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Old 03-31-07, 08:14 PM   #1
Rubini
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Default [REL] GWX-No ContactTails plus Colored WarShips!

UPDATED april 7, 2007:
I fixed a yet small nuance of color presence on tails.
================================================== ================
GWX-No ContactTails plus Colored WarShips hydrophone contacts.
GWX-Tails grey plus Colored Warships hydrophone contacts.

http://rapidshare.com/files/24948758..._tails.7z.html
(it´s in truth only the Contline.tga file in JSGME format)
You can install middle patrol!
================================================== ====
The version without tail can be used with any mod even the old Assited Plotting mod.
The new, that hold the tails, can be used with any mod that use grey contacts.
The new version with tails also fix the broken hydrophones lines!
See the last pic from this new option (tails in grey and WS hydrop. contact colored)
Enjoy!
================================================== ====

Original first post:
Here i´m again with one more mod made for my own game that probably could be useful for someone more.

This is an old idea alreaady implemented since the Assisted Plotting Mod from almost 2 years ago...but with some fundamental differences...

The old Assisted Plotting Mod makes a complete redone on the way Sh3 display contacts on the NAv map. For some, like me, it´s a bit to much hardcore. I like a little more info on map but not so much as in the stock /GWX ones.

The main problem for me is that tails that always are so precise and you never needs to really find a radio contact from hundreds of km away: is just a matter to draw a line following that annoying tails..

Another problem is that GWX (and others mods) have all lines grey. Even the strategic escort war ships contacts (on hydrophone) in a middle of the convoy.

The grey contacts are great, I like them...but that escort ships...even in RL they marked them with some special code on the papers during convoys attacks. It´s useful and necessary.

But the problem is that SH3 uses the same Contline.tga for all this: the tails and the contact lines on hydrophones. So what you make to adjust one could mess with the other.

But now I don´t have more the tails and the warships are in red on my hydrophones! And all others lines and icons coninues grey!!

Miracle? No...after read all the threads on the matter and some hours in a deep observation on how all this works...bingo! the solution arrived!
First of all all the mods that mess with the Contline and tails ends with a no more continue line on the hydrophone contacts. This is a direct side effect when you delete the tails...so no dice here. But the line is far better than the one in RUB/AssistedPlotting mod. Another small side effect is that your sub also don´t have directional tails on the map any more. If you can live with these two....

Take a look on the pictures and judge it by yourself.
The major addition is to have a more challenge game and a better track of the escort ships on the hydrophones! A huge addition on my opinion. The small side effects are quickly absorved and you will not noticed them after the first patrol with this mod.

Good Hunting!
Rubini.

(Credits to original Assisted Plotting mod author, ChurchSubSim and Poor Sailor for they work also on this matter, Kpt. Lehmann for the grey contacts)







New version with grey tails, colored WS hydrophone contact and with fixed hydrophones broken lines:
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Last edited by Rubini; 04-08-07 at 10:27 AM.
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Old 03-31-07, 08:46 PM   #2
JCWolf
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Rub. mate did read carefully but somehow don't get if this great
and usefull Mod is compat with GWX 1.03
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Old 04-01-07, 02:25 AM   #3
poor sailor
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Very interesting mod Rubini! I will must try it!
@jcwolf
This mod is compatible with GWX v.1.03!
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Old 04-01-07, 08:48 AM   #4
Rubini
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Yes, it´s compatibe with ANY mod. It´s only the ContLine.tga file that continues "colored" and only have his first part invisible. Just this.


Minutes ago I was replying an Email from JSCones about the possibility of have tails in grey and colored warships on hydrophones contact. I was replying to him that as they use the same files this wasn´t possible...but an idea comes to my mind and yes, it´s really possible. I will post in minutes!

Tails in grey and colored warships! What a good simple solution that nobody (including me) had found until now. I´m crazy!

In minutes...
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Old 04-01-07, 08:51 AM   #5
Meridian
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Really nice job m8. Looking forward to using this one.
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Old 04-01-07, 10:48 AM   #6
Rubini
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First post updated with the new version with grey tails and colored Warships hydrophone contacts.
Hopes that you enjoy them!

