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Old 02-22-16, 11:02 AM   #421
Aktungbby
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Quote:
Originally Posted by Eremit View Post
@Kumando
Have you ever been at sea?
Even with mirror-like water and without the ever-present haze over the water an object of 15m height at 16km Visibility disappears below the horizon. While this may be realistic for GWX, but in fact this is completely unreal.
Eremit! Precisely ! On Friday last, out on SF's San PAblo Bay, it was absolute flat glass ; no wind; no current; and a high Cirrus cloud cover. Utterly becalmed...WE commented we'd never seen it like that before. A five-six mile visibility limit tops against the haze. We motored instead of sailed; it was so smooth we actually registered a hit on eight knots...can't do that under sail-7.5 knots heeled over on a GPS 'speedpuck' tops!
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Old 02-22-16, 12:29 PM   #422
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Quote:
Originally Posted by ericlea View Post
Interesting,
to note that the supermod CCoM11 (from Rowi) takes into account the roundness of the earth.

From a certain distance (beyond 6-7 km), hulls of ships sink into the water and we see only the part superior in binoculars
Now there's something I'd never heard of in any MOD before...thanks for mentioning that. I think I'll have to look into it; perhaps the method to "lower" the ships into the water when they are beyond a certain distance can be applied separately. It's always bothered me a bit that perspective is applied when viewing ships at a distance, but the earth is "flat" otherwise. I'm wondering if the method for accomplishing that is done in the individual "data\Sea\..." folders or through some other means.

FYI...the distance to the horizon for an observer's height of eye of 15' (a lookout on the bridge of a Type VII U-Boat, for instance) is 4.5nm or 8.34km, on a dead flat calm day; anything beyond that is below the horizon. In good weather, the distance at which a masthead 25m above the surface could be seen by that same lookout (well-trained, experienced, with 20/20 vision and good binoculars) is 18km. So, rendering ships, tall buildings, etc. at 16km is reasonable, but having them pop-up, fully visible, is definitely "unreal".
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Old 02-22-16, 02:03 PM   #423
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The ships sinking time is ridiculous, any mod that makes them sink slower?
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Old 02-22-16, 02:44 PM   #424
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Quote:
Originally Posted by CaptBones View Post
Now there's something I'd never heard of in any MOD before...thanks for mentioning that. I think I'll have to look into it; perhaps the method to "lower" the ships into the water when they are beyond a certain distance can be applied separately. It's always bothered me a bit that perspective is applied when viewing ships at a distance, but the earth is "flat" otherwise. I'm wondering if the method for accomplishing that is done in the individual "data\Sea\..." folders or through some other means.
Here some screens from CCom11 (with the roundness of earth visibility, distance with ships 8-10km)





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Old 02-22-16, 05:43 PM   #425
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Whether to use 10 or 16 km Atmosphere, in LSH3 Edition 2015 is the earth flat. Earth radius is regulated in the scene.dat.
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Old 02-22-16, 06:58 PM   #426
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They dont sink fast, they just dont flood or get damaged by fires they just sink once you damge them enough, at least thats the impression im getting wich is bad.
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Old 02-22-16, 09:21 PM   #427
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The only problem with the ships being low on the horizon is that the horizon is actually behind them so it looks like their trying to be a decks awash ship.

... and I agree... it doesn't appear that flooding is simulated. It's 100% damage = sink. I would also like to see them go down slower, especially so our handiwork can be admired longer. lol

You'll miss the ship going down if you turn around to set a new course.

Still enjoying the hunt though, at least when I can keep from crashing into the lock doors at night.
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Old 02-23-16, 08:48 AM   #428
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Quote:
Originally Posted by Kumando View Post
They dont sink fast, they just dont flood or get damaged by fires they just sink once you damge them enough, at least thats the impression im getting wich is bad.
it differs. Waited half an hour for a hit tanker to sink. Was on fire after two hits below keel.

Some ships hit sink very fast though so there must be a model.

BUT: Although relatively calm weather (6 m/s) some ships tend to roll very heavily.....
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Old 02-23-16, 10:56 AM   #429
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Quote:
Originally Posted by GOZO View Post
it differs. Waited half an hour for a hit tanker to sink. Was on fire after two hits below keel.

Some ships hit sink very fast though so there must be a model.

BUT: Although relatively calm weather (6 m/s) some ships tend to roll very heavily.....
I dont know from my experience they dont sink at all, once they HPs deplete they explode and break in pieces.
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Old 02-24-16, 11:24 PM   #430
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I'm with GOZO. I seen it take well over an hour for a ship to sink, or they break up and sink right away. It's a crap shoot on what will happen.

I've even hid under a ship I torpedoed to get away from the escorts that were after me. After an hour and a half trying to depth charge me they took off. I came out from underneath the ship and waited longer and it still didn't sink. I never got credit for it as I left and got out of Dodge before the escorts changed their minds and came back looking for us.
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Old 02-26-16, 05:21 PM   #431
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Hi!
got the LSH3 mod pack, installed it as per instructions... started it up, went into naval academy, works great! looks great and really want to try it on career. load up a career but it gets to 99% and crashes. read the report that says may take a long time, but 20 mins didnt do it. Is there a known fix for this? thanks!
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Old 02-26-16, 07:55 PM   #432
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Hi Wabble
This is an irritating problem but I think also a common one, so you are not alone.
Run your applications as administrators JSGME SH3Commander SH3.exe
You will have to run SH3Commander from the main file not from the shortcut each time.
Personally I would still right click on the SH3Commander exe and run as administrator even though you have already set it up to do so as it seems to make a difference.
Depending on your OS if you are running anything above 7 change your SH3.exe to run in compatibility mode for Windows 7 and change to run as administrator.
Restart your system before loading the game after making these changes.
Be careful how you save your games as this can also create loading problems.
Never when submerged.
Not closer than 60km to any destroyed marks.
Not around any map contacts allow them to disappear.
Not near any ports (I always allow 60km from any coast line.)
Never had a ctd in a loaded game, 28 patrols and 85 manual game saves to date.
Peter
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Old 02-26-16, 09:42 PM   #433
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Someone also said to run SH3 with compatibility for Vista. They said SH3 then worked for them. I haven't tried it so I don't know if this is true or not. Tho it won't hurt to give it a try.
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Old 02-27-16, 05:24 PM   #434
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Many thanks!
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Old 02-27-16, 05:43 PM   #435
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hmmm. seems that now when I load up sh3.exe it says program cant be started because Kernel.dll is missing... says a few other .dll files are missing too. tried to load up commander from its file, it asked me where sh3.exe was, i clicked on its folder but it said it wast there. any ideas?
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