Rascal
That's fine to have that opinion, but modern naval combat and operations are what SCS is all about. The last thing that I would want is for this series to become a Silent Hunter or WIP clone, and I don't think that is something that I'll have to worry about. Sonalysts makes simulators for the USN, and releases them to the public with classified and senstitve areas removed. SCS makes simulators with a capital 'S'; not everyone's cup of tea, but they are very good at what they do.
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Old 01-12-11, 10:02 AM   #104
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Wall o' text
Meh, firing deck cannons from a surfaced diesel sub at merchant ships just can't compare to tracking an enemy SSN on a waterfall display, classifying it and wire guiding a torpedo to the target.

Besides, there's already an arseload of WWII submarine games on the market, too many to count. It's not everyday you come across a decent modern naval simulator or even an arcadey one at best. The last decent modern naval game (Dangerous Waters) was made around seven years ago. The last WWII submarine game (Silent Hunter V) was released around seven months ago.

I think I can say safely that most of the modern naval simulator players are hungry for something- even anything at this stage.
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Old 01-12-11, 10:27 AM   #105
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Quote:
Originally Posted by Kaye T. Bai View Post
Meh, firing deck cannons from a surfaced diesel sub at merchant ships just can't compare to tracking an enemy SSN on a waterfall display, classifying it and wire guiding a torpedo to the target.

Besides, there's already an arseload of WWII submarine games on the market, too many to count. It's not everyday you come across a decent modern naval simulator or even an arcadey one at best. The last decent modern naval game (Dangerous Waters) was made around seven years ago. The last WWII submarine game (Silent Hunter V) was released around seven months ago.

I think I can say safely that most of the modern naval simulator players are hungry for something- even anything at this stage.
I want a modern nuke subsim...I tell SUBSIM: a sub simulator, not a game. With all the (authorized) systems simulated, global navigation, crew management, ports and bases, weather transitions, DC and comunications.

A dream, of course, but...if we have flightsims with good simulator qualities, why not a submarine simulator?. I like a "Subsimulator"!!!

Best regards.

Fitzcarraldo
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