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Old 04-26-08, 07:52 AM   #16
bigboywooly
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Quote:
Originally Posted by KeptinCranky
Ah! groovy, always bugged me having to knock the dents out of my boat after visiting there, thanks mate!
lol tis why I asked Ref for it
I was working on an alternative flotilla mod to run from Konigsberg\Pillau later in the war as a lot goes on in the Baltic late on and is the only place to really see the heavy German units but I struggled to get through the channel

Ref to the rescue

@ Venatore
lol we are all in that boat mate
Obviously from scripting and researching I knew the Scheer and others spent time there so I knew it should be wider
In fact the Hipper/Scheer\Eugen and Lützow spent time there

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Old 04-26-08, 07:56 AM   #17
Venatore
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Attention to the detail, I love it
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Old 04-26-08, 12:11 PM   #18
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by bigboywooly
Refs Terrain Editor
Where can I download it? Sounds very interesting! :hmm:
You will have to search for that
Original release was a couple of years ago
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Old 04-26-08, 12:15 PM   #19
bigboywooly
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lol no its easily findable
If findable is a word

I had the link to it not so long ago cos I wanted the Helgoland terrain added to 2.1 so had to find it

Here tis see
Easy

http://www.subsim.com/radioroom/show...ight=helgoland

While I was that far back Steve

http://www.subsim.com/radioroom/show...ight=helgoland

:rotfl:
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Old 04-26-08, 12:21 PM   #20
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Of course you would bring up my old logs, which most folks made sure I know they found quite boring.

And I screwed it up again. You were talking about the terrain editor itself, and I thought you meant the mod, which was in your first post at the top of the page...

I'm spending way too many hours writing down ship names. I think I'm gonna organize all the stuff I've downloaded for 2.1 and spend the weekend just playing.
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Old 04-26-08, 04:52 PM   #21
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Quote:
Originally Posted by KeptinCranky
Ah! groovy, always bugged me having to knock the dents out of my boat after visiting there, thanks mate!
LOL :rotfl:
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Old 04-27-08, 08:52 AM   #22
Torp III
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Quote:
Originally Posted by KeptinCranky
Ah! groovy, always bugged me having to knock the dents out of my boat after visiting there, thanks mate!
Me Too
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Old 07-09-08, 02:34 AM   #23
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I'm having problems with: Gun empacement on left while exiting waterway from Pillau appears in water
Will be taken care of in a GWX 2.1 bugfix.

Even after apply of 2.1 bugfix
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Old 07-10-08, 03:36 PM   #24
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what ? no one else has noticed it ? well.. it's just a reminder that this ain't gonna fix by itself :p
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Old 07-15-08, 04:59 AM   #25
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Seems no one cares about this :\
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Old 07-15-08, 05:04 AM   #26
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Someone's bound to notice this mod!

As soon as they found out the Pillau channel is too shallow for u-boats!
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Old 07-18-08, 08:54 AM   #27
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Quote:
Originally Posted by rifleman13
Someone's bound to notice this mod!

As soon as they found out the Pillau channel is too shallow for u-boats!
The channel istelf is wide enough now, but the gun emplacement is left in water on the left side when exiting the bay.
That freaks me out a little bit, so I'm trying to forget this
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Old 07-18-08, 04:13 PM   #28
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The readme for the mod says it will be fixed in a GWX 2.1 bug fix, guess they forgot about it.:hmm:
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Old 07-18-08, 05:45 PM   #29
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It has been fixed, IIRC :hmm:
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Old 07-18-08, 07:06 PM   #30
HW3
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:hmm: I was going on Contact's posts about it, should have checked it out first before posting. I have a test mission going in the area, will check it out and see.

Edit: I checked and it has not been fixed. I am running the last patch BBW released, the one with the AA ships, locks, and AOTD ships combined into it.
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