SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-09-16, 02:36 PM   #1
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by Onkel Neal View Post
We just got back from Kiel, spent 10 hours going over the U-995, inside and out. We're just about to emerge from silent running....
Not sure about that but we're asking about development progress...
Some small weekly steps reports are nice welcomed.
__________________

PL_Andrev is offline   Reply With Quote
Old 08-09-16, 03:21 PM   #2
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,289
Downloads: 534
Uploads: 224


Default

Quote:
Originally Posted by PL_Andrev View Post
Not sure about that but we're asking about development progress...
Some small weekly steps reports are nice welcomed.
Well, traveling + photographing + surveying = no development work during that time period.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 08-10-16, 09:01 AM   #3
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by Onkel Neal View Post
Well, traveling + photographing + surveying = no development work during that time period.
Sure? What is it then?



__________________

PL_Andrev is offline   Reply With Quote
Old 08-18-16, 12:20 AM   #4
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,289
Downloads: 534
Uploads: 224


Default

Work in progress
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 08-18-16, 01:31 PM   #5
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

Hm, hm, hm...
Does it mean that we will see another crew or co-op players in game?

Hope you are not repeating "doll's crew system" idea spotted at SH5...
They looks good only at SH5 trailer...
__________________

PL_Andrev is offline   Reply With Quote
Old 08-18-16, 02:45 PM   #6
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by PL_Andrev View Post
....

Hope you are not repeating "doll's crew system" idea spotted at SH5...
They looks good only at SH5 trailer...
i agree to that too, is a fatal fail.

are we talking for a simulator around here or no ? 3d eye-candies can be done at the end or in an update
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 08-26-16, 01:44 AM   #7
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Original post revoked by Nsomnia.
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads

Last edited by nsomnia; 08-26-16 at 08:23 AM.
nsomnia is offline   Reply With Quote
Old 09-23-17, 11:12 AM   #8
derstosstrupp
Grey Wolf
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 887
Downloads: 489
Uploads: 0


Icon14

I've been following the development with a lot of interest - the visuals look outstanding from what I've seen in the videos, very promising and great work!

I am wondering about the details of the TDC. SH3 and SH5 unfortunately both got it wrong to an extent and left out one major detail which was a defining feature of the German TDC. Although the TDC didn't track the target per se like the American one did, There was a feature called "Lage laufend", which, when activated, automatically updated the Gyro angle to account for any subsequent motion of the U-boat. In SH3 and SH5, if you change course, you need to redo your inputs, a huge disadvantage that wasn't necessary in real life. It was a common tactic of the U-boat to shoot "im Abdrehen", "while turning", during a night surface attack to enable a quicker escape, a tactic which was made possible by this feature of the TDC.

Not sure how far along in terms of development of this aspect of the Sim you are, but would be great to finally see!
__________________
Ask me anything about the Type VII or IX!

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ
derstosstrupp is offline   Reply With Quote
Old 08-17-21, 05:16 AM   #9
RuthBaillargeon
Swabbie
 
Join Date: Apr 2020
Posts: 10
Downloads: 0
Uploads: 0
Icon7

Thanks for sharing
RuthBaillargeon is offline   Reply With Quote
Reply

Tags
hms marulken, subsim, u-boat, usurpator, wolfpack


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:07 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.