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Old 11-20-11, 07:06 AM   #166
Trevally.
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Quote:
Originally Posted by 0rpheus View Post
Ok, cool, thanks for the reply. Hopefully TDW and Trevally will see this page and offer up some advice too, as it sounds like it'll need the input from all three (your equip dates, TDWs sub files and Trevally's OHII dates) in order for upgrades to work over consecutive campaigns. Maybe a new thread would be in order so the three of you have somewhere to interact without derailing existing threads.

Checking all campaign dates
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Old 11-20-11, 09:31 AM   #167
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Quote:
Originally Posted by Royale-Adio View Post
I installed the latest version of this mod and so far, I'm quite impressed!

But something seemed weird as I had something like 10 different torpedoes to choose from in November 1939. I also had the option of fitting a 10.5 mm cannon and decoy launchers. Is this normal?
For right now this is as expected.

All stock game availability start dates are still in the UPC files but the initial start dates are commented and replaced with 1938 or 1939 start date to ensure everything is working.


On another NOTE, I realised last night that I need to make a hinged Snorkle for each type Submarine.
The Conning Tower Placement on the Hull varies so much that one Snorkle just isn't going to cut it.
If the Submarine has Multiple Conning Towers, even thier placement varies so I am not adding Connecting pipes and brace.

Regards!
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Old 11-20-11, 09:45 AM   #168
0rpheus
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Quote:
Originally Posted by Trevally. View Post
Checking all campaign dates
Trevally, a legend as always!

Just noticed your post in the OHII thread, when those date revisions are made I might try TheBeast's older version (with dates) with the new OHII and see if that fixes the problem. If not it must be one of the sub files.
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Old 11-20-11, 02:11 PM   #169
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I think I may have figured out a way that I can add the Snorkle Brace and Pipe and have everything located correctly on each Conning Tower.

Using the SH4 Control "Position" added to each Conning Tower SIM file using cfg#M01 Node ID as Parent container or any Node on the Tower itself.
Then set the "Position" control Model ID Link to the Snorkle Model Base ID.
The cool thhing is, If the Snorkle is not installed, this "Position" control does nothing.
When the Snorkle is installed the "Position" control will adjust the Snorkle's physical location in repsect to the current Conning Tower being used.

This would enable the use of just one Snorkle Model that could be used accross all Type-VII Submarines and any Conning Tower with Pipe, Brace and Snorkle all positioned correctly.

Here is Screen Capture of Snorkle with Pipe. I have not added the Brace as yet.


Just hope I manage to have enoug free time to do this soon.

Regards!
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Old 11-20-11, 02:26 PM   #170
Trevally.
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Hi TheBeast,

Sorry if this has been talked about already -

Can your mod update the system specs for the boat - see pic



I have the upgraded deck gun and both flak guns.
Info here is for default.
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Old 11-20-11, 02:51 PM   #171
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Quote:
Originally Posted by Trevally. View Post
Hi TheBeast,

Sorry if this has been talked about already -

Can your mod update the system specs for the boat - see pic

I have the upgraded deck gun and both flak guns.
Info here is for default.
That is Menu system edit.
Yes, it should be done but I can not do it.

Sorry
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Old 11-21-11, 07:10 AM   #172
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Hello TheBeast the download link does not work, please check, thanks
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Old 11-21-11, 12:15 PM   #173
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Quote:
Originally Posted by chun View Post
Hello TheBeast the download link does not work, please check, thanks
Post #1 has link to SubSim.com Downloads.
I just verified both links are working correctly.

I was able to successfully download MOD...

Where are you trying to download from?

Regards
TheBesdt
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Old 11-21-11, 01:08 PM   #174
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All is well friend, has been a mistake on my part, downloading, thanks
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Old 11-21-11, 03:32 PM   #175
Zs4zet
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Hi TheBeast!

