SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-12-07, 05:49 PM | #1 |
Seaman
Join Date: Nov 2005
Posts: 32
Downloads: 0
Uploads: 0
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Dangerdeep 0.3.0
Hi
After all these monthes, release 0.3.0 is ready, finally. This latest version features a considerable amount of new features as well as tons of bug fixes. Amongst the new features, Dangerdeep now appears in full OpenGL2.0/GLSL1.1 goodness. All shaders were replaced by GLSL shaders. There are now 4 new uboat types, the type IIA, IIB, IIC, IID, with different skins. A new "Captain's cabin" screen, a new ship's log screen. A new Tribal class destroyer, with 5 skins. All models are now ready for in-game transformations. There are now per-pixel reflections. The text and fonts are now correct, with umlauts and special characters displayed correctly. The night sky was improved, the periscope view now has a water splash/blur effect. The ocean shaders were improved, torpedos now have rotating propellers. Almost all models are now set for in-game transformations (rotating turrents, elevating guns, etc...). Hall of fame works now. Code is now multithreaded, a new sound system was added in preparation of a new series of sound effects. Improved torpedo management screen, for specific uboats. Added a preliminary "torpedo-cam". Distance haze was improved, water now uses geo clipmaps. VBO and FBOs are now used, and much more, as well as tons of bugfixes. For a detailed list of changes, please check the Changelog: http://dangerdeep.cvs.sourceforge.ne...og?view=markup Note that you need at least OpenGL 1.5 capable graphics, with OpenGL 2.0 the minimum for the high quality graphics mode. Besides the sources (and data file), there's a debian package available, as well as a x86-32/64 linux installer, and a windows package/installer. Work is underway on intel OSX and ppc64 OSX packages, as well as FreeBSD ports (altough due to recent changes in FreeBSD, this might take a bit longer). There are also gentoo packages, and T2 and OpenSDE packages will follow. There was also added a basic manual, available in pdf, and djvu formats, as well as a dangerdeep_manual_src.zip. This file has the "sources" of the manual, in sla format, the format of the opensource desktop publishing application "Scribus" ( http://www.scribus.net ). Since there's windows, OSX and linux binaries of Scribus, anyone can extend the manual with more detailed information, tips, tactics information, whatever you think might make sense in the manual. This might seem an unglorious and simple contribution, but it would be a tremendous help, so if there are any volunteers to refine the manual, feel free to do so, and/or contact us at the forums ( http://www.dangerdeep.net/forums/ ). So, for the downloads, Download section is at http://dangerdeep.sourceforge.net/download.html Some screenshots follow, altough you can check more screenshots at the gallery, at http://dangerdeep.sourceforge.net/gallery.html That's pretty much it, if you find bugs, feel free to report the nasty critters at http://sourceforge.net/mailarchive/f...ngerdeep-devel or at the forums at http://www.dangerdeep.net/forums/ |
06-12-07, 08:38 PM | #2 |
Born to Run Silent
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Beee-yoo-tiful!
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SUBSIM - 26 Years on the Web |
06-13-07, 08:15 AM | #3 |
Commodore
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Great to see such ambitious guys
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06-13-07, 11:51 AM | #4 |
Torpedoman
Join Date: Mar 2007
Location: Virginia (USA)
Posts: 113
Downloads: 7
Uploads: 0
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I wanted to say...I saw this on freshmeat and it got me very excited. Given the lack of support from UBI for SH4 and given the exceptional community of modders, I have a lot of hope for an open source, community developed sim. With an open source project like this, there is an opportunity for a truly mature simulator (not one rife with bugs locked in code that cannot or will never be fixed).
So... Count me amongst the many enthusiastic fans of this project. I look forward to downloading it and giving a test drive. -m |
06-13-07, 12:07 PM | #5 |
Grey Wolf
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Wow. This sim looks better and more promissing on every update! Keep it up
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06-13-07, 01:27 PM | #6 |
Pacific Aces Dev Team
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WOW, the ocean environment becomes better every version
It is a bug that all convoy ships move backwards?:hmm: |
06-13-07, 01:54 PM | #7 |
Navy Seal
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Big props to whoever does your art guys. Those backgrounds are absolutely beautiful. And the ocean graphics are really getting there now
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06-13-07, 04:20 PM | #8 | |
Seaman
Join Date: Nov 2005
Posts: 32
Downloads: 0
Uploads: 0
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Hi
Thanks for the comments, it's great to see that people are enjoying our work Quote:
That's it, i might be a bit silent for a week or so, but after this release, we all need 1 week in a tropical island (with a steady supply of margheritas) |
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06-13-07, 09:40 PM | #9 |
Navy Seal
Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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Nice work! I can really see it coming a rival in the near future to SH3, the vallina version, not GWX!
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06-14-07, 07:16 AM | #10 |
Pacific Aces Dev Team
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Lovely!
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One day I will return to sea ... |
06-14-07, 10:55 AM | #11 |
Sparky
Join Date: Apr 2002
Location: Eugene, OR. USA
Posts: 153
Downloads: 0
Uploads: 0
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Really beautiful, an amazing amount of work.
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ENIGMA R.I.P. |
06-14-07, 02:40 PM | #12 |
Admiral
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Nice!
If it goes on like that, this has overtaken SHIII in a few years!
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06-15-07, 09:14 PM | #13 |
Torpedoman
Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
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and the best:
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06-16-07, 04:10 PM | #14 |
Crusty
Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Congratulations on an impressive release. DftD has come amazingly far since the first releases!
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06-16-07, 04:19 PM | #15 |
Stowaway
Posts: n/a
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Excellent job, fellas!!!!
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