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Old 03-02-11, 11:58 PM   #1
TheDarkWraith
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Default [REL] Ship damage from fires

Just as it sounds, now the fires on ships will cause damage to them. If there are enough fires and given enough time the unit will lose all HPs and explode (die). I made this for SH5 but ported it over to SH4 and SH3.

Unzip straight to MODS folder and enable via JSGME.

Do not have to be inport to enable. Can be enabled/disabled at anytime.

Do to the way I made it work it can be used with stock or any mod.

TheDarkWraith

v1.0: initial release

v1.1: replaced. Tweaking done

v1.2: replaced

v1.3: changed the way damage is incurred from fires for ships (to allow flooding to be incurred from them). Added damage from smoke and/or fires to airplanes.

http://www.gamefront.com/files/20132...ge_v1_3_SH4_7z

I don't play SH3 or SH4 anymore (only SH5) so if you need to reach me do so via PM

Last edited by TheDarkWraith; 03-16-11 at 05:40 PM.
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Old 03-03-11, 01:37 AM   #2
Sailor Steve
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Brilliant! Thanks for porting this over to the older versions.
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Old 03-03-11, 06:12 AM   #3
keltos01
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That's the Mac Spirit !!!!!

Yatta !!!!

now about subs firing torpedoes : can you help ?

regards

keltos
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Old 03-03-11, 09:59 AM   #4
TorpX
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Excellent idea! I will most certainly try it.
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Old 03-03-11, 10:04 AM   #5
TheDarkWraith
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I played SH4 for maybe 10 mintues then shelved it for good as I just couldn't get into it. That being said, I have no idea what mods have done to the game (nor do I really care as I won't be playing it ever due to SH5) but if there are mods that have improved the damage model of the ships then, in theory due to how I made this work, ships should also flood due to fires. It would be quite possible to see a vessel sink due to flooding from the fires. Can anyone confirm this?
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Old 03-03-11, 10:36 AM   #6
TorpX
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I know little about modding, but I can tell you what is in the documentation for RFB. The Real Fleet Boat has a damadge model that is based on the flooding of compartments. It often takes quite a while for ships to sink, but not always (there are 'critical hits' sometimes). Shelling a ship, often causes fires, but does not sink them, unless there are a significant number of hits near the waterline. This can seem odd, as it is possible to have raging fires aboard a ship, which means very little. The fires are essentially eye-candy here. I hope this answers part of your question.

Edit- There is also the matter of ships not counting when they 'sink' in shallow water.
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Old 03-04-11, 12:22 AM   #7
Hylander_1314
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Quote:
Originally Posted by TheDarkWraith View Post
It would be quite possible to see a vessel sink due to flooding from the fires. Can anyone confirm this?
Flooding from fire could occur depending on the damage done by the fires. Mainly, though, keeping the fire from the fuel, or coal depending on what the uses would be the main reason.

But heat and flame, could do things like undermine the structure by warping or buckling things that cause a chain reaction of things leading to eventual flooding from seams splitting and what not on the hull.

I'll have to give this a try once I get back in port.
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Old 03-04-11, 02:28 AM   #8
Capt. Morgan
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Thanks, this mod really adds a lot to the game.

Quote:
Originally Posted by TheDarkWraith View Post
... ships should also flood due to fires. It would be quite possible to see a vessel sink due to flooding from the fires. Can anyone confirm this?
Sorry to have to report no joy there.

Started 2 fires on a Med. Modern Composite Freighter with the single 20mm - doing as little damage to the ship as possible, then i just followed the freighter for 24hrs (game time). Still afloat and burning, with no reduction in speed at that time (clean install of SH4 - 1.5 with no other mods).

Repeated. this time the freighter slowed from 5 kts to 1kt in the first 3 hours, but did not sink after 24.

Third test: started a fire but this time with 4 shells from the deck gun. Followed the burning ship for 1 hr., then started a second and third fire with the single 20mm. Ship sank by flooding while I was starting the third fire. I've never sunk a freighter with a 20mm before.

The fires do not seem to be enough to sink a medium sized freighter by them selves, but do seem to amplify other damage done to the target. Very nice!
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Last edited by Capt. Morgan; 03-04-11 at 03:15 AM.
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Old 05-02-12, 03:33 PM   #9
Webster
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ok whats going on with this thing?

i downloaded it and all it is is a video movie file?

where is the mod?
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Old 05-02-12, 06:09 PM   #10
andy_311
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I tried this mod in FORTS in a single mission to be exact the samar mission and yeah it works well,(too well ) because i cant win the mission now as soon as the shootin starts (my ships can fire from 10k+ m) most ships explode as soon as my torp hits but i don't get any cred for it.so I had to disable the mod.
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Old 05-02-12, 06:31 PM   #11
Webster
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Quote:
Originally Posted by andy_311 View Post
I tried this mod in FORTS in a single mission to be exact the samar mission and yeah it works well,(too well ) because i cant win the mission now as soon as the shootin starts (my ships can fire from 10k+ m) most ships explode as soon as my torp hits but i don't get any cred for it.so I had to disable the mod.
i seam to have noticed it makes ships sink easier AND faster now

just wish i could figure out why its a video file?

UPDATE: it appears i had some other mod causing issues, after a mod soup cleanout its working correctly now and i no longer get a guarranteed one kill per torpedo

Last edited by Webster; 05-06-12 at 02:02 PM.
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Old 05-02-12, 06:51 PM   #12
HW3
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Webster, it should be a .DAT file in the library folder, that can be opened with S3D.

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Old 05-03-12, 12:05 PM   #13
Webster
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Quote:
Originally Posted by HW3 View Post
Webster, it should be a .DAT file in the library folder, that can be opened with S3D.

ok thanks i missed that

stupid Nero is telling me its a video file and showing the video disc icon

i wonder if TDW would consider doing a version that doesnt increase damage and sinking times so much, maybe to half of what it does now.

i like what its doing but something in there greatly weakens the ships way too much IMO
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Old 10-15-14, 06:08 AM   #14
chrysanthos
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Default damage

guys i tried that to silent hunter 3 and indeed fires slowly makes damage by exploding random parts of the ship BUT its not working at silent hunter 4...why? because i run a test mission about a freighter i light a fire on her and just sad about 1 hour just to see the flames burning......thats it.....any ideas?
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Old 10-16-14, 01:57 AM   #15
TorpX
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Are you using high TC?

I believe TC will negate the fire effects.
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