I like to question, I why to see a snorkle at the deck guns section? This is all right?
https://picasaweb.google.com/Zs4zet/...12734806781154

Or not good my order of mods?
Code:
Change days in bunker
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Old Style Explosions V1.1
Torpedo Splash
FX_Update_0_0_19_ByTheDarkWraith
Conus' Graphic Mod 1.1
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraithPach_1
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Skin
ERM_NightVision_Black_Skin_cover_patch_with_swastika_by_Zs4zet
Manos Scopes-patch for 16x9_by_Zs4zet
Church's Compass Dials Mod v2.2 - Option Two
sobers see thru wake fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
BRF 1.3 full
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Enhanced FunelSmoke1.2_by HanSolo78
U-boat Historical Specifications 1.7 for TDW Mods
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Terrain_harbour_flags_Mod_v1_2_1
IO_StrategicMap_4_5_for_TDWv680
IO_MapCourseLine_normal pencil_mod
EQuaTool 01.01 by AvM - Large Style
gap - HD 1 deg Scope Bearing v 1.0
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
No magic skills v1.5 MCCD compatible
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
OHII Higher Tonnage Objectives for v1.5
mtns - more traffic, nations and ships 1_7i
mtns - OHII&HarbourAdditon_Fix_1_5a
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Advanced Shift Keys 2.3 DBSM Edited by Zs4zet
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
SteelViking&Com Underwater ModV1.0
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Dark_Interior_V1_WithoutTextures
Shadow Improvement Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea  (temperate and polar) V2.1
AilRealSizeMoon 1.5
stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
GramophoneShuffler
Grossdeutscher Rundfunk
Krauters Automated Scripts
Patrol Routine Scripts v. 01.02 by AvM
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
NewUIs_TDC_6_8_0_Real_Navigation
Thanks, Best Regards!
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Old 11-21-11, 06:33 PM   #176
TheBeast
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Yes, this is correct. The Snorkle replaces the Deck Gun.
Can not have Hinged type Snorkle and Deck Gun installed at the same time because they will hit each other.
If both are installed you can not raise/lower Snorkle because Deck Gun is blocking.

From what information I have found, this is Historically Correct.

All wreched U-Boats (Type-VII and Type-IX) found to date that had a Hinged type Snorkle installed, did not have Deck Gun.

Regards!
TheBeast

Quote:
Originally Posted by Zs4zet View Post
Hi TheBeast!

I like to question, I why to see a snorkle at the deck guns section? This is all right?
https://picasaweb.google.com/Zs4zet/...12734806781154

Or not good my order of mods?
Code:
Change days in bunker
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Old Style Explosions V1.1
Torpedo Splash
FX_Update_0_0_19_ByTheDarkWraith
Conus' Graphic Mod 1.1
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraithPach_1
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Skin
ERM_NightVision_Black_Skin_cover_patch_with_swastika_by_Zs4zet
Manos Scopes-patch for 16x9_by_Zs4zet
Church's Compass Dials Mod v2.2 - Option Two
sobers see thru wake fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
BRF 1.3 full
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Enhanced FunelSmoke1.2_by HanSolo78
U-boat Historical Specifications 1.7 for TDW Mods
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Terrain_harbour_flags_Mod_v1_2_1
IO_StrategicMap_4_5_for_TDWv680
IO_MapCourseLine_normal pencil_mod
EQuaTool 01.01 by AvM - Large Style
gap - HD 1 deg Scope Bearing v 1.0
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
No magic skills v1.5 MCCD compatible
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
OHII Higher Tonnage Objectives for v1.5
mtns - more traffic, nations and ships 1_7i
mtns - OHII&HarbourAdditon_Fix_1_5a
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Advanced Shift Keys 2.3 DBSM Edited by Zs4zet
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
SteelViking&Com Underwater ModV1.0
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Dark_Interior_V1_WithoutTextures
Shadow Improvement Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea  (temperate and polar) V2.1
AilRealSizeMoon 1.5
stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
GramophoneShuffler
Grossdeutscher Rundfunk
Krauters Automated Scripts
Patrol Routine Scripts v. 01.02 by AvM
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
NewUIs_TDC_6_8_0_Real_Navigation
Thanks, Best Regards!
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Old 11-21-11, 07:06 PM   #177
Empty B
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Hi
Does this snorchel work?
Is it possible to recharge batteries at snorchel depth?
Do I need TDW mod?

