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Old 03-06-24, 10:54 AM   #2851
Aktungbby
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Doctor Haider & ErdiFerenc resurfaced after 7 and 4 year 'silent runs'...respectively!
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Old 03-06-24, 11:02 AM   #2852
ErdiFerenc
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Doctor Haider & ErdiFerenc resurfaced after 7 and 4 year 'silent runs'...respectively!
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Old 03-30-24, 11:46 AM   #2853
iambecomelife
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Originally Posted by Kapitain Oliver Leinkraunt View Post
I read on other forums you and other guys are working on a similar project with the submarines of the Imperial Russian Navy. It's so nice to see that the 1914/18 period is finally receiving the interest it should deserve


One thing guys: I practically finished the sound mod for WotK, but I'm not able to properly test it (I'm on a windows 11 pc and the compatibility mode doesn't work ) and I don't know know how to make appear some new sounds (it should be used SEDeditor, but I have no clue how to use it), so if someone would like to help me, it would be very nice

Last thing. Based on what I read on facebook IABL: is true than we could have an alpha version of WotK by the end of the month?
Unfortunately no - I ran into massive problems with the interior texturing/materials. However, things are getting back on track and I have a plan to solve the issues.

Thank you for the sound assistance, and ErdiFerenc thanks for that photograph, it is quite helpful.

A new update will be posted no later than Sunday evening.
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Old 03-30-24, 01:17 PM   #2854
vickers03
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Unfortunately no - I ran into massive problems with the interior texturing/materials. However, things are getting back on track and I have a plan to solve the issues.
what problems? maybe i can help.
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Old 03-30-24, 01:33 PM   #2855
iambecomelife
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Originally Posted by vickers03 View Post
what problems? maybe i can help.
Do you use Wings3d? If so ... I badly need this plugin to work so I can create pipes for the interior of the U-Boat; however it is not working for me.

If, in fact, you can get it to work on your Wings3d install and tell me how, it would be very helpful.

https://drive.google.com/drive/folde...yu2PyPnDnVBpUc

Alternatively, if you know of a method to extrude realistic-looking pipes in Wings3d I would love to know!

Thanks.
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Old 03-30-24, 02:01 PM   #2856
vickers03
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it should work in 2.3, installed it with no problems.
did you see the tutorial on the wings forum?
https://www.wings3d.com/forum/showth...15871#pid15871
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Old 03-30-24, 06:51 PM   #2857
iambecomelife
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Originally Posted by vickers03 View Post
it should work in 2.3, installed it with no problems.
did you see the tutorial on the wings forum?
https://www.wings3d.com/forum/showth...15871#pid15871
Have you actually tried to create "curves" or other shapes with it?

I should have clarified - I can install it fine, but it doesn't work when I actually try to select the function in wings3d.

Anyway, thank you for your help, I will try it again.
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Old 03-31-24, 05:10 AM   #2858
vickers03
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yes it works just like in the tutorial. i select tools/curve, another window
opens where i can right click and select the curve i want to draw.
i have not figured out every detail but i was able to draw a curve
and make a pipe object out of it
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Old 03-31-24, 09:41 PM   #2859
iambecomelife
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Latest progress as promised; the most important thing is probably the engine room, with animated rocking arms, vibration, and working engine room telegraphs.





















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Old 03-31-24, 09:43 PM   #2860
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Old 04-01-24, 02:56 AM   #2861
vickers03
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engine room is looking great how did you do the animations? any fps drop?
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Old 04-01-24, 04:48 AM   #2862
iambecomelife
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Quote:
Originally Posted by vickers03 View Post
engine room is looking great how did you do the animations? any fps drop?
Yes unfortunately, FPS drop to about 30FPS. No stuttering but I would rather have a higher value.

Also there is only one speed right now for the rocking arms (again - unfortunately!) I admit I am not familiar with how to use state machine controllers or how to tie the rocking arm speed to the sub's speed. The engine telegraphs, however, work fine.

I would be happy to send the engine files to you or Jeff Groves - or another experienced modder, you will be credited in the final product.
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Old 04-01-24, 05:26 AM   #2863
vickers03
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i managed to get smooth fps with my s-class engine using particle (object)
effects for the moving parts. it's also possible to control the animation speed
this way. i could take a look and try to adapt my library to your engine
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Old 04-01-24, 07:47 AM   #2864
iambecomelife
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Quote:
Originally Posted by vickers03 View Post
i managed to get smooth fps with my s-class engine using particle (object)
effects for the moving parts. it's also possible to control the animation speed
this way. i could take a look and try to adapt my library to your engine
Thanks I have it ready for you to look at! Just pm me your email or preferred sharing method.

It will be the interior for the American S-class, so just start any mission with S-18 class or S-44 class and enter interior free cam to look at it.
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Old 04-01-24, 07:55 AM   #2865
fitzcarraldo
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Looking awesome...Work for the ages

Many thanks

Fitzcarraldo
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