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Old 03-06-08, 11:20 PM   #1
Kamikaze
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Default XXI and Balkan Geralt?

OK . . I may have the name wrong for the sensor type. But I just got the sub upgrade and accepted it. But on my first mission I noticed that my sonar no longer seemed to be working. Is this correct? The needle will not rotate . . . nor do I seem to get contacts. I had a great situation where I got a T3 tanker in front of me. I could see it at periscope, but with scope lowered it was not there.

I went back to a previous save . . . and when I select that sensor at the hardware screen . . . it is listed as an option. So I went ahead and selected it. Absolutely no difference. It still did not seem to work. Am I missing something? Confused . . .
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Old 03-06-08, 11:38 PM   #2
CCIP
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Well first off, there's no Type XXI in the add-on, only the Type XVIII

Weird, I haven't got to the XVIII yet, but I sure had no problems with the Balkon Gerat on the IXD2 :hmm:

Do you have any special abilities enabled for the crew? Those sometimes mess things up a little. How about installed mods?
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Old 03-07-08, 12:41 AM   #3
Kamikaze
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Funny . . it shows up as a XXI. Ohwell. I just installed the new TMO MOD and on a quick test my sub ID'd a contact. So in my situation I think I'm good since that is the dominate mod I use. Since you had asked the MODs I had running were :

RSRDC V310 for 1.5
ClassicBetterScopes and Nomograph for 1.5
Enabling the XXIII in Career Start (not in my test scenario though)
Schnorkel

Thats all. As to special abilities I had one guy with RADAR capability.


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Old 03-07-08, 12:58 AM   #4
Zantham
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Default

The snorkel mod by Xantrokoles and Stuffer has a mod that changes the XVIII into an XXI if you so choose.
It is actually two mods: Snorkel Beta 1, and Snorkel Beta 1 with Type XXI conversion.
There is also a known issue some people are having with hydrophones not working with this mod just as you describe.
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Old 03-07-08, 04:31 AM   #5
Type941
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what? the type XVIII never went to sea at all, it was never even completed, how can that be in the addon?!
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Old 03-07-08, 10:21 AM   #6
Kamikaze
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The schnorkel mod may be causing the bug?

OK . . I'll try removing it. Simple enough. Thanks for pointing this out Zantham!

Some threads start getting SOOOO long I loose patientence in looking at every friggin page.
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Old 03-07-08, 12:56 PM   #7
CCIP
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Quote:
Originally Posted by Type941
what? the type XVIII never went to sea at all, it was never even completed, how can that be in the addon?!
Cause it's a game

The XVIII was a lot more possible than a lot of the units one might see in IL-2 1946 though, for example.
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Old 03-18-08, 02:57 AM   #8
Stuffer
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Actually, I've fixed the issue with the hydrophone not working correctly. The latest version of the snorkel mod is in my signature. It's still not bug free though. Some people are having issues with the Type IXD2 RWR attaching to the snorkel instead of the submarine. I haven't been able to reproduce the bug myself, so can't fix it for now. Also, the Type XXI seems to get better battery efficiency at 2/3 (or whatever throttle setting 2 is) rather than 1/3 (This bug does not affect the Type IX or Type XVIII). Still working that one out, but alot of the battery based parameters seem like they may be coded into the engine.

Besides those bugs though, it is definately much more playable now that the hydrophone works again...especially since the Type XXI is designed to operate almost entirely underwater where sonar is pretty important.

Oh, and I forgot to change the folder names in the .rar files so it would reflect the current version being Beta 2b and no longer Beta 1. I'll have to fix that issue in case it confuses anyone.
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(With optional Type XVIII to Type XXI conversion)
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Old 03-01-09, 09:58 AM   #9
Schnee
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Default Yeah

Copied the files over to the SH4 for Stuffers schnorkel mod, but what are the controls to activate it? I'm still at the stage in the game using the IXD2 and don't seem to see how it can be activated.

Do BOTH folders (along with data folder) get copied over? I seem to be missing something in the set up.
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Old 03-08-09, 09:18 AM   #10
Schnee
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Default Ha!

Presume I copied all the files over correctly but still haven't figured out the schnorkel command as to how to activate it...maybe I'll try hittng a few random buttons
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