Thanks in advance.
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Old 11-21-11, 07:17 PM   #178
TheBeast
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Yes, it worked with the exception of getting fresh air to remove Co2.
To Purge Co2 will require HEX Edit of SH5.exe file.

I do have serveral Snorkle updates to post soon.
- Fixed Snorkle Wake.
- Fixed Snorkle Splash.
- Fixed Snorkle Exhaust Smoke (Snorkle smoke starts only when Snorkle is fully raised and Decks Awash or deeper down to 15m.)
- Added Snorkle Plumbing that runs along Conning Tower from Snorkle to Aft Conning Tower.
- Added Snorkle Brace above Snorkle Plumbing.

Still need to do some location adjustments of the Snorkle Model.


TheBeast
Quote:
Originally Posted by Empty B View Post
Hi
Does this snorchel work?
Is it possible to recharge batteries at snorchel depth?
Do I need TDW mod?

Thanks in advance.
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Last edited by TheBeast; 11-22-11 at 02:11 PM.
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Old 11-22-11, 06:29 AM   #179
Zs4zet
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Hi TheBeast!

I don't knew this... Thanks the info.
I have two another question too.
1. The FuMB-1 Metox, wood cross radar warning, I how to use? This is automatic? or need, that I turn on? I equipped it, but the I not able turn on the radar station, and I not see a radar sensor at the Sub Sytem panel. (I'm in february of 1940).
2. What is the difference the sonar decoys (they names: Bold2 and Bold3) ? (The Bold4 decoys is ok, they has different parameters.)

Big thanks!
Best Regards!
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Old 11-22-11, 07:07 AM   #180
col_Kurtz
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Default 10.5 guns...

Hi TheBeast

Could you tell me, to besure... I found this menu.txt but I can`t find out value 6936&6937
Just tried to find out this values in menu.txt by: Find (paste 6936 - no results) Now I know why: No results Sorry
6936=10.5 cm Deck Gun
6937=<b>10.5 cm Deck Gun</b>|<orange>Good vs. unarmed ships</orange>|It can be most effective against unarmed ships and for coup de grace hits to conserve the limited torpedo supply. The safest way to use the gun is to position the boat at the stern of the target and pointed towards it in order to reduce the exposed surface and minimize the boat's rolling and pitching. The gun is useless against most warships, their arsenal can easily outgun the U-boat.|<green>Left click to use the 10.5 cm Deck Gun.</green><red>Cannot use when submerged.</red>

But I found this value and commands line:
6935=<b>Hatch door (Diesel Engines Room ***8211; Torpedo Room AFT)</b>|Grants access to the Electric engines and the AFT Torpedo Room.|<green>Left click to open/close this hatch door</green>
Is it means... I should just add yours commands below this line?
And this should looks like this now:

6935=<b>Hatch door (Diesel Engines Room ***8211; Torpedo Room AFT)</b>|Grants access to the Electric engines and the AFT Torpedo Room.|<green>Left click to open/close this hatch door</green>
6936=10.5 cm Deck Gun
6937=<b>10.5 cm Deck Gun</b>|<orange>Good vs. unarmed ships</orange>|It can be most effective against unarmed ships and for coup de grace hits to conserve the limited torpedo supply. The safest way to use the gun is to position the boat at the stern of the target and pointed towards it in order to reduce the exposed surface and minimize the boat's rolling and pitching. The gun is useless against most warships, their arsenal can easily outgun the U-boat.|<green>Left click to use the 10.5 cm Deck Gun.</green><red>Cannot use when submerged.</red>


And type this before activation or after? Before, am I right? Sorry for these noobish question but you know - I hope

Best regards,
Kurtz
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