A curious thing:
I´m a coloblind guy and I started this mod trying to find a solution for myself trying to modify the red color of the warships because I can´t see them even in stock or in this new mod!
I needed to ask to my children and my wife all the time to have sure that i´m making the correct adjusts.
So, in the end I achieve to put back the red colors on hydrophone contact but not "fix" the problem for me.
I hope that you like the mod. I can´t enjoy it because I can´t see the differences between the grey and the red in this case.
I should like then to credits also to them, my wife and children, for their colaboration and patience!

Thanks mates!
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Last edited by Rubini; 04-01-07 at 11:08 AM.
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Old 04-04-07, 07:48 PM   #7
Zero Niner
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Rubini
I am using your "grey tails/coloured hydrophone contacts" mod, and installed via JSGME in mid-patrol.
The tails unfortunately are still coloured - red for enemy, green for neutrals. The colours are darker than before, but still discernible.
Should I have done the mod installation in between patrols?
I had modded my GWX so that I could differentiate between merchnat & warship contacts whilst submerged. Perhaps I should have swapped the original files back before installing your mod?

Any advise appreciated. Thanks.
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Old 04-04-07, 09:20 PM   #8
Rubini
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Quote:
Originally Posted by Zero Niner
Rubini
I am using your "grey tails/coloured hydrophone contacts" mod, and installed via JSGME in mid-patrol.
The tails unfortunately are still coloured - red for enemy, green for neutrals. The colours are darker than before, but still discernible.
Should I have done the mod installation in between patrols?
I had modded my GWX so that I could differentiate between merchnat & warship contacts whilst submerged. Perhaps I should have swapped the original files back before installing your mod?

Any advise appreciated. Thanks.
Well, some problem with the installation of any mod is always possible. But as I am a colorblind guy perhaps I don´t noticed some small nuance. But is yet possible to have the tails totally grey/black.

Please, goes to your data/menu/gui and check the Contline.tga file verifying if it is really the one that is in the mod. If you have sure that is the one on the mod and you continue to observe any nuance of color on the tails let me know that I will update the mod with a completely grey/black tail.

Thanks for your help. I´m waiting your report!
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Old 04-05-07, 12:27 AM   #9
Rubini
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Well, anyway, here a totally black/grey tails with colored WS contact.
I need that someone test it (and report back) because I can´t really check it (colorblind).
If it´s woking well, I will update the first post/mod

http://rapidshare.com/files/24401445/ContLine.tga.html
Just replace your Contline.tga on the data/menu/gui folder. Can be made in middle patrol.
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Old 04-05-07, 12:51 AM   #10
Zero Niner
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Thanks Rubini.
I'll try it out over the weekend & post back here on the results.
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Old 04-05-07, 10:48 AM   #11
Rubini
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Quote:
Originally Posted by Zero Niner
Thanks Rubini.
I'll try it out over the weekend & post back here on the results.
Ok! Looking forward to your reply.
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Old 04-05-07, 08:30 PM   #12
bert8for3
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Quote:
Originally Posted by Rubini
Well, anyway, here a totally black/grey tails with colored WS contact.
I need that someone test it (and report back) ...
I get red WS line, and black lines for enemy merchant and neutral merchant. Not sure if that's what it's supposed to be, but that's what i'm getting.
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Old 04-06-07, 02:45 AM   #13
Zero Niner
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Dear Rubini
It works perfectly as advertised. Thanks again.

Last edited by Zero Niner; 04-07-07 at 07:34 PM.
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Old 04-08-07, 10:14 AM   #14
Rubini
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Quote:
Originally Posted by bert8for3
Quote:
Originally Posted by Rubini
Well, anyway, here a totally black/grey tails with colored WS contact.
I need that someone test it (and report back) ...
I get red WS line, and black lines for enemy merchant and neutral merchant. Not sure if that's what it's supposed to be, but that's what i'm getting.
Quote:
Originally Posted by Zero Niner
Dear Rubini
It works perfectly as advertised. Thanks again.
Thanks mates.
So, this is a finished work. I will update the first post with this last file that you tested!
Thanks!
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Old 04-12-07, 09:59 AM   #15
Makr
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What's different between this mod and the GWX-Colored Contacts mod?
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